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Thread: Tactica: Eldar 6th Edition

  1. #301
    Chapter Master Squallish's Avatar
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    Re: Tactica: Eldar 6th Edition

    The more I think about how I usually run my Wraithguard, I really cannot ignore Baron Sarthonyx anymore.

    I usually run them with Eldrad and support them with a Wraithlord and pair of War Walker squads (Fortune/Guide/Guide).

    Adding in Sarthonyx adds so much of a threat to the unit it's not funny. He provides:
    - Stealth, making Conceal a 4+ in the open
    - Hit and Run, removing the largest weakness that Wraithguard have, protracted combats
    - Assault Grenades, now if I assault through terrain, I go before those pesky fists, etc..
    - Defensive Grenades, now if I get assaulted by fists, I've lost a lot less Wraithguard to them before I Hit and Run away
    - depending on your local FAQ, a re-rollable 2++ to park in front of the unit for anti-tank shots and Overwatch

    All of these benefits come in at a very reasonable price. Taking him with a full unit of Warriors w/ Dark Lance/Blaster to add some horde-handling wounds behind the Wraithguard is just a steal.

  2. #302

    Re: Tactica: Eldar 6th Edition

    I'm literally about to buy some Spectres. How is it best to kit them and how is it best to use them? Stick em in cover?

    AND how is the Phoenix Lord?

  3. #303

    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Squallish View Post
    The more I think about how I usually run my Wraithguard, I really cannot ignore Baron Sarthonyx anymore.

    I usually run them with Eldrad and support them with a Wraithlord and pair of War Walker squads (Fortune/Guide/Guide).

    Adding in Sarthonyx adds so much of a threat to the unit it's not funny. He provides:
    - Stealth, making Conceal a 4+ in the open
    - Hit and Run, removing the largest weakness that Wraithguard have, protracted combats
    - Assault Grenades, now if I assault through terrain, I go before those pesky fists, etc..
    - Defensive Grenades, now if I get assaulted by fists, I've lost a lot less Wraithguard to them before I Hit and Run away
    - depending on your local FAQ, a re-rollable 2++ to park in front of the unit for anti-tank shots and Overwatch

    All of these benefits come in at a very reasonable price. Taking him with a full unit of Warriors w/ Dark Lance/Blaster to add some horde-handling wounds behind the Wraithguard is just a steal.
    Huh... oh and you forgot to mention having an increased chance of going first allowing you to alpha strike your opponent with war walkers. Damn...He is really good. There isn't a rule he has that can't be utilized by Wraithguard to the max. Kinda wish I had 10 wraithguard. I'm stuck with Dire Avengers instead.... Boo...

    Instead of the warrior unit you could always take a cheap 5 man Wyche squad with haywires in a venom or Raider. A scoring version of Swooping Hawks but cheaper.

  4. #304
    Commander TheDoctor's Avatar
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Your Mum Rang View Post
    I'm literally about to buy some Spectres. How is it best to kit them and how is it best to use them? Stick em in cover?

    AND how is the Phoenix Lord?
    Okay fine, ignore my post...
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  5. #305
    Commander Grentain's Avatar
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    Re: Tactica: Eldar 6th Edition

    So, I'm still on my "Outflank all the Things" kick with Karandras, and my next plan is to do so with a 10-man squad of Warlocks. Karandras, 10 Warlocks, 2x Singing Spears (Embolden, Enhance), 8x Destructor. As Eldar players, I'm sure you can understand some of the implications of this. (Don't charge me, bro!) I'm considering putting them in a cheap Wave Serpent for the outflank, too, to give them another 6" of threat range with their super-unit of Heavy Flamers.

  6. #306
    Commander Chrysalis's Avatar
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Grentain View Post
    So, I'm still on my "Outflank all the Things" kick with Karandras, and my next plan is to do so with a 10-man squad of Warlocks. Karandras, 10 Warlocks, 2x Singing Spears (Embolden, Enhance), 8x Destructor. As Eldar players, I'm sure you can understand some of the implications of this. (Don't charge me, bro!) I'm considering putting them in a cheap Wave Serpent for the outflank, too, to give them another 6" of threat range with their super-unit of Heavy Flamers.
    I've been considering this too
    However, I want to be sure the singing spear keeps a S9 against vehicules. Hopefully, we'll soon get a new FAQ stating this clearly, isn't it?

  7. #307

    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by TheDoctor View Post
    Okay fine, ignore my post...
    Stupid 'smart' phone. Thanks!

  8. #308
    Commander Grentain's Avatar
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Chrysalis View Post
    I've been considering this too
    However, I want to be sure the singing spear keeps a S9 against vehicules. Hopefully, we'll soon get a new FAQ stating this clearly, isn't it?
    No need to wonder or wait for a FAQ. If you look at the weapons index in the BRB, the weapon's profile is listed as strength X, with neither Armorbane nor Fleshbane, which strongly suggests that it works exactly like it did in 5th.

  9. #309
    Commander Chrysalis's Avatar
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Grentain View Post
    No need to wonder or wait for a FAQ. If you look at the weapons index in the BRB, the weapon's profile is listed as strength X, with neither Armorbane nor Fleshbane, which strongly suggests that it works exactly like it did in 5th.
    Well, I don't want to be the pessimist one, but it could as well be a tragic typo...
    I'm also a little bit disapointed to see so many imprecisions stacking for the eldar army. I now wonder if there was really some serious playtesting with eldars, since such obvious things like the axe/banshees or spear/witchblade were not made more clear, at least in the first FAQ if not in the very rulebook.

    Sorry for ranting, I find it quite frustrating to work on tourney lists right now knowing that some FAQ could break it all as soon as it comes out...

  10. #310
    Commander Grentain's Avatar
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Chrysalis View Post
    Well, I don't want to be the pessimist one, but it could as well be a tragic typo...
    I'm also a little bit disapointed to see so many imprecisions stacking for the eldar army. I now wonder if there was really some serious playtesting with eldars, since such obvious things like the axe/banshees or spear/witchblade were not made more clear, at least in the first FAQ if not in the very rulebook.

    Sorry for ranting, I find it quite frustrating to work on tourney lists right now knowing that some FAQ could break it all as soon as it comes out...
    Look at it this way: The Spear might be worth the 3 points as an upgrade over the Witchblade, now! You don't just trade out losing a second close-combat attack for a ranged attack when you already had one to begin with. You also get S9 against vehicles, which with glances mattering more than they did in 5th makes it a tasty upgrade.

    Also, if it's a tragic typo then, well, it's one that works to your advantage. GW tends to take their typos with a sort of "That wasn't a typo. What're you talking about?" mentality, I've noticed. For example, I seem to recall reading somewhere (vague, I know) that the ruling for Veil of Tears and spotting distance discrepancy in the FAQ was ruled as basically 'If it's in the FAQ, it's legit'. Not that I would suggest trying to make this argument in any kind of actual game (I certainly wouldn't).

  11. #311
    Commander TheDoctor's Avatar
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Your Mum Rang View Post
    Stupid 'smart' phone. Thanks!
    Ah, I'm sorry then.

    And it must have been your fault, because technology never fails
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    Quote Originally Posted by Tarian View Post
    Dark Angel USR: Keep it Secret, Keep it Safe - Nobody else can read your Codex to confirm things. If they try, they are Fallen, and you are expected to act accordingly...

  12. #312
    Commander djhowitzer's Avatar
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    Re: Tactica: Eldar 6th Edition

    i think outflanking in the transport is vital for that one time in 3 you come out on the wrong flank.

    now you just turbo that unit anywhere it needs to go then make peoples lives a misery.

    good lord but that is a dirty unit

  13. #313

    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Chrysalis View Post
    I now wonder if there was really some serious playtesting with eldars, since such obvious things like the axe/banshees or spear/witchblade were not made more clear, at least in the first FAQ if not in the very rulebook.
    Personally I doubt there's much playtesting at all, let alone with a single faction... but I don't think the witchblade/spear thing is unclear at all. The codex says the spear is 'similar to the witchblade' and 'like witchblades, singing spears wound on a 2+, but when rolling to damage a vehicle they have a Strength of 9'. No reason from that wording to think they need to do exactly the same vehicle damage as a witchblade... in fact, reading in a 6th edition context, the 'but' implies that the S9 is a unique characteristic of Singing Spears.

    I agree that a FAQ could change things- and if it does, it would make the singing spear fairly useless. But at this point you don't need a FAQ to clarify, you just need it not to mention them at all. So... wait and hope, I guess?

  14. #314

    Re: Tactica: Eldar 6th Edition

    I was just about to post stating "The codex states that Spears are a type of Witchblade", but it in fact does not. It actually still uses the 40k main rulebook to provide a profile for the witchblade and gives a clear cut example of the spear's profile as opposed to the witchblade being footnoted, so it honestly looks like the spear still hits at S9. It's too bad it isn't S9 as well as 2d6 for armorbane.
    Last edited by Galley; 06-08-2012 at 01:33.

  15. #315

    Re: Tactica: Eldar 6th Edition

    Sorry for the lack of Search Skills, but this seems the right thread for the question... Do we know (and with what certainty) if Warlocks can use Destructor in Overwatch? Again, sorry for the lack of time to pour through 15 pages for this if it's been answered.

    Mikey

  16. #316
    Chapter Master Squallish's Avatar
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    Re: Tactica: Eldar 6th Edition

    They 100% certainly can. Read the FAQ. They're essentially treated as Heavy Flamers rules-wise.

  17. #317
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    Re: Tactica: Eldar 6th Edition

    I don't think that unit's very tough to kill without fortune. With fortune it'd be pretty rock hard, but without it it's still a bunch of T3 4++ saves. Do you know how many Big Shootas I tote in my army? lol too many. Even bolters can reliably down the squad if they pop the transport; and it still has to wait another 2 turns to charge (unless you disembark the turn it comes on. then it's just one).

  18. #318

    Re: Tactica: Eldar 6th Edition

    On bikes they are T4 w/ 3++,4++ saves. VERY tough to kill. They're not GK Pally tough, but they're still tough.

  19. #319

    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Mikey View Post
    On bikes they are T4 w/ 3++,4++ saves. VERY tough to kill. They're not GK Pally tough, but they're still tough.
    Jet locks with a fortuneseer on a bike are almost gk pally tough. It's very close. Compare a farseer on a bike with fortune warding and 5 stock warlocks. Versus 5 pallies with an apothecary and it's 335 to 350 pts. 8 wounds to 10. Jet locks are more survivable on a per wound basis across the board. Marginally better against small arms firepower and 10+% more survivable against ap 2 and str 8+.

    Factor in increased mobility and denial options and I'd rather take jet locks over paladins.

  20. #320
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    Re: Tactica: Eldar 6th Edition

    Plus, y'know, the bikes get fleet for absurdly large threat range

    Also, am I missing something? In 6 game types you have 2 games where heavy support or fast attack score, 1 kp mission, 1 mission where the objective moves but anyone can take it.

    So that makes...1 mission where you absolutely 100% have to rely on your troops.

    I'll take "10 rangers and a buttload of useful stuff" for 100, Alex.
    Last edited by ErictheGreen; 07-08-2012 at 17:21.

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