My gaming group sat down and spent a good half the day saturday going through the new rulebook. alot of it looks very nice with a homage to second editon rules as well as some fantasy imports.
Let me say first off that i understand GWs business model. they push the new shiny models via rules making the more traditonal choices less desirable. we usually refer to it as the "nerf bat". however given how our playtesting games went tonight i am going to say they tossed out the nerf bat and went straight to thunder hammer.
There are lots of things about 6th ed i like but thats for another thread-
The main point of contention here is the death of ground vehicles-
With vehicles the pro's are pretty narrow now.
.you can move always and shoot all guns- snap fire when neccisary(BS1)
The down side-
.you look at a vehicle funny and it dies. there is no need to even do any real damage given the hull point system. they have effectively given vehicles wound points and then made it very easy to inflict wounds in addition to actual damage on a damage chart.-double the ding
.it does not matter how hard they are to hit in CC now, it doesn't even matter much how far they have moved...now it is all about WS1-IE you hit vehicles on 3s at the worst. basically if you assault any vehicle including walkers they die.
.the actual damage chart got scarier thanks to changes to AP1/2
.it makes some vehicle upgrades pointless as my eldar playing friend discovered...whats the point of spending points on hollowfields when i just glance you to death?(thats a mere 3 hits against AV12)
As a group we are mulling over what to do to return even a margin of resiliancy to vehicles in general(i lost an ironclad dread walking through a carniverous forest and almost lost a second in the same spot). as it stands now anything that isn't a flyer(harder to shoot and cannot be assaulted) will die the moment you put it on the table. i lost nearly my entire armies vehicles to glancing hits that did no actual damage.
We are looking at 2 options-
.increase the hull points by X3 to give vehicles a fighting chance or just go back to the 5th ed damage chart while using the new AP rules.
As it stand now i see the game being dominated by bikes, jump infantry, monsterous creatures and fliers