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Thread: Tactica: Orks 6th edition

  1. #281
    Chapter Master Loki73's Avatar
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    Re: Tactica: Orks 6th edition

    So what else are we looking at here? Forge World wise? Can we use alt lists in IA8 lets say for some creative mix up?
    Whats the best load out on killa kans?
    Best load out on dreds?

    Are Manz the best answer to terminators?

  2. #282

    Re: Tactica: Orks 6th edition

    I've definitely considered using the IA8 Mekboy Junka. It's like a looted wagon with more gubbins. It's generally a good list for Orks that love vehicles, and since I only have a couple I haven't put too much thought into making a full Dread Mob list.

    I say the best load out for Kans is the Grotzooka. Rokkits are good if you need more high strength saturation but they're expensive. I've heard people use big shootas to keep them cheap, which sounds interesting, and others who use the skorchas. I disagree with skorchas personally, as it wastes their BS, but they were using them more for melee and were running anyway.

    I wouldn't say Manz are the answer to terminators. The best they have against Tactical termies is mutually assured destruction, and against anything with an invuln save they could be in trouble. You want to bog down termies with numbers, while letting your Manz get a laugh stomping a weaker unit.
    Draigo's Razor: When presented with multiple explanations for a new piece of 40K content, the most likely answer is the one intentionally designed to make you, personally, angry.

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    Kommanda Shinbash's Misfits - 1500 pt Orks

  3. #283

    Re: Tactica: Orks 6th edition

    I played Kanz last night, 3 with Big Shoota's, and they where decently effective and most importantly cheap! Being able to throw down shots at a decent range and then wade into combat was very beneficial. I'm going to run 2 x 3 next time and with trukks, a wagon, dread, and bikers, really try and saturate the table with things needing mid/high str to handle.
    Noise Marines

  4. #284
    Chapter Master Loki73's Avatar
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    Re: Tactica: Orks 6th edition

    A friend of mine ran a kan list like thie:

    x2 Big meks with skorcha and KFF

    x2 dreads a troops (all ccws)

    x3 kanns (x2 big shootas x1 scorchas)

    x3 kanns (x2 big shootas x1 scorchas)

    x3 kanns (x2 big shootas x1 scorchas)

    x2 dakka jets

    x20 shoota boys with nob (heavy armor and big choppa)

    x30 shoota boys with nob (heavy armor and big choppa)

    He seemed to be doing well with it. Not sure about his last game in the tourney. I'd like to try huge mobs of boys and kans backed up by dakka jets.

    His dakka jet caught a guard unit in the open under a waaaagh! OMG the carnage.

  5. #285
    First game of 40k 6th ed today. Switched to my old orks. Use to run trunk spam and some Manz with Warboss and Mek + KFF

    Switched it up today @1750

    Boss Bike Cybork Squig PK

    5 Nob Bikers All Cybork 2 PK 2 Big Choppa 1 Painboy

    20 Shootas 2 rockets Nob PK in Wagon with Rolla

    12 Shootas Nob PK in Trukk

    10 gretchin

    10 Lootas

    10 Stormboyz + Zagsruck

    2 Dakkajets

    Ageis Defense line + Gun


    So the Dakkajets well looking great just didnt do anything I just kept thinking I could have added 10 more Stormboyz or another squad of lootas

    The nob bikers and Warboss well are just mental. They took down a Nurgle Deamon Prince, 7 plague marines and Lord, 2 oblitorators. They finished with 4 wounds spread between them.

    Gretchin behind the ageis with the lootas were good. Had a hairy moment when 5 terminators deep struck but took 2 with the gun and the rest I turned the lootas on.

    Switching back to Orks from Grey knight s made me smile.

  6. #286
    Chapter Master Loki73's Avatar
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    Re: Tactica: Orks 6th edition

    I did the same thing. Switched form grey knights to orks. I have yet to play.

  7. #287

    Re: Tactica: Orks 6th edition

    What do you lot think about the FW Armoured Battlegroup as allies?
    No need to bother with anything other than yummy tanks.

    Here's a couple of little lists I came up with...

    Primary
    HQ
    Warboss - MA, CB, BP - 115

    Warboss - MA, CB, BP - 115

    Troops
    6 Meganobs - 240
    Wagon - 3 BS, Ram, Riggers, RPJ, Plates - 130

    6 Meganobs - 240
    Wagon - 2 BS, Ram, Riggers, RPJ, Plates - 125

    Allies
    HQ
    Command Russ - Lascannon, Ace Gunner - 185

    Troops
    Russ - Lascannon, Ace Gunner - 175

    Russ - Lascannon, Ace Gunner - 175

    1500

    Primary
    HQ
    Warboss - MA, CB, BP, AS - 130

    Warboss - MA, CB, BP, AS - 130

    Troops
    6 Meganobs - 2 Kombi-Skorchas - 250
    Wagon - 4 BS, Ram, Riggers, RPJ, Plates - 135

    6 Meganobs - 240
    Wagon - 4 BS, Ram, Riggers, RPJ, Plates - 135

    Elites
    7 Meganobs - 240
    Wagon - 4 BS, Ram, Riggers, RPJ, Plates - 135

    Allies
    HQ
    Command Russ - Lascannon, Ace Gunner, Extra Armour - 200

    Troops
    Russ - Lascannon, Ace Gunner, Extra Armour - 190

    Russ - Lascannon, Ace Gunner - 175

    2000
    Last edited by Dribble Joy; 11-08-2012 at 17:33.


    'I'm wet, I'm naked, your sister is wearing my clothes and this is all part of some evil plot to rule the world as a soggy chimp in my birthday-suit!'

  8. #288

    Re: Tactica: Orks 6th edition

    I think the Armored Company list, while it has fun flavor and is on the whole balanced, is one of those Forgeworld lists that can provoke strong reactions from people who are suspicious of FW. So I'd advise that you choose opponents carefully.

    That said it sounds like a lot of fun. Make sure to loot them!

    I wonder how they could combo with the Dread Mob list too....actually, can codex Orks ally with a dread mob? Might be a good way to fill the Chinork with some actually useful troops.

  9. #289

    Re: Tactica: Orks 6th edition

    Quote Originally Posted by Theocracity View Post
    can codex Orks ally with a dread mob?
    Yes, they are battle brothers, though even then they can't share transports.

    The Painboss would be good for leading a unit though; FNP without the whole Grotsnik silliness.
    Last edited by Dribble Joy; 12-08-2012 at 17:43.


    'I'm wet, I'm naked, your sister is wearing my clothes and this is all part of some evil plot to rule the world as a soggy chimp in my birthday-suit!'

  10. #290
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    Re: Tactica: Orks 6th edition

    Actually, if I were able to use that Armored Company with some people; it'd be a great way to get looted russes back into the game. I made one out of love; never really got to use it.

  11. #291

    Re: Tactica: Orks 6th edition

    Ran an Ork/Tzeentch CSM list yesterday.

    Highlights are.

    Biker Boss/Nobz wreck most things.
    30 Boyz are hard to shoot down
    Dakkajets are cheap flyers
    Landraiders are pretty tough
    Combi-Melta's on Terminators are Cheap
    Thousand Sons have AP3, and get another Psyker into the list.

    Went really well, I ended up winning 10-4 on Kill Points against Mech Nurgle CSM.
    Noise Marines

  12. #292

    Re: Tactica: Orks 6th edition

    Something I've just noticed: The Lifta-wagon is now probably horribly broken. D3 Pen hits or D6 glancing if it hits. Good chance of single shotting any vehicle in the game bar super-heavies.


    'I'm wet, I'm naked, your sister is wearing my clothes and this is all part of some evil plot to rule the world as a soggy chimp in my birthday-suit!'

  13. #293

    Re: Tactica: Orks 6th edition

    Quote Originally Posted by Dribble Joy View Post
    Yes, they are battle brothers, though even then they can't share transports.

    The Painboss would be good for leading a unit though; FNP without the whole Grotsnik silliness.
    Zog, you're right. Oh well, I guess it's okay to have a few spanner boyz in the kopters if the rest of the boyz are worthwhile. And great idea about the Painboss! A Green Tide list with an allied detatchment of a Painboss and a few Chinorks to tie things up while they get there would be great.

    The Lifta-Droppa is cool in function, but I just really dislike the model :\. My favorite vehicle in the list is the Mekboy Junka - it's basically an up-gunned and more reliable Looted Wagon with a built-in Deff Rolla. And that's ignoring the fun stuff it can mount.
    Last edited by Theocracity; 13-08-2012 at 15:06.
    Draigo's Razor: When presented with multiple explanations for a new piece of 40K content, the most likely answer is the one intentionally designed to make you, personally, angry.

    /////
    Tales of the Seferim Sector: an ongoing series of narrative battle reports.

    Kommanda Shinbash's Misfits - 1500 pt Orks

  14. #294

    Re: Tactica: Orks 6th edition

    If the Lifta-Wagon was accepted in Tournaments I would certainly look at it as yes all those glances will wreck everything.
    Noise Marines

  15. #295
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    Re: Tactica: Orks 6th edition

    Quote Originally Posted by Scribe of Khorne View Post
    Let us know how it goes. I realize that on paper Kans get wrecked far too quickly, but Im thinking with cover either from KFF or natural, and a number of other threats, that they can do something.
    I've ran a hybrid Kan/BW list since the beginning of fifth; I've always been happy with it. My old list was something like

    Warboss
    Kff
    80 shootas or 40-60 + 20 ard boyz
    2-3 squads of lootas
    squad of tbs
    squad of MANz as troops
    dedicated BW for manz
    BW for some boyz or lootas
    6x kanz

    @1850. Some of the wargear gets skimpy as you can imagine.

    I usually run something similar to that still; but orks have seen much 6th ed action yet to say if it'll be consistent. At 120 points for 6 hull points and lots of choppy goodness, it makes sure to take some of the S8+ firepower off of the wagons. If not, they're sure to get into combat and kill something. The skorchas make them extremely dangerous too. Not that it only takes say.. 5 hits with a scorcha to make it more worth it than a big shoota (all game) before you factor in ignoring 4+ and cover. Skorchas are scary paired with lootas. Pop a rhino, flame the feth out of the unit, attempt a charge. Beautiful.
    Last edited by The_Klobb_Maniac; 14-08-2012 at 03:55.

  16. #296

    Re: Tactica: Orks 6th edition

    Quote Originally Posted by Scribe of Khorne View Post
    If the Lifta-Wagon was accepted in Tournaments I would certainly look at it as yes all those glances will wreck everything.
    I actually went to a tourney where Imperial Armour Apoc. 2nd Ed. was allowed.

    I took two .

    (Though this was back in 5th Ed.)
    Last edited by Dribble Joy; 15-08-2012 at 10:40.


    'I'm wet, I'm naked, your sister is wearing my clothes and this is all part of some evil plot to rule the world as a soggy chimp in my birthday-suit!'

  17. #297
    Librarian Zywus's Avatar
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    Re: Tactica: Orks 6th edition

    Thinking about fixing up my old Orks in 6th. Haven't relly played since 3rd edition so a lot of stuff is a bit newfangled.
    ¨
    Is there a concensus on the Custom forcefield and focus-fire? Nowadays without majority-coversave it feels a bit wierd that an entire mob would get cover if just a single boy were within 6" of the Big Mek, but the rule does say "Units within 6"" and there haven't been a FAQ to counteract this as far as I know?

  18. #298
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    Re: Tactica: Orks 6th edition

    @Zywus
    That is how it works. The best they can "focus fire" a unit is 5+. KFF is great as it supplies guaranteed cover from barrage weapons too!

    It's important IMO if you're running many boyz to have a KFF to keep them all in good shape. That said, he can be picked out by barrage or standard sniping so use him carefully to get the most out of him. If I'm worried about it I follow the boys with a battlewagon, guns blazing. This keeps the KFF safe, the BW safe, and the boyz safe; or at least.. safer.

  19. #299
    Librarian Zywus's Avatar
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    Re: Tactica: Orks 6th edition

    Quote Originally Posted by The_Klobb_Maniac View Post
    @Zywus
    That is how it works. The best they can "focus fire" a unit is 5+. KFF is great as it supplies guaranteed cover from barrage weapons too!

    It's important IMO if you're running many boyz to have a KFF to keep them all in good shape. That said, he can be picked out by barrage or standard sniping so use him carefully to get the most out of him. If I'm worried about it I follow the boys with a battlewagon, guns blazing. This keeps the KFF safe, the BW safe, and the boyz safe; or at least.. safer.
    Nice, a mek with KFF seems like a rather solid choice then. Keeping him in a transport would also extend the range of the forcefield as well (i assume), since you'd measure from the edges of the vehicle he is in (at least if it's not open topped).

    Another question. When doing something instead of firing a weapon (for example using mek's tools or releasing bomb-squigs), do you have to be able to shoot normally or is it enough that you can fire snapshots?

  20. #300

    Re: Tactica: Orks 6th edition

    With the addition of hullpoints are tankbustas more viable? They can even strip av14 of hull points so glory hogz seems less severe a hamperment.

    how do the new vehicle shooting rules affect battlewagons? If it moves 6" can it only fire two guns accurately? How about the embarked units, can they fire out at full accuracy or is it snap fire?

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