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Thread: Necron Tactica - 6th Edition

  1. #41

    Re: Necron Tactica - 6th Edition

    Allies gonna make this edition ugly.

  2. #42
    Librarian ModelCalamity's Avatar
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    Guys let's not act like a bunch of 5th ed spoiled GK. And start abusing clearly unintended rules. The hyper phase sword is a sword. It says so in it's name. It's based off an ancient kopesh. Which is a sword in real life. Not an axe.

    Before you start messing up your models think about how much of an douche you would look like in the eyes of everybody else. Not to mention immature and stupid.

    WE DO NOT need axes to deal with termies. Stick a lord with a war scythe in there and we would be more than fine. Besides with the new shooting rules I doubt many units are going to reach our lines intact.
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  3. #43

    Re: Necron Tactica - 6th Edition

    Termies, even GK Termies, can be dealt with by Destro Lord + Wraiths, very swifly.
    I1 termies vs Warscythe. (:

  4. #44

    Re: Necron Tactica - 6th Edition

    Can someone clerify this rule for me. In reguards to Solar Pulses. If I apply night fighting on my opponents turn does it carry over to my turn? Or does it end at the end of his turn?.

    Another question if a flyer shoots at another flyer is it resolved at normal BS or does it shoot at BS 1?

    I probably should begin reading the flyer rules because it seems that Necron flyers are going to be incredible.



    Other than that I have found that Necrons have got a pretty big buff with this new edition. Played 4 games today and won all of them. When Ward stated that they would become the masters of 24 inche shooting he wasnt kidding.

    I used this list at 1,000

    Overlord(Warlord)
    -Orb
    -Weave

    Cryptek(Destruction)
    -Solar Pulse

    Overlord
    -Orb

    Cryptek(Destruction)
    -Solar Pulse

    20 Warriors

    20 Warriors

    Ghost Ark

    It was some pretty good games. Dident have to play against any flyers, however the walking gunline was pretty devestating. Stay away from enemy units 19-24 inches and just barrage with guass.

  5. #45
    Chapter Master Stonerhino's Avatar
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    Re: Necron Tactica - 6th Edition

    Solar pulse either remove or adds nightfighting for one players turn. Not game turn.

    You can choose to either have skyfire or not with zooming flyers. With skyfire they can shoot down other flyer but only snap shots at ground targets. Or they can target normally and only snapshot vs other flyers. At least s I currently understand it.

  6. #46

    Re: Necron Tactica - 6th Edition

    Thanks for the clerification

  7. #47
    Chapter Master Spiney Norman's Avatar
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Stonerhino View Post
    Solar pulse either remove or adds nightfighting for one players turn. Not game turn.

    You can choose to either have skyfire or not with zooming flyers. With skyfire they can shoot down other flyer but only snap shots at ground targets. Or they can target normally and only snapshot vs other flyers. At least s I currently understand it.
    How does that work with the death ray?
    As I understand the rules the DR cannot be snap fired because it doesn't use BS, but can it be fired at enemy flyers if you're using it in skyfire mode?
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

  8. #48

    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by ModelCalamity View Post
    Guys let's not act like a bunch of 5th ed spoiled GK. And start abusing clearly unintended rules. The hyper phase sword is a sword. It says so in it's name. It's based off an ancient kopesh. Which is a sword in real life. Not an axe.

    Before you start messing up your models think about how much of an douche you would look like in the eyes of everybody else. Not to mention immature and stupid.

    WE DO NOT need axes to deal with termies. Stick a lord with a war scythe in there and we would be more than fine. Besides with the new shooting rules I doubt many units are going to reach our lines intact.
    Couldn't agree more. A sword is a sword is a sword, the designer intent is absolutely clear.

  9. #49

    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by Stonerhino View Post
    Solar pulse either remove or adds nightfighting for one players turn. Not game turn.

    You can choose to either have skyfire or not with zooming flyers. With skyfire they can shoot down other flyer but only snap shots at ground targets. Or they can target normally and only snapshot vs other flyers. At least s I currently understand it.
    Definately.

    Interestingly enough, you can skyfire with Deathray. It's not a template, not a blast, it just can't be snapfired. So if you go into intercept mode - congrats, your S10 AP1 deathray will be demolishing every other fliers.

    Quote Originally Posted by ModelCalamity View Post
    Guys let's not act like a bunch of 5th ed spoiled GK. And start abusing clearly unintended rules. The hyper phase sword is a sword. It says so in it's name. It's based off an ancient kopesh. Which is a sword in real life. Not an axe.

    Before you start messing up your models think about how much of an douche you would look like in the eyes of everybody else. Not to mention immature and stupid.

    WE DO NOT need axes to deal with termies. Stick a lord with a war scythe in there and we would be more than fine. Besides with the new shooting rules I doubt many units are going to reach our lines intact.
    I understand, and I'd agree if we're playing friendly games or soft-scored tournament. But if I'm playing in a zero-comp tournament, I won't be denying myself the advantage of being able to face stomp terminators up close. Different playing mentality I suppose.
    Last edited by Infidel; 01-07-2012 at 08:11.

    "You are but ephemeral whereas we are forever"
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    Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles

  10. #50
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    Re: Necron Tactica - 6th Edition

    So if i'm reading it correctly the Monolith can fire it's Particle Whip on the turn it arrives from Deepstrike due to the Heavy Vehicle rules.

    I really hope that tounies generally disregard the Allies rules as they are extremely unbalanced and the reason why you should never let fluff dictate mechanics.
    Sorry no GW I will not pay twice the $$$ to buy from retail stores in Australia and no amount of adds to the hobby, support you FLGS bulldung is going to change the fact your charging twice as much.

  11. #51

    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by KarlPedder View Post
    So if i'm reading it correctly the Monolith can fire it's Particle Whip on the turn it arrives from Deepstrike due to the Heavy Vehicle rules.

    I really hope that tounies generally disregard the Allies rules as they are extremely unbalanced and the reason why you should never let fluff dictate mechanics.
    Quite. My friend is already freaking out over Guard Vandetta spam + BA Stormraven with a Librarian giving them a 5+ cover save at all time.

    Or for that matter, Necron being able to take GK or Ork ally to do our CC for us.

    "You are but ephemeral whereas we are forever"
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    Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles

  12. #52
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    Re: Necron Tactica - 6th Edition

    Couple of my friends played their 1st game of 6th yesterday one using just Orks and the other a CSM +CD army using Epidermus and Plague Marines and the Chaos player who we tend to make fun of because he really doesn't use anything approaching strategy or tactics won which is extremely rare and the Ork player now basically thinks 6th ed is terribad as a result. It was an extremely poor design choice and my only major complaint with the new edition.
    Sorry no GW I will not pay twice the $$$ to buy from retail stores in Australia and no amount of adds to the hobby, support you FLGS bulldung is going to change the fact your charging twice as much.

  13. #53

    Re: Necron Tactica - 6th Edition

    is there a consensus then that doom scythes cannot fire death ray if it zooms too far and evades?

  14. #54
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by RTB01 View Post
    is there a consensus then that doom scythes cannot fire death ray if it zooms too far and evades?
    It just can't use them if it evades because you can't snap fire weapons that don't use BS.
    Sorry no GW I will not pay twice the $$$ to buy from retail stores in Australia and no amount of adds to the hobby, support you FLGS bulldung is going to change the fact your charging twice as much.

  15. #55

    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by KarlPedder View Post
    Couple of my friends played their 1st game of 6th yesterday one using just Orks and the other a CSM +CD army using Epidermus and Plague Marines and the Chaos player who we tend to make fun of because he really doesn't use anything approaching strategy or tactics won which is extremely rare and the Ork player now basically thinks 6th ed is terribad as a result. It was an extremely poor design choice and my only major complaint with the new edition.
    That's just not fair at all. Even if he was to play against standard C: Daemon, he'd still get his ass whooped by an Epi list.

    Although to be perfectly honest, Nurgle CSM with Epi as ally is brutal as ****.

    Quote Originally Posted by RTB01 View Post
    is there a consensus then that doom scythes cannot fire death ray if it zooms too far and evades?
    You can't snapfire anything that doesn't require roll to hit.
    Last edited by Infidel; 01-07-2012 at 10:19.

    "You are but ephemeral whereas we are forever"
    - Imhotekh the Stormlord
    Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles

  16. #56

    Re: Necron Tactica - 6th Edition

    Swarms lost the stealth rule. Combined with the most common cover save being 5+ scarrabs are now a lot less survivable.
    Spyders get +1 attack with the Fabricator claw, because of the no specified weapon rule.
    Last edited by copper.talos; 01-07-2012 at 10:35.

  17. #57
    Librarian ThePope's Avatar
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    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by copper.talos View Post
    Spyders get +1 attack with the Fabricator claw, because of the no specified weapon rule.
    I shall post your thread you already put up on this so other people can chip in as I am not convinced the above is correct.

    http://www.warseer.com/forums/showth...w-extra-attack
    Last edited by ThePope; 01-07-2012 at 11:09.

  18. #58

    Re: Necron Tactica - 6th Edition

    Quote Originally Posted by copper.talos View Post
    Spyders get +1 attack with the Fabricator claw, because of the no specified weapon rule.
    Ah, so if a model has no specified weapon, it's treated as having a CCW, which means a fabricator claw gives it +1 A?

    Nice catch.

    "You are but ephemeral whereas we are forever"
    - Imhotekh the Stormlord
    Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles

  19. #59

    Re: Necron Tactica - 6th Edition

    I believe so. It makes spyders quite good even without scarabs hanging around!

  20. #60

    Re: Necron Tactica - 6th Edition

    No, if you give it the Repair claw, it now has a specified weapon, so the "no specified weapon" rule doesn't apply.

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