Last edited by Alsiaie; 29-08-2012 at 03:39.
Necron project log (Now revived 02/2013)
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Your wrong. Clearly states that all chariots are vehicles & can become immobilized as well like any vehicle.
That's right. All models with the chariot unit type are vehicles according to the BRB. The 'chariots' in the codex are not given the Chariot unit type. They're not listed in the BRB's reference index either.
A chariot of tzeentch replaces the Infantry unit type to Jetbike.
A chariot of slaanesh replaces the Infantry unit type to Cavalry.
A chariot of Khorne remains unchanged. It has the Infantry unit type.
Jetbikes are not chariots. Cavalry are not chariots. Infantry are not chariots. Because none of them are vehicles.
So in conclusion, none of them were actually given the Chariot unit type. In the BRB, chariot is a vehicle sub-type. similar to flyer, fast, skimmer etc. The chariots in the codex need to be a vehicle first in order to have a vehicle type. You will also notice that in the WD update, chariot is listed under their unit type to support this. None of the units in the core codex have any of these rules, unit types or are vehicles. Their name is irrelevant. Daemons are rumored to get a new codex when WHFB gets theirs within the next 8 months or so. I feel confident that all the chariots will be vehicles in the new book.
Last edited by Alsiaie; 29-08-2012 at 04:07.
Necron project log (Now revived 02/2013)
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I see your point now.
I contend that if you haven't yet figured out how to effectively deepstrike a large squad, particularly one that uses oblong bases that can be abused to dodge terrain on a landing, that daemons likely aren't your cup of tea. The point of chariots is that they don't need to be hidden. They are there to do massive damage if left unmolested, forcing your opponent to focus their fire on them rather than other parts of your force. The 5+ invulnerable save is particularly useful in protecting your investment as well.
As for the inability to get all three chariots in base contact... you realize that you don't need to get all three in base contact, right? That's not how assaulting with a unit works.
As for vulnerability to shooting:
It takes 81 bolter shots on average to kill a unit of screamers, 108 if they do nothing but turbo-boost all game. No amount of bolter shots will do anything to a chariot from the front or sides.
It takes 60.75 heavy bolter shots to kill a unit of screamers, 81 if they only turbo-boost. It conversely takes 162 heavy bolter shots to eliminate an exalted chariot unit.
It takes 48.6 autocannon shots to kill a unit of screamers, 64.8 if they only turbo-boost. 60.81 for the chariots.
It takes 48.6 plasma shots to kill a unit of screamers, 64.8 if they only turbo-boost. 45.6 to eliminate the chariots.
It takes 48.6 missile shots to kill a unit of screamers, 64.8 if they only turbo-boost. 40.9 for the chariots.
It takes 48.6 lascannon shots to kill a unit of screamers, 64.8 if they only turbo-boost. 22.72 for the chariots.
The chariots are vehicles, and subject to the vulnerabilities of being such, sure. To say that screamers are 100% better in every situation is a bit off, however. In addition, your screamers are losing effectiveness at a similar rate as you lose them to shooting. Chariots do indeed have a place in the grand machine that is a daemon army, and I wouldn't just write them off without some due consideration.
Last edited by Vestigialante; 29-08-2012 at 18:55.
@ Jospoon
Can someone explain why people love slaanesh princes with breath and pavane now? It seems like a bit of a waste as you can't use pavane to bring models into range for your own breath. You would have to use 1 DP's pavanne to clump them and the second DP's breath to flame them. It seems more efficient to use flamers and leave the pavanne princes without breath.
I was thinking about this too. Pavine and breath are used at the same time. Not any different than a lash sorcerer in a unit. However Jospoon is using a pair. It's a great compliment when used together as one entity. I assume his logic is that both DPs are doing the same action together regardless of the target. That means two vector strikes or Two breaths on one unit. It's actually effective and outside the box. Vector does burn up a shooting attack, but you can also do x2 vector, 1 pavine and 1 breath. In any case, both together have wonderful synergy. I give you thumbs up for doing something that works well outside the internet cloud of how to play daemons. I'd be curious how not having a 4++ save pans out too.
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They may not need to be in base for the rider to attack, but if they aren't in base they do not receive hammer of wrath hits, which renders the chariot fairly useless. They also do not get a pile-in move before the initiative 10 hammer of wrath. Therefore, it is highly possible for some of the chariots being unable to deliver HoW hits in a squadron considering their large base sizes.
Not realizing this makes me assume two possibilities, most of your chariot list is theory crafting and/or you've been playing the hammer of wrath rules incorrectly, because I can guarantee that not getting all those large bases in contact will happen. Especially with random charge ranges where you barely make it into combat with one or two out of three.
Gammalfarmor: "Give me fluff! I demand it!" BigbyWolf: *Searches belly-button, produces fluff.*Originally Posted by Fenlear
Necron project log (Now revived 02/2013)
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The game is supposed to be fun for everyone involved. I personally take great pride in bringing armies that are made of fragile and dangerous units. I'm the guy who refuses to use Fateweaver, Nurgle, and Khorne.
Hey guys. Simple question:
5 Fiends or 10 Seekers?
My Eldar PLOG: http://www.warseer.com/forums/showthread.php?t=278111
In 6th edition, I think I'd go with the Fiends, partially because they're more resistant to overwatch, but also because they're beasts instead of cavalry so can go upstairs and aren't affected by difficult terrain (which is dangerous for Seekers).
Sometimes you have to ask yourself $125 or $60? Hopefully you have had both and money isn't an issue.I would say seekers though. WAY more overall attacks, casualties aside. They're tank hunters too with rending. Over watch doesn't always become a factorthen . I don't know the mathammer on 15 S5 rending vs 40 S3 rending against AV10 though. Maybe a wash against tanks?
Last edited by Alsiaie; 31-08-2012 at 16:14.
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I agree with the Seekers mainly because I can cram my Elites full of 3x3 Flamers.
My Eldar PLOG: http://www.warseer.com/forums/showthread.php?t=278111
Necron project log (Now revived 02/2013)
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What do you use for fiends then? The original model is $25 each.
Necron project log (Now revived 02/2013)
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