Havocs should now be more popular either with AC's or HB's for screwing over vehicles (or bloody fliers)...
Dreads are still going to sit on the shelf along with possesed, might see more raptors now though.
Darwin_green
Also profanity from your opponents can be a good sign too.
okay guys.. please care to explain to me why thousand son aspiring sorcerors are psyker level 2.
they are only able to get a single spell and as such can only ever be level 1
P 66
"In older codexes, Mastery Level may be written out long hand in the form of a special rule that allows the Psyker to use more than one psychic power each turn - the number of powers that can be used per turn is their Mastery level."
Chaos Marine Codex P 88
"The only exception to this is a model with the Mark of Tzeentch, which can attempt to use up to two psychic powers per player turn"
Essentially aspiring sorcerors get mastery level 2 but only one power, so they can use their power and then force weapon or use a power costing two warp charges.
Last edited by NitrosOkay; 01-07-2012 at 22:53.
Thousand Sons/Daemons of Tzeentch/Vampire Counts
There is a way through the coming darkness. But to find it we must change.
We must change and change until Change is our master, for nothing neither god nor mortal can hold that which has no form. Change is the constant that cannot be changed.
mark of tzeentch lets you just take a additional psychic power. not cast a additional one. it never allowed psykers to actually cast a additional psychic power in the same turn.
and as of the rulebook : "the number of powers that can be used per turn is their mastery level"
so no. aspiring sorcerors are not psyker level 2 as they can only cast a single spell per turn.
Last edited by Souba; 01-07-2012 at 22:51.
Thousand Sons/Daemons of Tzeentch/Vampire Counts
There is a way through the coming darkness. But to find it we must change.
We must change and change until Change is our master, for nothing neither god nor mortal can hold that which has no form. Change is the constant that cannot be changed.
ah yeah the text on psychic powers. totally forgot about that one. been to long. thanks a lot!
*sigh* Amazing that we still need to clarify that part, all up to the end...
Something strange happened to me today. I was making up a Chaos army list for 40k, and I enjoyed doing it. I was so confused.
Anyway, I came up with this:
Sorcerer - mark of tzeentch, force axe, terminator armour, combi-melta, familiar, doombolt, warptime, bolt of tzeentch - 215 (always swaps out for 3 telepathy powers, joins terminators)
10 Terminators - 3 mauls, 3 axes, 2 fists, 2 chain fists, 2 reapers, 2 combi-meltas, 1 of the fists is a champion, icon of tzeentch - 455
10 Chaos Marines - 2 plasma guns, champion with power fist - 220
10 Chaos Marines - 2 plasma guns, champion with power fist - 220
Defiler - 150
Defiler - 150
Bloodthirster - unholy might, blessings of the blood god - 275
8 Bloodletters - 128
Soul Grinder - phlegm, tongue - 185
Total = 1998
Anyway, I think it looks quite fun to play with, and I think I've got a counter to pretty much everything in there. Amusingly, I think Chaos this army would be quite good against Grey Knights; just throw the Terminators and Bloodthirster at them, while the Defilers and Soul Grinder sit back and shoot at them.
So, other than "lololololololol Epidemius and Plague Marines", what lists are you coming up with for 6th?
Last edited by Leth Shyish'phak; 03-07-2012 at 20:31.
I've just finished a rewrite of Codex: Dark Angels for 6th edition!Find it here:
http://www.warseer.com/forums/showth...ex-Dark-Angels
I am not going to go with the 2 power thing as it states that you have to buy powers to switch them. How are you going to swap a power you do not have? Until it gets clarified, I'm going to assume the Psykik mastery is for power+force weapon or a charge 2 power. I do not expect my meta to say I'm wrong, quite the opposite in fact. If I brought up Psykik mastery 2 as an exucse to swap a power I never paid for(and in the CSM codex it states specificly that an aspiring sorcer has to by one power. It has not been erratad to where he can buy a second. Therefore I would have that conflicting what you quoted.
Has anyone ever said that you could switch out two powers with an aspiring sorcerer? I don't think i read that stated anywhere in this or any other thread...
Obviously an asp. sorc. can only switch one power to roll in the BRB, but he can still use charge 2 powers or a charge 1 power and force wep in the same turn, and he gets better dispels from DtW...
the rules that come with the psychic cards (which act as a mini-FAQ for all the codices) are pretty explicit - any model with access to psychic powers can exchange any or all of its codex powers for rolls on any of the BRB disciplines it's allowed. if you can take multiple codex powers, you can take multiple BRB powers
This can get quite nasty with things like Telepathy, a couple of sorcerors rolling up Invisibility can make a mess of an enemy's day
Remnants: A log whereupon a veteran attempts to piece an army together from scraps and trades
Danger! May contain Oingo Boingo
Telepathy defo seems to be the best power to use with AspSorcerers.
Can someone tell me if Pyro Spells that give Invulnerable Saves stacks with MoT?
Lion: Hey Russ, you'll never guess what!
Russ: Yeah, I know! Magnus is a traitor! To think that he could accuse our beloved brother Horus of turning against us. Impossible! But don't worry. I have taken care of it, Horus asked me to destroyed Prospero and I have. Magnus shouldn't be bothering us again.
Lion:... actually, I was going to say that Magnus was right. Horus has turned to Chaos, 7 other Legions have joined him and he has destroyed 3 Loyal Legions already!
Russ:
you HAVE to buy a power with the AspSorc, but the second power the generate is activating forcesword, and as far as i can tell in this rulebook... you do not need to pay for that power.. but it is one that CAN be exchanged. as sc's with for lack of a better term "loremaster", exchange upto 3 powers (mastery lvl 3), ones thay didnt neccessarily have to pay for.
so until another faq to c:csm or one to the rulebook, and upto the new codex, i will be taking 2 phychic powers for the price of 10pts...
I don't think you can exchange your Force Power.
Aspiring Sorcerers are Level 2 with one power.
The significance is that you can exchange Doombolt for a Warp Charge 2 power, which Level 1 Psykers can't do.
Lion: Hey Russ, you'll never guess what!
Russ: Yeah, I know! Magnus is a traitor! To think that he could accuse our beloved brother Horus of turning against us. Impossible! But don't worry. I have taken care of it, Horus asked me to destroyed Prospero and I have. Magnus shouldn't be bothering us again.
Lion:... actually, I was going to say that Magnus was right. Horus has turned to Chaos, 7 other Legions have joined him and he has destroyed 3 Loyal Legions already!
Russ:
like i said... until a faq tells me i cant so it that way, by RaW i can do just that. take 2 powers. The addendum of the codex overrides the rulebook still exists.. and my rule book says i can attempt two spells a turn and it only offers me to buy one, RaW i can swap both the FW and Doombolt for new spells