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Thread: Tactica: Eldar 6th Edition

  1. #261
    Chapter Master Irisado's Avatar
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    Re: Tactica: Eldar 6th Edition

    I asked the question about Phoenix Lord powers here, and received a very comprehensive answer. Case closed as far as I can see, so I recommend that everyone reads that answer, and then everyone can get back to discussing tactics .
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  2. #262
    Chapter Master Walls's Avatar
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    Re: Tactica: Eldar 6th Edition

    That answered it? lol.

    I will bring up a point not broughten...

    Specific overrules general. General rule says hit and run transfers. Specific says exarch powers do not.

    Devil's Advocate in the hizzy!

  3. #263
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Irisado View Post
    I asked the question about Phoenix Lord powers here, and received a very comprehensive answer. Case closed as far as I can see, so I recommend that everyone reads that answer, and then everyone can get back to discussing tactics .
    Since here isn't referring to GW gamefaqs@gwplc.com questioning and answering (they never answer btw) service, the case is far from closed. They are going to release a new faq till the end of August, early September and we can only hope they will answer this as well as a gazillion other questions. This thread should be called... Eldar leaking your wounds in 6th edition till you get a new codex... Tactics with the current dex and Faq is kinda into S&M...
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  4. #264
    Librarian Chrysalis's Avatar
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Walls View Post
    That answered it? lol.

    I will bring up a point not broughten...

    Specific overrules general. General rule says hit and run transfers. Specific says exarch powers do not.

    Devil's Advocate in the hizzy!
    What about the Banshee's axes thing? General says I1, specific says I10, still I think it was clearly ruled that they would be I1 if they really could get axes (but they can't, and I prefer them with swords anyway...).

    Please a new codex!!!

  5. #265

    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Chrysalis View Post
    What about the Banshee's axes thing? General says I1, specific says I10, still I think it was clearly ruled that they would be I1 if they really could get axes (but they can't, and I prefer them with swords anyway...)
    The models would be set at I10 and attack at I1. They're still I10 for the purposes of sweeping, etc, but the axes would have to attack at I step 1. The only contradiction would have only been if both rules had set the I to different values or said they both attacked at different I steps, which they wouldn't.

  6. #266

    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Irisado View Post
    Case closed as far as I can see
    Not sure... I still think the fact that Shadowstrike doesn't say 'the Exarch and his squad', just 'a squad containing a model... has Infiltrate' is a problem, because the FAQ explicitly rules out passing abilities to non-aspect squads.

    The other thing, of course, is that as the FAQ clearly mentions Shadowstrike as an example of something that doesn't transfer, even if it does work this is a loophole that will probably get closed at some point.

    But on the other hand I do want to see Infiltrated D-Cannon happening. Anyone given it a go? A battery of three is only 150 points, and should give you a lot of dead terminators.
    Last edited by Stuffah; 26-07-2012 at 00:25.

  7. #267

    Re: Tactica: Eldar 6th Edition

    Going back some way, but:

    Quote Originally Posted by Corporaptor_Primus View Post
    Does anyone see a reason you can't shoot a vibro cannon at fliers that is zooming or whatever its called?
    I'd also argue they don't need a 6 to hit since they aren't aiming at the flier per se.
    My personal opinion is that the earthquake gun that works by making the ground shake will not be effective against something that's flying. But that's an opinion, not RAW.

  8. #268

    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by smileyface View Post
    My personal opinion is that th earthquake gun that works by making the ground shake will not be effective against something that's flying. But that's an opinion, not RAW.
    Does it, though? It fires sonic waves, which you might be able to direct into the air. Turbulence, but more so... would be considerably easier to hit with. Shaking both ground targets and air ones in the same line, though... that might be suspicious.

  9. #269

    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Stuffah View Post
    Does it, though? It fires sonic waves, which you might be able to direct into the air. Turbulence, but more so... would be considerably easier to hit with. Shaking both ground targets and air ones in the same line, though... that might be suspicious.
    4th ed book is pretty vague on how it works. Earlier fluff had it as definitely going through the ground. I vaguely recall an FAQ where they specifically said it could affect skimmers only because htey were very close to the ground.
    By RAW a female Farseer cannot manifest any psychic powers. RAW is not the best solution.

  10. #270
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    Re: Tactica: Eldar 6th Edition

    I don't see how anyone could not understand how the Phoenix lord powers work. There should be no question. Because it is explained explicitly in the Eldar Codex.

    On page 21 of the Eldar codex it specifically says "Note that Exarch powers can only ever affect Aspect Warriors and Autarchs in the same squad as the Exarch using them."

    Page 30 lists Exarch Powers for Dire Avengers as Bladestorm and Defend.

    Page 31 lists Exarch Powers for Howling Banshee's as War Shout and Acrobatic.

    Page 32 lists Exarch Powers for Fire Dragons as Tank Hunters and Crack Shot.

    Page 33 lists Exarch Powers for Striking Scorpions as Shadowstrike and Stalker.

    Page 34 lists Exarch Powers for Dark Reapers as Fast Shot and Crack Shot.

    Page 35 lists Exarch Powers for Swooping Hawks as Skyleap and Intercept.

    Page 36 lists Exarch Powers for Warp Spiders as Surprise Assult and Withdraw.

    Page 37 lists Exarch Powers for Shining Spears as Skilled Rider and Withdraw.

    So if ANY of those powers are listed as being on a Phoenix Lord, then those powers can ONLY be given to that specific Phoenix Lords Aspect.

    Any of the other powers the Phoenix Lords might have such as Baharroths Hit and Run CAN be given to any squad he joins because the new core rulebook says any squad he joins can get it and because it is not listed in the description of Baharroth as an Exarch Power.

    The same thing goes for Karandras and Stealth. They are not Exarch Powers so they CAN be given to any unit these particular Phoenix Lords join as explained in the core rulebook.

    It's only the Exarch Powers that must go on to the same type of troop that the phoenix lord represents.

  11. #271
    Commander Grentain's Avatar
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    Re: Tactica: Eldar 6th Edition

    Bergen, the issue arises because Shadowstrike grants a USR to the models affected. Even if the rest of the models in the unit that Karandras is attached to don't get Shadowstrike, Karandras does. Because Karandras has Shadowstrike, he gains the USR Infiltrate. Because there is at least one model in the unit with Infiltrate, the entire unit is allowed to infiltrate. Shadowstrike is not being conferred to the unit in question.

    This doesn't work for the exarch powers Skyleap, Intercept, War Shout, Bladestorm, or Defend, as those powers don't deal with any kind of USR. Skilled Rider, Surprised Assault and Withdraw don't matter because there's no Phoenix Lord for those aspects. Fast Shot and Crack Shot don't matter because they only affect the models that have them, anyway.

    However, Acrobatic, Shadowstrike, Stalker, and Tank Hunters are all Exarch Powers that give a USR to the models taking advantage of them, and as per 6E rules, only the single model that's affected by them (the Phoenix Lord) needs to be, in order for the whole squad to reap the benefits.

    Quote Originally Posted by Stuffah View Post
    I do want to see Infiltrated D-Cannon happening. Anyone given it a go? A battery of three is only 150 points, and should give you a lot of dead terminators.
    I intend to do it, if I can ever get anyone to play a game. :I
    Last edited by Grentain; 26-07-2012 at 04:39.

  12. #272

    Re: Tactica: Eldar 6th Edition

    Dear god guys TAKE THIS ELSEWHERE!

    Can we get a new thread/cleanup, someone?

  13. #273
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    Re: Tactica: Eldar 6th Edition

    The Codex>BRB rule doesn't exist for the record, it is a widely taken for granted concept but is not in writing anywhere I've seen. The answer given to Irisado is 100% correct, even if it is for now just an oversight on the developers' part.

  14. #274
    Chapter Master Irisado's Avatar
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by Your Mum Rang View Post
    Dear god guys TAKE THIS ELSEWHERE!

    Can we get a new thread/cleanup, someone?
    Report it to the moderators, as I have done. Trying to keep this discussion on the topic of tactics is impossible without their intervention.

    On the subject of thread structure, I'm going to reiterate what I said right at the beginning of this thread. Unless someone is going to take charge of it, structure it, and keep the first post update with a linked index, and report all off topic posts to the moderators, it's just not going to work.

    Right now we have discussions about rules for multiple units, and a haphazard tactical discussion thrown in at random in between. This is confusing for experienced players like me, let alone new players who are trying to read up about how to get the best out of the Eldar in sixth edition. Somebody needs to take control, otherwise it would be better to lock this for good, and just have separate threads for tactical discussions about individual units/combinations.
    Last edited by Irisado; 26-07-2012 at 12:11.
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  15. #275

    Re: Tactica: Eldar 6th Edition

    On the USR note, taking Baron Sathonyx allows you to give Hit n' Run and Stealth (or is that shrouded now?) to any unit you wish.
    PLUS Hellions as part of your allies compulsory troops choice.


    Any Dark Eldar choices have strong synergy with CWE?

  16. #276
    Chapter Master El_Machinae's Avatar
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    Re: Tactica: Eldar 6th Edition

    Okay, any sneaky 6th Ed ways of making wraithguard *faster*? And ways of getting the best cover saves on our jetbikes?
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  17. #277
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by El_Machinae View Post
    Okay, any sneaky 6th Ed ways of making wraithguard *faster*? And ways of getting the best cover saves on our jetbikes?
    No, nothing sneaky or different from anyone else.

  18. #278

    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by El_Machinae View Post
    Okay, any sneaky 6th Ed ways of making wraithguard *faster*?
    If you go Forge World, the Wraithseer can give them Fleet. But then, if you're going Forge World and you really want them in the right place at the right time you can always ally with a Corsair prince and deepstrike them in.

  19. #279
    Commander Grentain's Avatar
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by El_Machinae View Post
    Okay, any sneaky 6th Ed ways of making wraithguard *faster*?
    Outflank or infiltrate 'em with Karandras. You'll lose the ability to give them Fortune, since you can't carry a Farseer with you, but I'd wager they'll probably wreck a unit the turn they come in if they outflank, plus I'd think Karandras is a fairly nice deterrent for anyone who'd think about assaulting that unit.

  20. #280
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    Re: Tactica: Eldar 6th Edition

    Quote Originally Posted by OgreBattle View Post
    On the USR note, taking Baron Sathonyx allows you to give Hit n' Run and Stealth (or is that shrouded now?) to any unit you wish.
    PLUS Hellions as part of your allies compulsory troops choice.


    Any Dark Eldar choices have strong synergy with CWE?

    Probably wyches in a raider. With our CC troops either stuck footslogging (harlies), kindof bad (banshees), or slow (scorpions); wyches in a raider give us a faster moving "threaten most anything in the game" unit. They also prevent enemy terminators from munching on my precious wraithlords.

    Edit: Or Hellions. I didn't really look at them too closely, but my Dark Eldar friend swears by them. All he can talk about for the last few weeks is getting more Hellions...
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