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Thread: From Zero to Hero!

  1. #21
    Chapter Master AlphariusOmegon20's Avatar
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    Re: From Zero to Hero!

    Quote Originally Posted by Carlosophy View Post
    Ezekiel is much better now No Retreat has gone and he can change his powers. All friendly models within 12" regardless of codex are now Fearless.
    Ezekiel is also only a level 2, unlike every other Chief Librarian in the game, who are Level 3's.
    "From the fires of betrayal, Unto the blood of revenge, We bring the word of Lorgar, The Bearer of the Word, The favored son of Chaos; All praise be given unto him, For those that would not heed, We offer praise to those that do, That they might turn their gaze our way, And gift us with the boon of pain, To turn the galaxy red with blood, and feed the hunger of the Gods." - Excerpt of the 341st book of the Epistles of Lorgar.

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  2. #22

    Re: From Zero to Hero!

    Quote Originally Posted by yarrickson View Post
    Space Pope. I mean Aun'va. Now his whole units toughness 5 for instant death and when he does die the buffed preferred enemy kicks in letting your fire warriors and suits re-roll their shooting 1s.
    Space pope is still awful, costs 205 points, cant join a unit and only gets a cover save. A normal Ethereal costs 4 x less and stil gives you prefered enemy when he dies / you suicide him.

  3. #23

    Re: From Zero to Hero!

    I haven't used them yet; however I feel like Ratlings are going to be a star unit for the guard. 100 points for 10 BS4 sniper rifles? Yes please!
    Please check out Pirates of the Crimson Galaxy, a WIP sci fi game that takes place in the distant future:
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  4. #24
    Commander Nubl0's Avatar
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    Re: From Zero to Hero!

    I find my deathmarks are pretty sweet now.

  5. #25

    Re: From Zero to Hero!

    Quote Originally Posted by vladsimpaler View Post
    I haven't used them yet; however I feel like Ratlings are going to be a star unit for the guard. 100 points for 10 BS4 sniper rifles? Yes please!
    My god...thats far better than SM scout snipers. Theyre both toast if you get them to melee, id much rather have the BS4.

    I will add my vote to the Master of the Forge, and maybe even techmarines (you know, that entry you glaze over in your codex?) The fact that AP2 is always I1 unless you're a monster, they FINALLY get to hit with their servo-arms instead of evaporating at the sight of a power weapon. Also, servitors can now actually serve their purpose as chump meat-shields with the Look out sir rule, and with Hull points being repairable, the whole Techy stock just went way up!

    As a massive Iron Hands fan with a Techmarine fetish, this has my seal of approval.

  6. #26

    Re: From Zero to Hero!

    Quote Originally Posted by Rick Blaine View Post
    Typhus also went to Initiative 1 which doesn't do him any favours.
    but but, he strikes at normal initiative when he charges through cover!!

    note he also now can cast 1 spell with his mastery lvl 1, and not activate his FW if he does so.
    Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".

  7. #27
    Chapter Master razormasticator's Avatar
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    Re: From Zero to Hero!

    Mad Doc Grotsnik has been bantered around on the ork side about not being all that bad now that Rage is pretty good.
    The 75th Logres Prime Ice Drakes:
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  8. #28
    Chapter Master Walls's Avatar
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    Re: From Zero to Hero!

    Does he have rage though? In the codex it's not rage but his own ability.

  9. #29
    Chapter Master razormasticator's Avatar
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    Re: From Zero to Hero!

    Quote Originally Posted by Walls View Post
    Does he have rage though? In the codex it's not rage but his own ability.
    hmmm good question.
    The 75th Logres Prime Ice Drakes:
    http://www.warseer.com/forums/showthread.php?t=96543

    WAAAGHHH GORTEEF_ my Orks:

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  10. #30
    Chapter Master Gimp's Avatar
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    Re: From Zero to Hero!

    Quote Originally Posted by Rick Blaine View Post
    Typhus also went to Initiative 1 which doesn't do him any favours.
    Yes but at ap 2 which always helps
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  11. #31
    Chapter Master Chem-Dog's Avatar
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    Re: From Zero to Hero!

    Thinking on this subject, Gabriel Seth might be a bit of a Sleeper. Depending on how Challenges and his Whirlwind of Gore interact, he could be a stone cold killer in one-on one fights. In non-challenge Melee, his headbutts could potentially wipe out scores of mooks before their Initiative step and he's still the man to call if you need tanks sawed up.
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  12. #32
    Chapter Master Reinholt's Avatar
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    Re: From Zero to Hero!

    Belial and Blaylock from IA9.

    Scoring terminators are absolutely diesel in 6ed and both just got a lot harder to kill.
    Quote Originally Posted by Arkfatalis View Post
    I reckon we should start a facebook group where we encourage people to buy £20 of GW shares and then elect Reinholt as head of GW, so it will last forever !

  13. #33
    Librarian FerociousBeast's Avatar
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    Yeah, storm shield terminators in general are ungodly now. As if they needed it...

    And Belial can theoretically take 35 of them. Grey Knight terminators are good too, of course, but typical Deathwing builds will beat typical GK builds now.

  14. #34

    Re: From Zero to Hero!

    Quote Originally Posted by AlphariusOmegon20 View Post
    Ezekiel is also only a level 2, unlike every other Chief Librarian in the game, who are Level 3's.
    Bwahahaha, you didn't read the FAQ, did ya? Poor old Ezekiel is still getting hosed. Mastery level 1, man, mastery level 1. Apparently, Dark Angels are the worst psykers evah.

  15. #35

    Re: From Zero to Hero!

    Typhus should stand a good chance of beating everyone but Abbadon and draigo in combat, at T5 he can only be ID'd by S10 so thunder hammers and power fists aren't that bad because he gets a 5+ inv and 5+ FNP against them. He only drops to Abbadon due to weight of attacks and Draigo because of the titan sword. His attacks are S5 poison, wounding most characters on 3+ with a reroll, he can cause all ID attacks and he is AP2.

  16. #36
    Commander Carlosophy's Avatar
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    Re: From Zero to Hero!

    Quote Originally Posted by AlphariusOmegon20 View Post
    Ezekiel is also only a level 2, unlike every other Chief Librarian in the game, who are Level 3's.
    How does this work then? Do I swap all 3 of my powers for 2 new ones, or 2 old for 2 new, allowing me to keep Force Barrier?

  17. #37
    Chaplain
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    Re: From Zero to Hero!

    This thread has made me very happy. Already have Big T leading my Death Guard, and have decided to invest in some Nurgle Daemon allies when the plastic Plaguebearers appear. Sounds like Epidemus has done ok out of this too!

  18. #38

    Re: From Zero to Hero!

    The low init of characters like Typhus or Kharn isn't as big a deal as people may at first think. Independent characters that have joined a unit are no longer treated as separate units in close combat - only precision shots and challenges will be able to pick them out. Precision shots can still be shrugged off with 2+ look out sir rolls, and challenges can be covered by champions if you don't want to fight them - though Typhus with his T5, terminator armor, and FNP (only 5+, but counts against power weapons), doesn't have much to fear from most challengers, anyway.
    Quote Originally Posted by Enigmatik1 View Post
    I'm at a loss as to why so many people who are obviously intelligent can't seem to fully comprehend malisteen's well thought out and absolutely correct observations.

  19. #39

    Re: From Zero to Hero!

    Drazhar - Talk about Zero to Hero! Massive I, can bounce to where he wants in combat to snipe guys out and his weapons are eaither AP3 +2A or AP2 +2S, stone cold killer!

  20. #40

    Re: From Zero to Hero!

    Quote Originally Posted by Carlosophy View Post
    How does this work then? Do I swap all 3 of my powers for 2 new ones, or 2 old for 2 new, allowing me to keep Force Barrier?
    As mentioned above, he's actually only Mastery Level 1 (Wtf!?). You can choose to keep his 3 powers, or swap all 3 for 3 of the new powers. The Mastery Level means he can cast 1 power per turn (and is unable to cast any powers that have a warp charge of 2).

    I really hope this is some sort of error.

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