if you end up against armies that rely on cover and use 4+ or worse saves, a teleporting heavy incinerator is magic.
if you end up against armies that rely on cover and use 4+ or worse saves, a teleporting heavy incinerator is magic.
Win/Ties/Loss:
Tau 27/2/8 2009, 5/0/2 2012, 1/0/0 2013
Greyknights 17/3/4 2011, 47/4/11 2012
Any thoughts on mindstrike missiles now that they ignore invulnerable saves? It might be a passable way of solving the Eldrad problem.
Eldrad will still get his ghosthelm save vs them. I think its better vs a non ghosthelm farseer, or warlocks. Try to clip as many as you can, as its death to seer councils. Curiously, it would seem you still get feel no pain as well against them too. I still try to snipe Draigo with them though, as once he dies, the pallies are nowhere near as durable.
All farseers have ghost helms so I don't think you can really target a non ghosthelm farseer...
I can't remember, has the FAQ for mindstrike missile changed it from Psykers hit to wounded suffer perils (to put it in line with Condemnor boltgun)? If not then they seem like filth, ironically at their best against grey knights...
On the Dreadknight, unless you are going the length of the table you usually can get in range with a heavy incinerator in turn 1 without a teleport if the opponent goes first. Personally I am going with greatsword (looks best and I've had so many experiences of fluffing multiple 3 to hit 2 to wound in the past) and heavy incinerator, and deep striking unless I think the foe are coming to me.
My load out for a dreadknight is nemisis great sword, gatling psilencer ( volume of fire ) and heavy incinerator. Works a charm. Yeah the gatling psilencer seems useless due to str 4 ap -, but I average 3 kills per turn with it, plus more from the incinerator..... Not sold on the heavy psycannon, I have issues with scatter weapons....... They tend to come back towards me Oo
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
Considering you can only fire 2 per phase that means you have to fire two Ravens at least at Draigo, and get all the missiles to hit him. Not only are the chances poor but that means those two Ravens are only firing one gun each at the targets they are intended for; flyers.
Against what? Top of my head that is the average for firing at T3 4+ save models, of which they are very few, so unless you never play Marines then you are just getting incredibly lucky, i.e. the gun is still crap. Also, if you are never playing Marines then it isn't a good indication of how useful anything is at all.
Last edited by GodlessM; 18-08-2012 at 00:57.
I like the gatling psilencer. In a huge number of games, it's not any different than 6 stormbolters.
Pro-actively transhumanist and an Immortalist
The fable of the dragon tyrant explains why. Text. Youtube.
You and I have opportunity to create synergy
ap 5 or ap - are about the same for killing alot of troops out there, specifically with cover being what it is.
There's also the fact that it takes four wounds to knock out those 12shots completely, a unit of say 6 spacemarines, that's going to cost you 120pts... and every wound loses you two shots..
People saying it's not a good weapon, either lose it very quickly or are just arguing for the sake of it. There's not many good arguments against it and there aren't many great arguments for it, it's good, but it's not amazing and it's not bad.
Win/Ties/Loss:
Tau 27/2/8 2009, 5/0/2 2012, 1/0/0 2013
Greyknights 17/3/4 2011, 47/4/11 2012
The gatling psilencer doesn't have much going for it in the way, say a heavy incinerator does, or a heavy psycannon (heavy psycannon I'm not too sold on).
But the gatling psilencer does get a nice volume of shots, with an average of 8-9 hits, and 4-5 wounds.
The number of kills it gets depends, but vs low toughness, or low save troops its effective, even orks hate it..... Hoard control is what I find it good for, plus the added bonus that it can be challenging to use sometimes.
Sheer volume of wounds does count, especially after I managed to kill a big mek with it.... Twice..... In consecutive games.
It may not sound like its worth it based off the cost, number of shots/ap.
But it does help measure out some punishment that gets opponents quivering after the first round of shooting with it...
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
the dreadknight lives on the first round or two, and to maximize it, and the focus on it, you really gotta add the psilencer to it, the psycannon, I just dislike because it never nets me the same kind of wounds that the psilencer does reliably, although it is pretty awesome when it hits, but if you've got a max of 5 targets like alot of min squads do, it doesn't deliver like the psilencer does. and if a large group, maybe more hits, but it's just not always the case.
Win/Ties/Loss:
Tau 27/2/8 2009, 5/0/2 2012, 1/0/0 2013
Greyknights 17/3/4 2011, 47/4/11 2012
Gatling Psilencer versus Marines; 1.33 Marines dead.
Gatling Psilencer versus Orks; 2.66 Orks dead.
Gatling Psilencer versus Terminators; 0.66 Terminators dead.
Gatling Psilencer versus Imperial Guard; 3.5 Guardsmen dead.
Gatling Psilencer versus Fire Warriors; 2.66 Fire Warriors dead.
None of those results are good, and none are worth 35pts. As for comparing it to the Heavy Psycannon, why bother, since that isn't a great choice either. The Heavy Incinerator is the best choice, and the Dreadknight is best not amp up his points unnecessarily by taking crap guns.
You can go the math with it, I just prefer the results, on average, I net 5-7 dead boys with the psilencer, and as I've said godless, it works for me, I like it. Don't like the heavy psicannon, as that buys me a terminator...... On that note, psycannons for terminators work well, as do incinerators.
Won't touch normal psilencer for anything other than my lone strike squad.
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
While you might "on average" net 5-7 dead Boyz, the statistical average is 3.33 assuming no cover, and 2.66 with 5+ cover. Not that I'm trying to dissuade you from using a weapon option which works for you, just that your terminology is a bit misleading.
Thinking about it, 1.33 dead MEQ a turn equates to a minimum of 20pts, so 2 turns firing will have killed more points than what you've payed for it. But it does make the Dreadknight quite expensive, and with the amount of Plasma flying around this edition I think that DKs need to be kept cheap and cheerful.
If you like it use it, but don't be disillusioned into thinking your own insane luck is any sort of average, and moreso, don't post it as such. 5-7 is way above average for any sort of unit, and I'd question how you can honestly have such insane luck all the time; I could speculate, but that would result in me being mean.
And again, why are ye bringing up the Heavy Psycannon so much; it's better than the Gatling Psilencer, but still a bad choice, at least in comparison to the Heavy Incinerator?
I do have insane luck with it, horrible luck with scatter templates :P I also agree with cheap and cheerful, going hammer and incinerator for my 3rd and final nem dread.
Godless, I always pay attention to your posts, very insightful, and some has done me well, I guess each and every one of us here have different paths to the same goal, victory on the field.
I have gotten over my dislike for psycannon spam on terminators, even my interceptors are getting them.... It's just too good not to take, and I need the edge there.
Primary use for my dreadknight has gone from direct frontal assault to deepstrike and harassment from behind lines.
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
You gain str 10 with the hammer, good fo idko on tough 5 characters, might use magnets for the last on XD
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)