
Originally Posted by
Asymmetric
Just to clarify, since I own the rulebook now.
Skyfire allows you to hit fliers AND skimmers AND flying MC's at normal ballistic skill.
So you can still shoot it at:
All Necron Vehicles
All Tau Vehicles
All Eldar Vehicles
All Dark Eldar Vehicles
Imperial Guard Vendettas and Valkyries
Marine Storm Ravens and landspeeders
Ork Dakkajets, Burna-bommer's and Blitza-bommer
Chaos/Tyranid's flying MC's: Bloodthristers, Fateweaver, Lord of Change, Winged Daemon Princes, Winged Tyrants, etc.
And the hydra does ignore all "jinx" saves on fliers/fast skimmers due to the faq.
You can take advantage of the new snapfire rules when using your hydra against non-air targets now. Since your hitting on 6's anyway, you might as well move 12" a turn before firing every turn. Furthermore even hitting on 6's the hydra isn't totally terrible at dealing with any ground AV11/10 targets like razorbacks or rhino's due to it being twin-linked 4 rounds and strength 7.
My advice on all comers lists with the hydra: Take no more than 1 in your list. It's very good at what it does but it fills a niche role. It's only 75 points and will find suitable targets against most enemies. If you want more anti-air start adding vendettas, quad gun emplacements, massed autocannon/plasma infantry or get some allies (Ork lootas!) all of which will be more flexible.