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Thread: Blood Angels Tactica - 6th Edition

  1. #241
    Commander Carnage's Avatar
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    Re: Blood Angels Tactica - 6th Edition

    Quote Originally Posted by WarpWhisperer View Post
    I was looking into the relative costs of this build vs a Reclusiarch when I noticed your build is actually illegal; you can have a thunder hammer or lightning claw with the storm shield, but not the power maul.....

    To be honest, I'm not entirely sure why you'd want to use the power maul? Certainly if you wanted one, then a Reclusiarch with his added buffs to the Terminator unit seems like a better choice...
    Why exactly is a power maul illegal? It's a power weapon of the maul sort.

    Bad build though, the maul drops your effectiveness against power armor so much it's unreal. So much so that if you end up in a duel with a powerfist you can't be certain you'll win it.
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  2. #242

    Re: Blood Angels Tactica - 6th Edition

    Quote Originally Posted by Carnage View Post
    Bad build though, the maul drops your effectiveness against power armor so much it's unreal. So much so that if you end up in a duel with a powerfist you can't be certain you'll win it.
    That's what the sergeant would be for, give him a TH/SS and he can (hopefully) pulp would be challengers*. Additionally equip the other terminators with twin LC and power armour should pop fairly easily. At the same time, it'll be hitting on 3+/4+ wounding (against T4) on 2+. With 3 (4?) attacks some are likely to get through power armour whilst the 3++/5+++ will stop any damage in return.

    *Where I play we don't get that many power armoured armies, mainly (Dark) Eldar and Guard.
    “Not many of us are left. We thought we’d better have the reunion this year. Next year it could have been a séance.”

  3. #243
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    Re: Blood Angels Tactica - 6th Edition

    Quote Originally Posted by Carnage View Post
    Why exactly is a power maul illegal? It's a power weapon of the maul sort.

    Bad build though, the maul drops your effectiveness against power armor so much it's unreal. So much so that if you end up in a duel with a powerfist you can't be certain you'll win it.
    Because if you check the entry for a Blood Angels Captain, in terminator armour he can replace his storm bolter with a thunder hammer, combi-weapon, or lightning claw, and his power weapon with a lightning claw, power fist, storm shield, thunder hammer, or chainfist. He cannot take the combination of a power weapon and a storm shield. He can take two thunder hammers though.
    "Reason is a thing of God, inasmuch as there is nothing which God the Maker of all has not provided, disposed, ordained by reason - nothing which He has not willed should be handled and understood by reason" Quintus Tertullian

  4. #244

    Re: Blood Angels Tactica - 6th Edition

    Quote Originally Posted by Freman Bloodglaive View Post
    Because if you check the entry for a Blood Angels Captain, in terminator armour he can replace his storm bolter with a thunder hammer, combi-weapon, or lightning claw, and his power weapon with a lightning claw, power fist, storm shield, thunder hammer, or chainfist. He cannot take the combination of a power weapon and a storm shield. He can take two thunder hammers though.
    Having just read the entry it seems you're right. Bloody stupid of them though.
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  5. #245
    Commander Enigma6's Avatar
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    Re: Blood Angels Tactica - 6th Edition

    Does seem silly to deny power weapon + SS but let you have a storm bolter and sheild, which would be basically useless.

  6. #246

    Re: Blood Angels Tactica - 6th Edition

    Hey guys,

    What's everyones opinions on dreadnaughts in this edition? I didn't play much BA in 5th but I want them to be my main army in 6th.

    We have plenty of choices for dreads (death company, librarian, furioso, normal) so what is the best load out for each and what roles, if any, can they fulfil in armies.

    I am looking to run a DoA style army with some flying DCs and Sang guard. Maybe some dreads in pods. HOw would they fit into that kind of army?

    Thanks

  7. #247
    Commander Carnage's Avatar
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    Re: Blood Angels Tactica - 6th Edition

    Quote Originally Posted by Woolierwand View Post
    Hey guys,

    What's everyones opinions on dreadnaughts in this edition? I didn't play much BA in 5th but I want them to be my main army in 6th.

    We have plenty of choices for dreads (death company, librarian, furioso, normal) so what is the best load out for each and what roles, if any, can they fulfil in armies.

    I am looking to run a DoA style army with some flying DCs and Sang guard. Maybe some dreads in pods. HOw would they fit into that kind of army?

    Thanks
    Dreads are....different. With krak grenades and melta-bombs now hitting on a 4+ in melee now instead of the old 6+ they are basically 3 times as fragile in melee to your average marine, especially with HP taken into the equation. Throw in that blood talons are only AP3 now, so they are really poor against 2+ saves and you have 2 strikes against your average dread.

    That said, there are ways around some of these issues. DC dreads are solid with powerfists, as it keeps them AP2, and with rage giving 2 attacks on the charge they are up to a staggering 6 S10 attacks. Furioso dreads with Blood talons are still solid, since they are too tough to be harmed by krak grenades in melee, you just have to be careful of coming across anything with a 2+ save or powerfist/hammer. Overall, I think the DC dread is about as useful as it used to be, and the furioso is slightly worse. In a competitive list, neither has a place though.

    "Normal" dreads are inferior to AC/LC preds or attack bikes IMO, but if you want to drop pod some in they will work about the same.
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  8. #248
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    Re: Blood Angels Tactica - 6th Edition

    hey guys, has anyone tought of what our best allies would be?
    I've heard guards, Deathwing, vanilla codex with Stormtalon, ...
    6th battles so far:
    Blood Angels Win 3/Draw 0/Loss 0

  9. #249
    Librarian Toadius80's Avatar
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    Guard with both the numbers and also the big guns are a good one. CSM doesn't really bring anything that we really benefit from. Elder with jetbikes might be a good one though, depending on play style.
    As far as I can see it, not many allies bring that much to the board for angels that really make them hugely worth the extra hassle/cost with exception of guard.

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  10. #250

    Re: Blood Angels Tactica - 6th Edition

    Maybe Eldar jetbikes to replace the marine bikers in a Blood Rodeo list might be interesting

  11. #251
    Librarian Toadius80's Avatar
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    Seer council on jetbikes, guardian jetbikes and shining spears do the initial charge, followed next turn by the angel jump troops and couple of furisos in pods ;-)

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    Quote Originally Posted by Count de Monet View Post
    What to use for a Deathstrike Missile Launcher? Easy. Chimera hull. Big slingshot. Chuck Norris.
    Trade thread: currently Warhammer Empire Army, Deamons, Orks, Warmachine
    http://www.warseer.com/forums/showthread.php?t=247177

  12. #252
    Chapter Master razormasticator's Avatar
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    Re: Blood Angels Tactica - 6th Edition

    Quote Originally Posted by Carnage View Post
    Dreads are....different. With krak grenades and melta-bombs now hitting on a 4+ in melee now instead of the old 6+ they are basically 3 times as fragile in melee to your average marine, especially with HP taken into the equation. Throw in that blood talons are only AP3 now, so they are really poor against 2+ saves and you have 2 strikes against your average dread.

    That said, there are ways around some of these issues. DC dreads are solid with powerfists, as it keeps them AP2, and with rage giving 2 attacks on the charge they are up to a staggering 6 S10 attacks. Furioso dreads with Blood talons are still solid, since they are too tough to be harmed by krak grenades in melee, you just have to be careful of coming across anything with a 2+ save or powerfist/hammer. Overall, I think the DC dread is about as useful as it used to be, and the furioso is slightly worse. In a competitive list, neither has a place though.

    "Normal" dreads are inferior to AC/LC preds or attack bikes IMO, but if you want to drop pod some in they will work about the same.
    Dont they fight against the Walkers WS?
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  13. #253
    Commander Enigma6's Avatar
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    Re: Blood Angels Tactica - 6th Edition

    Marines do bring one good thing: the storm talon.
    You have to pay a sniper-scout + HQ tax but if your taking a raven then having it escorted by the talon should help to soak up some of the anti-air firepower.
    The worst part of the ally tax in this case is the HQ.
    You could go for a biker captain, artificer armour, SS and relic blade and then take a troops bike unit. That's not so bad, as BA captains can't get artificer armour or relic blades.

  14. #254
    Commander Carnage's Avatar
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    Re: Blood Angels Tactica - 6th Edition

    Quote Originally Posted by razormasticator View Post
    Dont they fight against the Walkers WS?
    Of course they hit on WS, but considering 99% of the time it will be a 4+ since dreads are WS4-6, and most opponents are WS4.
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  15. #255

    Re: Blood Angels Tactica - 6th Edition

    Quick question on the Deep Striking Land Raider.... anyone used one? Is it ever worth it?

    Thinking of putting my 16 Death Company with Bolters in a Crusader in my Deep Strike list...

  16. #256
    Chapter Master razormasticator's Avatar
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    Re: Blood Angels Tactica - 6th Edition

    Quote Originally Posted by Carnage View Post
    Of course they hit on WS, but considering 99% of the time it will be a 4+ since dreads are WS4-6, and most opponents are WS4.
    True. I was just wrapping my head around what you were saying. At least they fight on front armor though. Thats a positive.
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  17. #257
    Commander blameless's Avatar
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    Re: Blood Angels Tactica - 6th Edition

    Quote Originally Posted by Enigma6 View Post
    Marines do bring one good thing: the storm talon.
    You have to pay a sniper-scout + HQ tax but if your taking a raven then having it escorted by the talon should help to soak up some of the anti-air firepower.
    The worst part of the ally tax in this case is the HQ.
    You could go for a biker captain, artificer armour, SS and relic blade and then take a troops bike unit. That's not so bad, as BA captains can't get artificer armour or relic blades.
    Pretty pricey though on an already elite style army... But you could run them as a super tough counts as with jump packs unit. Hmmmm
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  18. #258
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    Re: Blood Angels Tactica - 6th Edition

    Quote Originally Posted by Toadius80 View Post
    Guard with both the numbers and also the big guns are a good one. CSM doesn't really bring anything that we really benefit from. Elder with jetbikes might be a good one though, depending on play style.
    As far as I can see it, not many allies bring that much to the board for angels that really make them hugely worth the extra hassle/cost with exception of guard.

    Sent from my GT-I9100 using Tapatalk 2

    so something in the lines of this:

    Company Command Squad
    Platoon:
    Command Squad
    Infantry squad
    Infantry squad
    Weapon team
    Weapon team?

    giving both infantry squads a heavy weapon, and having range with the Weapon Squads.
    One of the CS's has 4 Melta's, the other has 4 Plasma's.
    Or would making a Blob be better, giving the PCS a medi pack and making the HQ a Lord Commissar?
    6th battles so far:
    Blood Angels Win 3/Draw 0/Loss 0

  19. #259
    Librarian Toadius80's Avatar
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    I was thinking more on the lines of:
    Comp command w MoO
    Inf platoon, 5 squads with specials and power axe armed officer and sergeants.
    Mantacor/basalisk unit.

    Basically long range templates droping taking out enemy support and a big 40+ unit with power axes to deal with the likes of terms, nasty characters or such by either mobbing or through each turn challenge.

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  20. #260
    Librarian Toadius80's Avatar
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    Maybe a valk or two as escort for a few 'ravens might be fun to?

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    Quote Originally Posted by Count de Monet View Post
    What to use for a Deathstrike Missile Launcher? Easy. Chimera hull. Big slingshot. Chuck Norris.
    Trade thread: currently Warhammer Empire Army, Deamons, Orks, Warmachine
    http://www.warseer.com/forums/showthread.php?t=247177

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