
Originally Posted by
Schismotive
Crusader seals never seemed worth it before. Now I'm not so sure, since you brought up a valid point. However you do have to pay 2 points for each guy, in which case I would probably rather just take krak grenades for that. I don't know, can you give seals to just one guy?
Anyway yeah, starting from the top. The vows have really gotten a lot less useful; accept any challenge got neutered. rage is nice, but often doesn't come into play, however I still feel it's worth taking if you did take it. I feel like getting a huge weight on quantity of attacks can pull through for us at times. And I think assault terminators with this could be devastating. (IF you get the charge) I played a game against daemons today, got the charge with hammernators and was kind of wishing I hadn't taken abhor the witch. (daemons have no psykers, and also felt like the extra attacks could have put it into my favor) I'm going to experiment with chaplains, crusader squads and terminators on this vow in the near future.
The other vow I consider is abhor the witch; it's cheaper, and can give you a 5+ negate for those pesky new psyker rules. The consolidate in the beginning is meh, it's only good if you're going for assaults in which case just take accept any challenge. It's what I use usually, but like I said certain armies don't even have psykers and it ends up being useless. It's the safe bet, but won't get you much.
The other two vows are hardly worth mentioning, namely uphold the honor of the emperor being just really bad. (all infantry get 6+ inv but cannot benefit from cover) I think it's only 10 points but you're worse off taking it most the time.
Suffer not the unclean to live (+1 str -1 init) is ... interesting. I've thought about taking it, str 5 attacks would be good against tougher enemies, but losing the initiative 4 doesn't seem too good. Mostly because our HQs will now be I4. At 35 pts I believe it's not terrible but risky; you're gambling on which army you're fighting. Some it's good against, others it's gonna get you screwed.
I think I'd go for abhor the witch right now, but I expect to be favoring accept any challenge in the future. I'm using assault terminators a lot more and am liking the increase in durability, and learned today that crusader squads can still beat out things they can statistically kill, but probably need a character. Also because it's guaranteed to help you when you get a charge, whereas abhor the witch NEEDS enemy psykers and even then, you only get a chance to negate.
As for HQs, I would go marshals for now. Not sure on gear but I like giving him claws, AA and iron halo. Chaplains sound nice but I personally favor the army-wide Ld 10. I'm gonna be trying both for a while, gotta play more games...