
Originally Posted by
Charax
Anyone have any thoughts about Forgeworld units and how they fare with the new rules?
Granted, we're due an update telling us things like Hull points (although that could be guessed) but we can take them at the moment.
Blood Slaughterer: Both Rage and Fury of Khorne replace a model's +1 attacks for charging, so they're mutually exclusive. Until it gets updated I guess you get to choose between a reliable +2 or a risky +D3. All the Daemon Engines would benefit from being Daemons rather than Daemonic, as Daemonic isn't going to come into play all that often.
Contemptor Dreadnought: Well, this little puppy got a boost. I imagine it'll probably have 3 Hull Points, but being able to ignore glancing hits on a 4+ will make it seem much tougher. Khorne dedication got a minor nerf, for the same reason the Blood slaughterer did. Slaanesh upgrade got a little better because of how Defensive grenades work now
Blight Drones: Not a lot has changed here. Still pretty awesome
Mamon's a bit nastier, he causes Fear and has poisoned (2+) AP2 attacks (with a reroll against most things). Due to SaP he can't Overwatch with his AP3, Poisoned (2+), he also gets all the normal buffs to FnP
Uraka hasn't changed much - his attacks still cause Instant Death (making him the bane of Nurgle armies) and the boost to psychic powers makes his 2+ ward even better. Monstrous creature changes help him get into combat and hit hard, but he didn't have many special rules to begin with, so not much of a change.
Plague Hulk - the biggest change to the Hulk comes from the Noxious Fumes. Defensive grenades give Stealth, which gives +1 to cover saves, and Noxious Fumes give defensive grenades and a 5+ cover save, so you could read that as always being 4+. Even if you don't, a Plague Hulk in cover is a hard thing to shift. Not much has changed close combat-wise, and the Rot Cannon's not great - rending's nice an' all, but it doesn't kick in very often.
Plague Ogryns - why do you have Plague Ogryns in your army?
Hell Talon - One of our only fliers, it seems a little overcosted. It carries 8 bombs but can only drop one a turn, so...yeah, that's kinda useless. I wouldn't take one - for 180+ points, I'd want something that has more weapons
Hell Blade - well, it's a decent interceptor, but it sure as hell isn't cheap. Won't survive very long in a dogfight, but can fly in and out out an OK amount of accurate Skyfire firepower. Unless they get a significant boost, not worth it
Decimator - I imagine this'll have at least 4 hull points. Unholy Vigor's not nearly as useful now, and a front armour of 12 isn't exactly eliciting much confidence - but the siege claws got an indirect boost from the new fortification rules, and overwatch-firing a heavy flamer's going to be a nasty surprise for anyone charging it. Overall a slight nerf. still a worthwhile choice, but I'd rather take a contemptor (although we can take allied decimators!)