Double post Sorry,
Double post Sorry,
@ KimikoPT
"- Deathmarks. I´ve been advised to use 5. But doing some matthamer, doesn't seem enough. Even at rapid fire range, that's 10 shots, 3.33 will hit, and with the 2+ from special rules, it's 2-3 wounds at max."
Correct me if I'm wrong but there are BS 4 aren't they? So wouldn't it be 2/3 or 6.66 of the 10 shots giving you some where in the 5.5 wounds ballpark at close range. I've had fun with them, but I am by no means a strictly competitive player. I also happen to really like the models/ their painted so there in my army list.
I still recommend large squads:
13 hits => 2.16 rending + 8.66 wounds => ~2 TEQ kills, ~5 3+sv Kills (most MCs, MEQ, etc..), 6-7 4+sv. kills, etc..
Useful against a large variety of targets.
At 5 marks you'll get about 2.5 3+sv kills, which is just under what you need for MCs, and way under what you want for doing it reliably.
IMO Reliability => 50% more than the average. almost 9 saves + 2+rending is enough to be fairly sure an MC will die. If you fail that, you lose your DMarks (probably) so it's best to have a good investment rather than a roll of the dice.
EDIT:
5 man squads are to add more marks to the enemy so you have more 2+ wound targets.
Last edited by The_Klobb_Maniac; 11-10-2012 at 18:44.
10 man squad with veiltek, thank you very much!
I'm looking for some help with my first Necron list. Basically, I like the Nemesor's rules even though they aren't beastly, and based off the models I have I am putting together the following list:
1 Nemesor Zahndrekh, 185 pts (Infantry; Staff of Light; Phase Shifter; Resurrection Orb; Sempiternal Weave; Adaptive Tactics; Counter Tactics; Ever-Living; Independent Character; Phased Reinforcements; Reanimation Protocols; Warlord)
1 Royal Court, 115 pts
. . 1 Harbinger of Eternity (Infantry; Harbinger of Eternity; Aeonstave; Chronometron; Ever-Living; Reanimation Protocols)
. . 1 Lord (Infantry; Warscythe; Resurrection Orb; Ever-Living; Reanimation Protocols)
9 Deathmarks, 171 pts (Infantry; Synaptic Disintegrator; Deep Strike; Ethereal Interception; Hunters from Hyperspace; Reanimation Protocols)
10 Immortals, 270 pts (Infantry; Tesla Carbine; Reanimation Protocols)
. . 1 Night Scythe (TL Tesla Destructor; Deep Strike; Invasion Beams; Living Metal; Supersonic; Skyfire; Vehicle (Flyer))
18 Warriors, 349 pts (Infantry; Gauss Flayer; Reanimation Protocols)
. . 1 Ghost Ark (Gauss Flayer Array (each side); Quantum Shielding; Living Metal; Repair Barge; Jink; Vehicle (Open-topped, Skimmer))
10 Warriors, 245 pts (Infantry; Gauss Flayer; Reanimation Protocols)
. . 1 Ghost Ark (Gauss Flayer Array (each side); Quantum Shielding; Living Metal; Repair Barge; Jink; Vehicle (Open-topped, Skimmer))
3 Canoptek Scarabs, 45 pts (Beasts; Entropic Strike; Fearless; Swarms; Fleet; Move Through Cover)
3 Canoptek Scarabs, 45 pts (Beasts; Entropic Strike; Fearless; Swarms; Fleet; Move Through Cover)
5 Canoptek Wraiths, 195 pts (Jump Units; Phase Shifter; Whip Coil x2; Fearless; Phase Attacks; Wraithflight; Bulky; Deep Strike)
3 Canoptek Spyder, 200 pts (Monstrous Creature; TL Particle Beamer x2; Scarab Hive; Fearless; Fear; Hammer of Wrath; Move Through Cover; Relentless; Smash)
1 Annihilation Barge, 90 pts (Tesla Cannon; TL Tesla Destructor; Quantum Shielding; Living Metal; Jink; Vehicle (Open-topped, Skimmer))
1 Annihilation Barge, 90 pts (Tesla Cannon; TL Tesla Destructor; Quantum Shielding; Living Metal; Jink; Vehicle (Open-topped, Skimmer))
The Plan
Nemesor and the Eternity Cryptek most likely will join my Immortal squad. Generally, Nemesor tanks for the unit with his 2+/3++/Cryptek Re-roll. They ride in the Scythe, easy.
My Spyder squad is going to be up front, birthing fresh babies into the two small scarab squads I have. I think I might put the scarabs into one squad, because I can get three free Scarabs added to it per turn from them, pretty much. I could turn one of two small squads into a medium squad, or one medium squad into a big one. Having multiple targets is probably better for me, though.
The big squad of Warriors is going to walk, with the Lord attached. I'm considering a Veil Cryptek to teleport them in, since the Veil lets you deep strike onto the board per the FAQ, and Nemesor's Phased Reinforcements rule would let them do that in the enemy's movement phase automatically when another unit arrives from reserves. So, this is a great and gross counter to 1st turn pod alpha strikes; a unit of 20 Warriors would just appear at the same time and can act in my turn 1, potentially causing some serious damage (Especially if I deploy the Nemesor with them, as his abilities allow him to give/take special rules away).
The Warriors are more likely to walk, however, alongside their empty arks and the nearby friendly one. Debating this, as breaking the big squad down into another unit entirely might be better, but for now I'm gonna try the phalanx thing. The two arks are going to proceed up with the squad nearby so that they can replenish the warriors who die en route. This phalanx plus the two arks, along with another 10 warriors inside one of the arks, amounts to a grotesque volume of Gauss fire.
I wanted a Destroyer Lord with the Wraiths but Nemesor's abilities will let me give them Furious Charge which can be pretty potent for them. I can also give any unit Tank Hunters, which will be how I deal with AV14 that I can't glance to death.
Against CC, the plan is for Nemesor to debuff anything that comes near enough to me to be a problem. Perhaps giving the unit Counterattack, if it's worthwhile.
Mostly, Nemesor will be giving my Annihilation Barges Tank Hunters to deal with vehicles, or giving them Stealth to help out their Jink save. I will be doing the same for the Barges, making them a lot harder to kill.
I wish I could add a Monolith to the list; it would be amazing to deep strike it in using Nemesor's Phased Reinforcements rule, against a Drop Pod unit, and then have it pull my other reserves out of the door (wuhahahahaha).
What do you guys think?
Last edited by Chapters Unwritten; 11-10-2012 at 20:37.
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Originally Posted by A.T.
How does giving furious change help wraiths? S7 vs S6 is hardly imporant unless you're hitting armor 12/13 walkers.
Anything worth doing is worth over doing!
I was thinking of it as an anti mc option, honestly. Does it matter? They can have tons of other uses alongside Nemesor - counterattack jumps to mind, for example.
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Originally Posted by A.T.
Hey guys!
I'm new to Necrons, and I had a quick question.
I'm running a mostly footslogger list, but I'm concerned about my anti-flyer abilities. I was thinking about taking a few Night Scythes to bolster my flyer defence, but I'm not sure if they are reliable in the anti-flyer role. What do you guys suggest for this?
yep....how about that....
Necrons are filled to the brim with good AA options.
Annihlation Barges is better snapfiring than twin-linked psyfleman dread not snapfiring and we have spammable, non-squadroned flyer transport with a fantastic gun and comes with built-in defense to being shaken/stunned. Doomscythes have diminished in usfuleness somewhat since Deathray no longer hits air, but when push comes to shove, they're as good as Nightscythes against fliers.
Worst come to worst, the good o' Quadgun or Icarus lascannon mounted by a sqaud of warriors with Chronotek will give you a single out-of-turn reroll on the interceptor shots. I prefer Icarus lascannon because it's cheaper and with the reroll has decent odds of downing a vendetta the moment it hits the board.
Last edited by Infidel; 12-10-2012 at 03:50.
Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles
"You are but ephemeral whereas we are forever"
- Imhotekh the Stormlord
how have our airforce lists gone at tourneys?
The local one didn't go so well - the guy was an idiot and deployed a tiny tiny squad of warriors with Imhotekh and a Chronotek and got wiped out by 20 marines in drop pods on turn 1 and drew another, where as hybrid lists like mine seemed to do better. The final table was between a mechguard with 3 vendettas and a BA player who rolled retarded rending all day long to blast through an inconceivable amount of Necron mech the game before.
In short, it's not that difficult to play drawhammer against Necron flyer list i think.
Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles
"You are but ephemeral whereas we are forever"
- Imhotekh the Stormlord
Hello WarSeer.
I played with my Necrons at the local big tournament (20+ players), and I ended up 3rd overall. I faced some pretty tough match-ups, including tyranid tervigon/gaunt spam with poison, feel no pain, and other stuff; imperial guard/demon combos; space wolves/imperial guard combos with some kooky forge world stuff (Bjorn the Fell-Handed in lucius pattern drop pod, ie. charge move once he lands), etc. This was my list :
HQ :
Necron Overlord (resurrection orb, warscythe, mindshackle scarabs, phase shifter, sempiternal weave) - 205
Royal Court - Cryptek - Harbinger of Destruction (eldritch lance, solar pulse) - 55
Cryptek - Harbinger of Despair (abyssal staff, veil of darkness) - 60
Necron Lord (warscythe, mindshacke scarabs) - 60
Necron Lord (warscythe, mindshacke scarabs) - 60
Troops :
10x Necron Warriors - 130
10x Necron Immortals (gauss blasters) - 170
10x Necron Immortals (tesla carbines) - 170
Elite :
Triarch Stalker (heat ray) - 150
10x Deathmarks - 190
Fast attack :
5x Necron Destroyers - 200
3x Canoptek Scarabs - 45
Heavy support:
3x Canoptek Spyders (gloom prism) - 165
Annihilation Barge (full tesla) - 90
Total : 1750
The plan was rather simple : Triarch Stalker shoots at something, makes everything else twin linked, then the rest of the army pretty much makes minced meat of it. One squad/unit at a time. Canoptek spyders and scarabs roam ahead, munching any vehicle, or just getting in the way, while veil cryptek zooms around with snipers to take out big stuff. All in all, it worked out pretty well, and I pretty much made the list on the spot, since these are the miniatures I currently have, didn't buy all the new stuff yet.
Some remarks and notes :
1. Necrons can now live off on troops, which was not the case in previous codex edition. Lords function pretty much as veteran sergeants, but far more nastier, which means we aren't that bad in close combat. Dedicated CC units can still mess us up easily, but they have to come dangerously close first, and Necrons have an insane quantity and quality of shooting.
2. Mindshackle scarabs are probably one of the most broken items in-game. I messed up any dreadknights, trygons, tyrants, and all other nasty characters/monsters I encountered. A steal for their points, and any list should, nay, MUST include them.
3. Triarch Stalker is a steal for his points, if you plan to go shooty. Twin-linking every weapon on the designated target is no joke.
4. Generic Necron Overlord is probably the best non SC HQ out there; Strong, tough, best melee weapon option at the moment, and loaded with dirty tricks. And not terribly expensive too.
5. Necron Destroyers make any marines cry. AP 3 shots and preferred enemy (everything!) massively buffed in this edition means those marines will be hitting the deck far more often than not. I managed to kill 5-7 marines per shooting phase with them. Well worth their points, and toughness 5 and reanimation protocols means the opponent has to throw something rather big or shooty to take them out for good.
6. Scarabs and Spyders - no explanation necessary. These mechanical mindless critters are dirt cheap, and almost always harass/kill/munch several times their points value. Fearless USR with combat resolution got buffed, so these bugs are here to stay.
7. Flyers aren't that necessary, Necrons can take a beating, and dish out solid damage. Also our anti AA is pretty decent, and opponent's flyers aren't that much of a threat. It's the ground forces you should consider, and Necrons are pretty much covered in every field, with army wide LD 10.
That's about it, for now.![]()
Last edited by PeraNekron; 12-10-2012 at 19:44.
Lost my first 6th edition game against a Typhus/Tallyman Nurgle list with Spawns, Plaguemarines and Havocs yesterday.
Typhus used destroyer hive and killed a dozen Cultist to get the tally up and then everything is rocking 2+ to wound and 3+ FNP. The spawns soaked up my entire army worth of firepower (<40pt per model for T6, D6 random attacks, rage, beast movement, S5 and some random mutation on top of it) is borderline retarded.
Long story short. He killed about half of my army and I killed 1/3 of his. Tally was up to 20+ by the end and I can't get his troops off any of the objectives. Lost in VP 8-1. He got first blood, 2 objectives and linebreaker, whereas the only VP i have was from linebreaker.
BTW, this is with my old list with 2 Doomscythes rather than the new one with Deathmarks. The biggest problem on my end is that the Doomscythes kept me waiting too long and came in piecemeal. If I rolled better with the reserves, I would have been able to take out his spawns in 2 turns rather than 3, and the extra turn worth of shooting would have been able to eliminate his objective holders or remove the tallyman.
Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles
"You are but ephemeral whereas we are forever"
- Imhotekh the Stormlord
This is an odd question but I'm going to be playing a doubles tournament in the next little while with a friend of mine taking a double wing dark angels list.
The force org for each player is 1 troop and 1 hq each with 2 more troop slots, 1 elite, 1 fast attack, 1 heavy support, and a floating slot between both teams for the single slots at a 1000 points.
I'm struggling to find something that will mesh well with the list, I was thinking of taking a miniaturized version of my 1850 list with a teleporting immortal squad, the traveler, a squad of wraiths, and 2 doom scythes but I'm worried that the 2 lists will not mesh well together.
Any thoughts?
I reckon you or he charged headlong into close combat, since Typhus can only use Destroyer Hive once he is in Close combat, because it says it can be used instead of attacking in the assault phase, and I feel you have to be in close combat to attack, no?
If he just stood next to them outside of close combat, and used it, I think you have been cheated.Be more vigilant next time.
Last edited by PeraNekron; 13-10-2012 at 08:54.
Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles
"You are but ephemeral whereas we are forever"
- Imhotekh the Stormlord
Reporting back. Couldn't get a physical game so Vassaled instead.
Using the list:
I have more luck this game with my reserve. I got the NF trait on the Strategic table, which helped somewhat. The game was similar in general with the exception of him holding the spawns back rather than just throwing them at me like he did before. By turn 3 everything devolved into a giant cluster****. The spawn assaults and breaks both Ghost Arks in one turn, the Scythes drop off the Deathmarks and between the 2 templates and 40 sniper shots that wound on 2+, I clear out one squad of Spawns and bring the other down to 2 models. The Scythes were able to shoot a squad of havocs off the board and leave the quadgun unmanned.Originally Posted by Necron 1750
Turn 4 saw him melta one of the Scythe out of the sky, but did little else in shooting. The Spawns eats a warrior squad. On my turn, the Anni barge kills the 2 spawns. Scythes turn around and kill 3 Plaguebearer and from the gap, Obyron's teleporty Deathmark snipe out the Tallyman.
Turn 5 he shoots and assaults Oby's blob with a squad of Plaguemarines and the remaining of the PBs. Thanks to Counter Attack, I actually end up killing 2 Plaguebearers with the Deathmarks and Oby takes out a duo of Plaguemarines and win combat by 3. On my turn Obyron teleports his squad out of CC and rapidfires the Plaguebearers off the board. The other 2 Deathmark squad shoots from further away and wittle away at the Plaguemarines on my half of the table. I fly the Scythes off the board (since KP doesn't really matter here). If the game ends now, it'd be a draw. He claims his objective and I hold mine. I have first-blood while he has line breaker. Game keeps going on a roll of 5.
Turn 6 went similar to T5. Oby's squad gets assaulted but survives. He then pulls them out with Ghostwalk mantle and I shoot one and a half sqaud of Plaguemarines off the board and clearing out any possibility of contestation on my objective. The scythes deposit one of the Deathmark squads into his deployment zone, giving me Linebreaker. The game ends and I win the game 5-4 on VP.
Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles
"You are but ephemeral whereas we are forever"
- Imhotekh the Stormlord
I'm thinking of running a C'Tan. Has anybody had any success with them in 6th edition or any thoughts as to how they might be used successfully?
Grand Illusion, Moulder of Worlds, Pyreshards and Writing Worldscape all look like solid upgrades to me, though the Transdimensional Thunderbolt could be handy too. They strike me as being rather useful at forcing a response from the opponent and they'll need some heavy investment to take down. I think that in order to justify the cost I would need to choose either Writihing Worldscape or Grand Illusion so that it has an ability that another unit like spyders or wraths can't simply do more efficiently and then build a list around the ability.
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As a matter of fact, I'd advice against all of those upgrade save for Grand Illusion.
The shooting upgrades are too expensive and you'd probably want to be running to close in with the enemy. WW is significantly nerfed due to how terrains work in this edition so the Tremorstave/WW combo is no longer effective (not that it was particularily effective before the nerf either).
IMO, if you want to run a C'tan, you'd do Gaze of Death and Entropic Touch. If you really want to, Time's Arrow and Gaze for some hilarity in challenge. Every other option is usless.
Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles
"You are but ephemeral whereas we are forever"
- Imhotekh the Stormlord