
Originally Posted by
bobafett012
from what i read, yes, sergeants can initiate challenges. I don't have the book in front of me, but i believe in the challenge section it says characters can issue challenges(not just Independant characters), then if you look in the back part of the book where it details all the different armies units in 40k and their designations, sergeants, IC's all have the (ch) designation, meaning they are characters, hence they can challenge. this also brings up some different thoughts on unit make up. its somewhat of a throw back to earlier editions when sergs could be picked out of the unit. here's the kicker, I, like many BA players, run power fists on my sergs, however any unit that has a serg that runs power swords or the like can challenge and kill our power fist serg pretty easily and take him out of the fight.
I personally don't think the sanguinor got much of a buff or nerf, I feel he is about the same because he had a 3++ anyways, he could kill most IC's already, but his biggest drawback, and STILL his biggest drawback is that unlike, say mephiston, he is pretty easily killed by small arms fire because of his basic toughness of 4. He got a small nerf, as you mentioned, having only an AP 3 weapon, which is prolly going to hurt him in the challenges vs characters area, specially IC's since many boast a 2+ save.
Now having said that I feel like meph got a huge buff and is just going to be a absolute monster now(not that he wasn't before). yes he has the Ap 3 sword as well, but force weapons got a huge buff with all hits causing ID instead of only a single hit., he has 2+ save so with many power weapons getting nerfed to AP3 that leaves him in a really good position there. with his str 10 hits(with power) he can clobber any vehicles, and ID any T5 or under models, so thats big, and with transfixing gaze he is pretty much going to destroy any and all IC's in challenges(save a few)
Now I have a few questions for you guys that have gotten in some 6th edition games:
I used to run the assault/Mech hybrid list which worked great with 5 av 13 tanks and then about 3 full assault squads bearing down on them.
However with gw's obvious push to flyers and the rules making them ridiculous (at least until more sky fire weapons are added) i was thinking about adding in 2 storm ravens either purely as gunships, or as transports first then support fire after their cargo her been offloaded. I'm thinking they might work best in a DoA list, but i haven't got any games in yet with the 6th rules.
I didn't mess with them much in 5th because the av 13 spam worked really.well.
Has anyone else messed around with stormravens in 6th and how are they faring compared to 5th?
What roles has anyone tried them in?
Lastly, another unit I think got alot better is the vanguard vets. I think they got better for 3 reasons, 1. the deepstike mishap table is more forgiving now, so with only a single d6 for scatter and less risk of being destroyed. 2. the charge range is now 2d6" so they can reach much further and 3. jump packs get to re-roll that charge distance. So I was also debating giving them another try in 6th(i tried them out a few games in 5th and found them underwhelming...) Has anyone else played around with them much in 6th yet?? and what is your thoughts on them in 6th compared to 5th?