...are pretty good.
I've been going with Telekinesis. Telepathy is fancy-flashy and I can't really argue that it isn't the best choice, but Telekinesis has an awesome primaris power, which is enough of a safety net for me to indulge my hope of one day rolling Objuration Mechanicum. Of course, what usually happens is I roll the giant bird-flipping finger coming out of the page that is Shockwave, swap for Assail, then roll Shockwave again.
One day I'll discover the discipline to roll once on Telekinesis, swap the inevitably crappy result for Assail, then use the second roll on the Telepathy chart...
Idiots... nothing can live forever.
I've tried Pyro and the Fiery Form is nice, but that is it. I've gotten the Objuration Mech and it wasn't very effective for me.
I particularly want to try Objuration Mechanicum because half my opponents seem to have entire air wings of Stormtalons, and OM would both damage them and switch off their assault cannons. I also quite fancy rolling Gate of Infinity. Just once. Please. Just once. No more Telekine Dome. No more Shockwave. Just ONCE give me Objuration Mechanicum or Gate of Infinity!
But in the meantime, Assail will do me because it's brilliant.
Idiots... nothing can live forever.
I tried both telekinesis, and telepathy with my Tson army. Telepathy made the casters amazing, most the time telekinesis made the caster useless. Telepathy has a great primaris and pretty much every spell is awesome. I had a unit of sons take on 2 demon princes for 4 turns by continuously casting invisibility on the unit. also shut down a 40 man blob of IG for 5 turns (wasnt in range the first turn) with hallucination.
Tau W/L/D - 2/0/0
What are peoples thoughts on loadouts for havoks? Im doing a squad of 7 with icon of nurgle for the tallyman, but I can't decide between autocannons and missile launchers.
If all else fails, a swift kick to the nuts is one hell of a way to solve anything... (CommissarTanith)
What are peoples thoughts on the rumors for the Hellbrute? From what I have been able to find, they are just a re-named/modeled dreadnought. 120 points, AV 12, hvy weapon arm and powerfist, Rampage, and still has crazed (but you can try and target enemy models first). Oh.. and it can buy marks.
It's a touch more expensive than the old dread, but is slightly better. Evidently it gets to swing it's power fist at initiative, so a double CC arm mark of Korne version can evidently get up to 9 attacks on the charge (3 base + 1 from CC arm + 1 MoK + 1 Charge + d3 rampage). It is also rumored to get a butcher cannon option, so it makes for a decent fire platform. The problems with it are that it still goes crazy now and then, and it is only AV12. Not sure what vehicle upgrades it gets. If it gets possion, and the rumors about possession are true, it could be interesting.
The real question is, how does this now hold up against the Contemptor and Decimator? They are a bit more expensive, but with AV 13 and means to shrug off hits they are far more survivable. Right now I am leaning more towards the Decimator as a firing platform for sure. Being able to take two gun arms, even with a lowered BS skill, trumps out the fire frenzy in my mind. Then you got possession, Daemonic 5++ save, and the ability to shrug off weapon destroyed and immobilized shots and come back from the dead. The Contemptor is also a better assault unit, as it has the higher WS, AV, and is more survivable.
So really it seems that these hellbrutes are there for point economy when FW is allowed. Without FW, I see it being a decent choice to have a mechanized fire platform in the elite slot, and it isn't terrible in assault either.
Hellbrute? Not sure I'll take one; don't get me wrong it's looking quite strong to replace a defiler but my elite slots are already full to bursting.
Now my biggest problem is good BS, high S and high rate of fire weapons. So those 2 twin linked reapers or a butcher cannon would help with that but if it gets another crazy table to roll on then I might just skip it altogether.
It's an utility power for sure and has some applications for sure...
Though against ground targets the battle cannon has become much better, since it doesn't have to hit properly anymore to do damage. In the next codex we'll have the dragon and perhaps other anti-flyer things, so I think that retiring your defilers is a bit premature...
I'm not retiring both at the moment but I am resting 1 for a squad of ML Havocs.
I'm allying in a Phlegm Grinder to keep my pie plate numbers up. One of the problems with defiler types is the meta change; more flyers means less tanks and the defiler can only shoot 1 gun at a flyer.
Oblitz got a boost on las cannons with the change to AP2 and were always a good choice but I really think Havocs have a better chance of hitting either with 8 auto cannon shots or 4 ML shots.
1 Defiler and 2-3 Oblits form the core of my HS. The third choice is then either another unit of Oblits, a Defiler when I'm (un)lucky enough to be playing Vassal, or a Land Raider.
I think I prefer 2 Defilers and 3 Oblits, as it further diverts fire from Rhinos/DPs, and it's pretty easy to get the Defiler a cover save.
That being said, if the rumors about them getting the Daemonic rule are true (5++ save), and possession being able to repair hull points, then I would say that Defilers are getting a major boost soon.
That being said, I will probably run 2 instead of the 3 I run now.... depending on whether Havocs get an anti-air option, or the rumored new Daemon Engine.
Remember that now you can fire the lascannon together with the battlecannon (snapfire). That's quite nice.