Hey guys, thought I'd start a new thread. Don't want to read through 150+ pages of outdated info!
Haven't read much of the rules yet, at first glance looks like we've been nerfed a little. Probably deservedly.
Hey guys, thought I'd start a new thread. Don't want to read through 150+ pages of outdated info!
Haven't read much of the rules yet, at first glance looks like we've been nerfed a little. Probably deservedly.
Last edited by Blademeister; 01-07-2012 at 04:39.
Competitive Blood Angels W7/D2/L1
Armies 40k: Space Marines/Blood Angels, Imperial Guard, Orks, Necrons
Armies Fantasy: Bretonnia, and High Elves
I would say more than a litlle.
Not to a crappy lvl but many of our better tricks have gone down
And on the other hand Mephi got a boost
PS. Damm writting on an spanish configured phone
Last edited by kaintxu; 01-07-2012 at 15:47.
WH40k - 6th edition
Eldar: W:0 - D:0 - L:0
Chaos Blood Angels: W:0 - D:0 - L:0
Grey Knights: W:0 - D:0 - L:0
WHFB - 8th edition
Daemons: W: 17 - L:1 - D:1
Lizarmen: W: 15 - L:3 - D:0
I personally think Tycho being 'missed' from mention in the FAQ, like most of the other BA characters, means he got a decent buff, instead of the 'neglection nerf'
If they'd made the deadman's hand AP3 he would go back to being meh, but currently he has 2+/4++ and cuts through TDA at I5. One of the only models in the game that can. (Go Drazhar!!!)
The problem is still that he doesn't go with assault marines, but with the buff to shooting and balance Sterguard may be easier to get milage out of in a BA army.
Failing that put him in shooty termies. Always in FNP bubble
The new rage rule is a lovely change for death company +2 attacks on the charge. So a possible 5 attacks on the charge and no more forced movement. I think that's real nice.
One down side I can think of is that Furious charge isn't quite as good as before. It's still pretty good though so I won't be complaining.
Feel no Pain got an awful lot better in my estimation. I think the challenge rule really helps mephiston out as well as lots of other characters as well. Particularly Meph though. Also precision shot is good for him.
One question I have is whether or not predators, vindicators etc etc are still fast? In the reference sheet for BA it doesn't include them but I assume they still are. Probably a dumb question.
'Nurgle puts the carrots in your vomit'
yeah i was thinking this as well. common sense would say yes, but at the same time the lack of reference is annoying for people that like to play RAW...
Also; I think Corbulo could come into his own as a plasma magnet for a squad. with a 2+ FNP that can't be ignored short of a str 8+ hit he can take hits all game long now.
Throw in his free re-roll and he's a bit more useful that previously...
Lemartes is also a total beast now. If he's wounded and gets a charge off he hits with 8 Str8 attacks at I6 re-rolling hits and wounds!![]()
Am I right in thinking only half of your units can go into reserves? Doesn't that completely prevent DoA lists?
I have to assume BA vehicles are still fast, otherwise they are overpriced and something that has been a key feature of BA since 3rd edition and was even expanded upon in 5th has been completely removed, which is simply ridiculous.
Like the idea for Corublo. If FNP is useful against even AP2 and 1, terminators with a priest are going to be very, very resilient, even if the roll is only 5+. What a shame the only 'power weapons' I ever come up against are power klaws or monstrous creatures, although most MC aren't Str8, so my 'nid playing friend might be a little upset that THSS suddenly got better against him...
I'm thinking of putting corbulo and Tycho together. Between them they can take wounds for the squad all day.
Lemartes is a beast when wounded. I can see people putting him in front, then not bothering with his LoS roll until he fails his first wound.
Risky, but the rewards are hilarious
keep in mind all MCs are AP2 now though, so they're still gonna squash the priest flat with weight of high strength attacks.
especially if a tyrant gets stuck in and just challenges the priest.
yeah this is exactly what i plan on doing when i test him out first time
hopefully i wont botch it and watch him die...
Corbs and Tycho is also a decent looking combo
You've forgotten that if a nasty MC issues a challenge then the priest can always let the Sargent take the fall. It's only a temporary respite but the sarge may even live if he's in TDA for 5++/5+FNP. Of course a term Sargent won't do much back unless he's THSS.
With corbulo and Tycho together, it may even be best to let corbulo take a bad challenge, so long a he'll get FNP. This won't work against an MC as a smart user would use smash attack to get the insta-kill
The prudent thing to do would be to refuse. Or at least accept with the Sergeant. Losing a couple of Power Weapon attacks is liveable.
I'm contemplating if it's not preferable to take a Power Axe for the Priest, so that he doesn't have to move into base-to-base and become vulnerable until late in the combat.
Last edited by Sgt John Keel; 01-07-2012 at 15:46.
“There's a hole in the world. Feels like we ought to have known.”
so what's the best loadout for death co this time around?
What about the fact that Attack Bikes now cannot be one-shotted by lascannons? Just got six of em and i'm glad i did, not that mech was a huge problem before...
Two Toughness Values
Where a model has two Toughness values presented on its profile, one of which is presented in brackets, always use the bracketed value. Ignore the other value entirely.
With the extra 2 attacks, i'd say a couple of Powerfists.
what about DC with bolters as opposed to cc weapons?
Might be decent objective takers - shoot whilst you advance, then charge in with +2A. Mix in a few PW and see carnage. Taking a few JP DC could be decent too, allows you to make use of the rapid fire rules.
“Not many of us are left. We thought we’d better have the reunion this year. Next year it could have been a séance.”
I like the look of Death company with bolters. They're only 4 points more than regular tactical marines, but gain Rage, feel no pain, and fearless. The only downside of death company was rage in 5th edition. They're alot better now. I may find myself using some. Plus they can pack a punch if an enemy gets too near.
Competitive Blood Angels W7/D2/L1
Armies 40k: Space Marines/Blood Angels, Imperial Guard, Orks, Necrons
Armies Fantasy: Bretonnia, and High Elves
What is TDA?
Why do you guys see tycho and korbulo combo that good?
On the other hand lemartes with 5 S5 attacks hits fine but still pretty vulnerable
WH40k - 6th edition
Eldar: W:0 - D:0 - L:0
Chaos Blood Angels: W:0 - D:0 - L:0
Grey Knights: W:0 - D:0 - L:0
WHFB - 8th edition
Daemons: W: 17 - L:1 - D:1
Lizarmen: W: 15 - L:3 - D:0
Tactical dreadnought armour.
Tycho is one of the few remaining models that ignores armour at a high I value. Plus he's 2+/4++.
Corbs can take a crap-ton of hits now because of his 2+ fnp that can't be ignored by ap1/2, and he buffs Tycho with 5+ fnp into the bargain.
Lemartes has 8 str8 attacks (an I6 ap4 power fist) on the charge when wounded, a bit better than 5 str5 ones...
TDA = Tactical Dreadnought armor...aka terminator armor.
Corbulo is decent because of his FnP being full stop retarded. 3+ normal and then a 2+ fnp that is only ignored by S8+ attacks. So you run him out front of his squad and just soak an insane amount of fire power. It will take 18 successful wounds on him to slip one past his saves, that's comparable survivability to 6 terminators (since he has 2 wounds) , and if he gets hit by a krak missile or something like that just have someone make a "Look out sir" roll and eat the shot on a 2+. He's a 105 point survivability buffer on par with an entire terminator squad. His damage output isn't too bad, his re-roll can be clutch at times and he still provides his FnP and FC aura on top of everything else. Seems like a solid choice.
Not too sure about Tycho, but I imagine it's a similar situation, where he will just tank all the incoming damage.
I ran mephiston with rulebook powers yesterday. He had the 4+ invul, the reroll to hit power and iron arm (+D3 Strength and toughness). He basically walked up the board in the open with T8 or T9 and a 4++ casting the reroll to hit power on my AC/LC predator that proceeded to annihilate a couple of rhinos/preds, then make melee and smash some heads. Was pretty fun.
Tyranids; 3W-0L-0D in tourny play in 6th
Blood Angels; 0-0-0 in tourny play in 6th
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