Not saying using or liking Avengers is wrong or anything, it's just that I've never seen the point myself, since I feel other options are just better I'd rather spend my points there.
But, they can have an invuln save! And you can give one guy a power weapon! If you go with the bit that comes in the DA box, it's even a Power Spear!
In all seriousness though, I wonder how feasible it would be to have the DA Exarch with a Power Axe. I typically run them in a double-cannon Serpent with a Guide/Doomseer. It's expensive, but by God whatever I shoot is dead. 33 shots that reroll errythang; If I'm shooting MEQ, I may have to clean the squad up with snipers, though typically I target the biggest squad model-wise that I can, to make use of the huge volume of shots. S6 is typically directed at MCs, bikers, light vehicles, and other things that S4 just doesn't cut it for.
Last edited by Grentain; 28-08-2012 at 09:27.
BTW, am I the only one who's interested in power mauls/staves? Sure, you don't ignore power armour, but +2 strength at I6 has its uses.
A DA exarch with a shuriken canon would be interesting: with bladestorm he could fire 4 S6 hits! It somehow reminds me of Maugan-Ra. However, it would make the exarch an AT shooter, and the other guys in the squad couldn't really help him...
Shuriken cannons and scatter lasers are sometimes considered AT weapons, but I think AI is still their primary role: they will put a fair amount of wounds on enemy models at a decent range. Sure, they can scrap some vehicles (and fliers) in a pinch, but I still find them an AI weapon first.
Last edited by Shamana; 29-08-2012 at 10:42. Reason: Spoilered the SC on DA Exarch, since it's kinda wishlisting.
I'm getting some Eldar allies for my Dark Eldars, and I got a Wraithlord because I thought it would look cool, what are some good loadouts for them?
Posted from my Galaxy S2 without any stupid app-related signatures.
1) Wraithsword - this guy isn't confused about what you do with him. Run him every turn you're not charging. 3 Re-rollable and 1 auto-hit S10 attack on the charge are nothing to be sneezed at.
2) Scatter Laser, Shuricannon, Starcannon (choose 2) - This loadout is for fire support. It got a large buff with the Wraithlord becoming a Character.. 6's to hit you get to allocate. Consider Guiding this guy.
3) Brightlance, Missile Launcher - expensive, but can be necessary to fill in the long-range anti-tank role.
For all of the above, always take 2 Flamers. More damage potential, better Overwatch.
*: I'd like to see the notion that the aspects are cults of Khaine reinforced. I haven't read Path of the Warrior, but from the teaser it didn't really feel that way.
BTW, how do wraithsword lords perform for you this edition, and do you give them a second weapon to do something while they advance?
Last edited by Shamana; 01-09-2012 at 19:17.
Personally I ignore the sword for the lords. With only two base attacks it doesn't seem worth the cost just for the re-roll. Not to mention you are sacrificing more long range weapons for it.
2 heavy weapons is much more useful IMO since it depending on what kinda weapon, can give him/her the long range that he needs.
If something get close, I hit them with the 2 flamers instead. I don't think anyone will charge him either if you got those two on the arms.
If I give a Wraithlord a sword, it's because I want to make it as cheap as possible, and if I give it a sword I probably won't give it a second gun, because IMO one gun isn't worth sacrificing a run move on a MC as beefy as the Wraithlord is in CC. At 100 points, too, it's not really a huge sacrifice if it gets bogged down by another squad, mostly because because it will almost always tie up more points than it cost. Then, if it's something that can actually hurt the Wraithlord (S5+ in CC), it'll be a squad more than likely costing significantly more than he will. Plus he punches tanks into the dirt.