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Thread: Necron Tactica - 6th Edition

  1. #861

    Re: Necron Tactica - 6th Edition

    i wasnt meaning in my example (poorly execute i agree) that death marks would embark/disembark. more a situation...

  2. #862
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by SideshowLucifer View Post
    *face palm* no wonder people hate playing necrons now. We are apparently the the new rules lawyers and easter egg hunters.
    Don't be silly, every single other faction is like this when they have the chance

  3. #863
    Chapter Master Str10_hurts's Avatar
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Marshal_Loss View Post
    Don't be silly, every single other faction is like this when they have the chance
    No, its really just a choice be an a*****e.

    Its mostly the people that hear Necrons is a good army and want to exploit this even further and have no interest in having a good game, or are just internet/attenion idiots and will probably never even play that exploit. Just wait for the Chaos marine codex and see the rinse and repeat.
    (note: this excludes all people who first discuss this with their opponent, and both agree...and if not then not.)
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  4. #864

    Re: Necron Tactica - 6th Edition

    As far as I'm concerned there are rule arguments, and then there are rule arguments. Re-marking units via Veiltek is the latter kind.

    So steering the thread back on track. What's everyone's take on Fortress of Redemption? That thing takes up a huge amount of board and can easily help you control up to about 3 objectives. Krakstrom is nice but the other upgrades seem to be a bit of a waste of point.

    Fought a wolf player today. 2 Rune priests (Divination), 3 squads of Long-fangs, 2 GH drop pods + Wolf Guard + Mark, 2 GH Lasplas Razorbacks+Wolfguard+Mark and then a Fortress of Redemption with Krakstorm and Icarus Lascannon. I won the game more convincingly than I did the Daemon game (dur, cuz that one was a draw).

    Thoughts on the game:
    D. Lord was tanking practically everything. Wraiths + D. Lord was something his army just couldn't stop.

    Imhotek's seize worked well in my favour, giving me first turn and allowed me to flat out my skimmers for a 4+ jink save. 4 Meltaguns, zero kill. It felt good mang.

    Whoever thought wolves need access to Divination is retarded, just saying.

    After I got rid of the searchlights, even with reroll to hit from the Priest, the Long Fangs just couldn't get through the cover save.

    The Stormtek was decent even if he's not shooting at a vehicle.
    Last edited by Infidel; 08-08-2012 at 12:46.

    "You are but ephemeral whereas we are forever"
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  5. #865
    Chapter Master Str10_hurts's Avatar
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    Re: Necron Tactica - 6th Edition

    I have not seen a fortress of redemption in action yet but if you have lots of units inside and a drop pod happens to land with a couple of meltaguns inside your models inside will be taking so many additional hits due to the building crumbling.

    Then again if you play guard, take one occupy it with cheap units and a commissar get all like 3-9 artillery platforms and hide it behind the fortress. It makes me feel dirty even thinking up this move...
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  6. #866
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Str10_hurts View Post
    No, its really just a choice be an a*****e.

    Its mostly the people that hear Necrons is a good army and want to exploit this even further and have no interest in having a good game, or are just internet/attenion idiots and will probably never even play that exploit. Just wait for the Chaos marine codex and see the rinse and repeat.
    (note: this excludes all people who first discuss this with their opponent, and both agree...and if not then not.)
    Thank you Captain Obvious but that was my point in the first place

    With every codex there will always be people looking to manipulate things to their advantage

  7. #867
    Chapter Master Str10_hurts's Avatar
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Marshal_Loss View Post
    Thank you Captain Obvious but that was my point in the first place

    With every codex there will always be people looking to manipulate things to their advantage
    Edited post, some bad reading/wording on my bad.

    I just wanted to state that this is not always the case. While most people look for things that are an advantage to them, its just some people who do this (and do this in real games knowing they are edging rules and not mentioning it to your opponent until its to late) for every new codex, its not the faction but the certain players that do this.
    But yes my reaction was blunt and no offence intended.
    Last edited by Str10_hurts; 08-08-2012 at 15:29.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  8. #868
    Commander Necrontyr's Avatar
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    Re: Necron Tactica - 6th Edition

    What's the opinion on Anti-air in a foot slogger list? You think Gauss will be enough? I've been thinking of tossing a 5 man destroyer squad in to get that 36" threat range and psuedo-twin linkiness. Any one else have experience with this?
    Quote Originally Posted by scrubout View Post
    Necrontyr, you are now an inspiritation to the grenadier armies of Warseer, congratulations.
    Ressurrecting my Necrons
    http://www.warseer.com/forums/showth...849-MY-Necrons
    My Mordian Army! (now complete!)
    http://warseer.com/forums/showthread.php?t=106839

  9. #869

    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Necrontyr View Post
    What's the opinion on Anti-air in a foot slogger list? You think Gauss will be enough? I've been thinking of tossing a 5 man destroyer squad in to get that 36" threat range and psuedo-twin linkiness. Any one else have experience with this?
    Well...foot slogger list....hard to condone it since our mech are so very solid.

    Heavy Destroyers are not a good investment. They're expensive and bits it just as easily as anyone else. If you really want, just buy a Nightscythe for your warriors/immortals and not put the model in the Nightscythe, or buy an Aegis Defense Line with an Icarus lascanoon.

    Another alternative is to just deal with the casualty. Absorb it with more bodies; tank it on a special character; take a resurrection orb; hug cover etc.

    "You are but ephemeral whereas we are forever"
    - Imhotekh the Stormlord
    Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles

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    Re: Necron Tactica - 6th Edition

    Heavy destroyers are still good to have in footsloggers; more so since oyu can mix them with regular. I know that sounds bad, but having a regular destroyer eat a wound for a heavy can't be all bad. That said, I have no experience with the units. They also fill a similar role to (much more survivable, longer ranged IIRC, more powerful, more maneuverable lanceteks)

  11. #871

    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by The_Klobb_Maniac View Post
    Heavy destroyers are still good to have in footsloggers; more so since oyu can mix them with regular. I know that sounds bad, but having a regular destroyer eat a wound for a heavy can't be all bad. That said, I have no experience with the units. They also fill a similar role to (much more survivable, longer ranged IIRC, more powerful, more maneuverable lanceteks)
    It's not all bad, until you realise your ablative wound is 40pt a pop.

    "You are but ephemeral whereas we are forever"
    - Imhotekh the Stormlord
    Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles

  12. #872
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    Re: Necron Tactica - 6th Edition

    I've found that anhilliation barges work well vs most flyers.
    Project Tomb World: Here

  13. #873
    Chapter Master Str10_hurts's Avatar
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Necrontyr View Post
    What's the opinion on Anti-air in a foot slogger list? You think Gauss will be enough? I've been thinking of tossing a 5 man destroyer squad in to get that 36" threat range and psuedo-twin linkiness. Any one else have experience with this?
    Depends on what kind of flyers you are expecting to face. If its just AV10-11 footsloggers can handle it due to tesla, and what those fliers can do. If you face the vendetta's and especially stormravens and want to keep it to footsloggers it gets tricky, you only have your Gauss and needing about 108 shots to wreck it.

    If its the latter I'd go with Infidels advice. Also heavy destroyers ok fine tank hunters but seem gimmicky against fliers.

    I have played pure foots loggers against a stormraven once and had the same problem, I just toughed it out by speed bumping it with scarabs what seemed like a decent move. Then still lost the game to death company rampaging though scarabs...more scarabs, spiders and then rest of my army.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  14. #874
    Chapter Master itcamefromthedeep's Avatar
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Marshal_Loss View Post
    Don't be silly, every single other faction is like this when they have the chance
    I don't recall any Codex: Space Marine players arguing that the free close combat weapon can be combined with a bolt pistol to let all of their Tactical Marines get a bonus Attack.

  15. #875

    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by itcamefromthedeep View Post
    I don't recall any Codex: Space Marine players arguing that the free close combat weapon can be combined with a bolt pistol to let all of their Tactical Marines get a bonus Attack.
    Well the argument was that MArines are already equiped with pistols by default so have the melee weapon to start with and wraiths dont so wraiths get an extra weapon by upgrading to an additional piece of wargear. Essentially this confusion could be avoided if they FAQd saying wraiths come with weapon : claws by default. The fact that they didnt is really frustrating as its not obvious what they intended as whether it was an oversight that wraiths and spyders didnt have ccw to start with or whether this was intended to work with 6th ed. And since we cant ask GW its not likely to appear in the FAQ as they hardly ever faq the most annoying things.
    Last edited by Xerkics; 08-08-2012 at 21:14.

  16. #876
    Chapter Master itcamefromthedeep's Avatar
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Xerkics View Post
    Well the argument was that MArines are already equiped with pistols by default so have the melee weapon to start with and wraiths dont so wraiths get an extra weapon by upgrading to an additional piece of wargear.
    A Wraith armed with the pistol was built and manufactured armed with the pistol. It didn't pick it up "later" in any sense of the word, either in the rules or in the background.

    Having actually looked up the rule, it doesn't even give you a "free" close combat weapon. The model "is treated as being armed with a single close combat weapon." Not a "first" or "extra" or "additional" weapon, a "single" weapon. Even if there were a timing element to being armed with the pistol, the No Specified Melee Weapon rule would override it and say that the model "is treated as being armed with a single close combat weapon."

    Not only is the argument absurd, but it's the kind of absurdity that's rare even in places like the Rules Forum, where some really silly stuff comes up.

  17. #877

    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by itcamefromthedeep View Post
    A Wraith armed with the pistol was built and manufactured armed with the pistol. It didn't pick it up "later" in any sense of the word, either in the rules or in the background.

    Having actually looked up the rule, it doesn't even give you a "free" close combat weapon. The model "is treated as being armed with a single close combat weapon." Not a "first" or "extra" or "additional" weapon, a "single" weapon. Even if there were a timing element to being armed with the pistol, the No Specified Melee Weapon rule would override it and say that the model "is treated as being armed with a single close combat weapon."

    Not only is the argument absurd, but it's the kind of absurdity that's rare even in places like the Rules Forum, where some really silly stuff comes up.
    Well thats what it was argued in the rules forum i think im just recounting it. Its no less Absurd than other stuff in there like Shooting Death ray through engaged models and people claim it works.

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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Str10_hurts View Post
    If its the latter I'd go with Infidels advice. Also heavy destroyers ok fine tank hunters but seem gimmicky against fliers.
    I don't know; you'll reroll everything basically:
    -Reroll 1's to hit
    -Reroll 1's to wound
    -Reroll penetration(?)*
    -Get additional penetration damage if you get through


    It's not a perfect solution, but it's basically equivilent to gunning Landraiders with them; you're just switching one 3+ for another. (I.E. instead of penning on crappy numbers you're hitting on crappy numbers)

    When you say it like that it's not so bad .


    *I don't have codex on hand atm, do they have tank hunters too? that'd be brutal!

  19. #879
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by The_Klobb_Maniac View Post
    I don't know; you'll reroll everything basically:
    -Reroll 1's to hit
    -Reroll 1's to wound
    -Reroll penetration(?)*
    -Get additional penetration damage if you get through


    It's not a perfect solution, but it's basically equivilent to gunning Landraiders with them; you're just switching one 3+ for another. (I.E. instead of penning on crappy numbers you're hitting on crappy numbers)

    When you say it like that it's not so bad .


    *I don't have codex on hand atm, do they have tank hunters too? that'd be brutal!
    They can get Tank Hunters with Zandrek, which is quite awesome. They really have a lot of damage potential.
    Quote Originally Posted by scrubout View Post
    Necrontyr, you are now an inspiritation to the grenadier armies of Warseer, congratulations.
    Ressurrecting my Necrons
    http://www.warseer.com/forums/showth...849-MY-Necrons
    My Mordian Army! (now complete!)
    http://warseer.com/forums/showthread.php?t=106839

  20. #880

    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Necrontyr View Post
    They can get Tank Hunters with Zandrek, which is quite awesome. They really have a lot of damage potential.
    They are pretty expensive though for a 1 wound model? How are people finding them in the 6th? Do we actually need them? The only thing i could think of them doing is countering something like Dark reapers but then those would be in cover anyway. Wont something like a scythe be way more effective for less points?

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