Alright I have spent the last few days pondering how to change my list for 6th edition and I am stumped. I am hoping some other SW players have some insight as to good changes for 6th, I am just not seeing any. Some things I have noticed- (does anyone else think they spent less than 30 minutes working on the FAQ?)
Negatives-
We have nothing to combat fliers right now. Needing 6's to hit means that even an army with 18 ML shots, gets 3 hits, 2 glance/pens with a chance of a jink saving 1. So whole army fires at a Necron Night Scythe and we take off 1 HP. We could also talk about Vendetta's, Dark Eldar bombers etc. I have a feeling more and more fliers will be added which will of course increase this problem.
Frost axe doesnt seem worth it- +2 str plus unwieldy, to me given it costs the same as a pfist, take the pfist or the frost blade.
Most of our psychic powers took a huge hit- Unless they FAQ the FAQ, Tempest doesnt affect fliers (there were none when GW printed the SW book, it looks like it should work but right now it doesnt) MH takes a hit because DTT allow for armor saves now, so if you manage to take 2-3 wounds off a unit, most likely they save all but 1.
Acute senses reroll outflank- sorry this was an army wide rule for us, all of a sudden it affects a single unit in the codex, scouts. Given you will avg at least 1 turn of nightfight a game and we already cant hurt fliers, this spells trouble.
Arjac is easier to kill as he can be challeneged out of the squad.
WG terminators with heavy weapons in GH squads or LF squads can be picked out more easily (less tactical flexibility for us).
Death Company/Beserkers get better with Rage changing but Blood Claws still have headstrong (why they didnt just give them Rage I can't understand)
For some reason all the other Marine variants had their Crozius changed to a power maul, either they forgot to change ours or we can choose?
OBEL scouts cant charge when they enter- so much for taking out Lootas, Devs, Necrons etc they will be wiped out before they get to close combat.
TWC obviously were toned down because of the new wound allocation and adding SShields to the unit is too expensive in my opinion- twice as expensive as wraiths, not as good.
WP with preferred enemy gets worse- going from rerolling all hits to just 1's is definitely worse, even though you reroll wounds of 1 as well.
Even if we get Frakk ammo for our LF, most likely they will cost more and with HP's on fliers, they wont be very cost effective- fliers take out fliers.
Benefits-
WG are characters, you can give them a lookout sir roll so the guy leading the unit with an expensive loadout can be saved by the guy in the rear with just termie armor and a power weapon, I would assume this works in close combat too.
WG can issue a challenge so you can use the guy with the SS.
WG can mix special cc weapons for an extra attack- WG with Pfist and WC is 43 pts, has 3 attacks plus 1 for charging.
Bikes and Assault squads are a bit better, although I dont know if they are that much better to take for us- Assault Squads for BA with FnP, sure, Bikes for the new Dark Angels, again yes- ours I just dont know.
Allies-
First, I can't say I am a fan of allies. I think each army should have strengths and weaknesses and allies are just a way to try and cover those weaknesses and for GW to sell more kits. However, in all honesty, whatever my local game store decides is what I will abide by. I try to play a game every few weeks and whatever goes, goes.
I looked through all potential allies and honestly most times you are buying garbage just to try and get 1 unit which will combat fliers. I dont want to take IG vets in a chim just to get a Vendetta or Hydras. Maybe 8-10 rangers, a farseer and an eldar flier (when it comes out?)- but right now, they dont have a solution.
Tau- a bunch of cheap suits?
Honestly I was thinking of just SM
Master of the Forge with Beamer- he can go in a LF unit and shoot using split fire. He can fortify a piece of terrain for me, he turns deads into heavies, so I can slide a SW dread into my unused heavy slot and take another as elite.
10 scouts with Telion with sniper rifles- cheaper than ours (well you substitute +1 BS for Telion, camo cloaks)
Talon (Decent anti flier)
Anyhow, I am hoping I have missed some things and you good folks can surprise me with ideas. I am not looking for SW to be at the top of the heap, their time has passed and that is okay I have been playing them since the early 90's, however, I have to say, right now we couldnt touch a good Necron list.


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