So what else are we looking at here? Forge World wise? Can we use alt lists in IA8 lets say for some creative mix up?
Whats the best load out on killa kans?
Best load out on dreds?
Are Manz the best answer to terminators?
So what else are we looking at here? Forge World wise? Can we use alt lists in IA8 lets say for some creative mix up?
Whats the best load out on killa kans?
Best load out on dreds?
Are Manz the best answer to terminators?
My paint blog............http://battlereadyminiatures.blogspot.com/
I've definitely considered using the IA8 Mekboy Junka. It's like a looted wagon with more gubbins. It's generally a good list for Orks that love vehicles, and since I only have a couple I haven't put too much thought into making a full Dread Mob list.
I say the best load out for Kans is the Grotzooka. Rokkits are good if you need more high strength saturation but they're expensive. I've heard people use big shootas to keep them cheap, which sounds interesting, and others who use the skorchas. I disagree with skorchas personally, as it wastes their BS, but they were using them more for melee and were running anyway.
I wouldn't say Manz are the answer to terminators. The best they have against Tactical termies is mutually assured destruction, and against anything with an invuln save they could be in trouble. You want to bog down termies with numbers, while letting your Manz get a laugh stomping a weaker unit.
Draigo's Razor: When presented with multiple explanations for a new piece of 40K content, the most likely answer is the one intentionally designed to make you, personally, angry.
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Tales of the Seferim Sector: an ongoing series of narrative battle reports.
Kommanda Shinbash's Misfits - 1500 pt Orks
I played Kanz last night, 3 with Big Shoota's, and they where decently effective and most importantly cheap! Being able to throw down shots at a decent range and then wade into combat was very beneficial. I'm going to run 2 x 3 next time and with trukks, a wagon, dread, and bikers, really try and saturate the table with things needing mid/high str to handle.
Noise Marines
A friend of mine ran a kan list like thie:
x2 Big meks with skorcha and KFF
x2 dreads a troops (all ccws)
x3 kanns (x2 big shootas x1 scorchas)
x3 kanns (x2 big shootas x1 scorchas)
x3 kanns (x2 big shootas x1 scorchas)
x2 dakka jets
x20 shoota boys with nob (heavy armor and big choppa)
x30 shoota boys with nob (heavy armor and big choppa)
He seemed to be doing well with it. Not sure about his last game in the tourney. I'd like to try huge mobs of boys and kans backed up by dakka jets.
His dakka jet caught a guard unit in the open under a waaaagh! OMG the carnage.
My paint blog............http://battlereadyminiatures.blogspot.com/
First game of 40k 6th ed today. Switched to my old orks. Use to run trunk spam and some Manz with Warboss and Mek + KFF
Switched it up today @1750
Boss Bike Cybork Squig PK
5 Nob Bikers All Cybork 2 PK 2 Big Choppa 1 Painboy
20 Shootas 2 rockets Nob PK in Wagon with Rolla
12 Shootas Nob PK in Trukk
10 gretchin
10 Lootas
10 Stormboyz + Zagsruck
2 Dakkajets
Ageis Defense line + Gun
So the Dakkajets well looking great just didnt do anything I just kept thinking I could have added 10 more Stormboyz or another squad of lootas
The nob bikers and Warboss well are just mental. They took down a Nurgle Deamon Prince, 7 plague marines and Lord, 2 oblitorators. They finished with 4 wounds spread between them.
Gretchin behind the ageis with the lootas were good. Had a hairy moment when 5 terminators deep struck but took 2 with the gun and the rest I turned the lootas on.
Switching back to Orks from Grey knight s made me smile.
I did the same thing. Switched form grey knights to orks. I have yet to play.
My paint blog............http://battlereadyminiatures.blogspot.com/
What do you lot think about the FW Armoured Battlegroup as allies?
No need to bother with anything other than yummy tanks.
Here's a couple of little lists I came up with...
Primary
HQ
Warboss - MA, CB, BP - 115
Warboss - MA, CB, BP - 115
Troops
6 Meganobs - 240
Wagon - 3 BS, Ram, Riggers, RPJ, Plates - 130
6 Meganobs - 240
Wagon - 2 BS, Ram, Riggers, RPJ, Plates - 125
Allies
HQ
Command Russ - Lascannon, Ace Gunner - 185
Troops
Russ - Lascannon, Ace Gunner - 175
Russ - Lascannon, Ace Gunner - 175
1500
Primary
HQ
Warboss - MA, CB, BP, AS - 130
Warboss - MA, CB, BP, AS - 130
Troops
6 Meganobs - 2 Kombi-Skorchas - 250
Wagon - 4 BS, Ram, Riggers, RPJ, Plates - 135
6 Meganobs - 240
Wagon - 4 BS, Ram, Riggers, RPJ, Plates - 135
Elites
7 Meganobs - 240
Wagon - 4 BS, Ram, Riggers, RPJ, Plates - 135
Allies
HQ
Command Russ - Lascannon, Ace Gunner, Extra Armour - 200
Troops
Russ - Lascannon, Ace Gunner, Extra Armour - 190
Russ - Lascannon, Ace Gunner - 175
2000
Last edited by Dribble Joy; 11-08-2012 at 17:33.
'I'm wet, I'm naked, your sister is wearing my clothes and this is all part of some evil plot to rule the world as a soggy chimp in my birthday-suit!'
I think the Armored Company list, while it has fun flavor and is on the whole balanced, is one of those Forgeworld lists that can provoke strong reactions from people who are suspicious of FW. So I'd advise that you choose opponents carefully.
That said it sounds like a lot of fun. Make sure to loot them!
I wonder how they could combo with the Dread Mob list too....actually, can codex Orks ally with a dread mob? Might be a good way to fill the Chinork with some actually useful troops.
Last edited by Dribble Joy; 12-08-2012 at 17:43.
'I'm wet, I'm naked, your sister is wearing my clothes and this is all part of some evil plot to rule the world as a soggy chimp in my birthday-suit!'
Actually, if I were able to use that Armored Company with some people; it'd be a great way to get looted russes back into the game. I made one out of love; never really got to use it.
Ran an Ork/Tzeentch CSM list yesterday.
Highlights are.
Biker Boss/Nobz wreck most things.
30 Boyz are hard to shoot down
Dakkajets are cheap flyers
Landraiders are pretty tough
Combi-Melta's on Terminators are Cheap
Thousand Sons have AP3, and get another Psyker into the list.
Went really well, I ended up winning 10-4 on Kill Points against Mech Nurgle CSM.
Noise Marines
Something I've just noticed: The Lifta-wagon is now probably horribly broken. D3 Pen hits or D6 glancing if it hits. Good chance of single shotting any vehicle in the game bar super-heavies.
'I'm wet, I'm naked, your sister is wearing my clothes and this is all part of some evil plot to rule the world as a soggy chimp in my birthday-suit!'
Zog, you're right. Oh well, I guess it's okay to have a few spanner boyz in the kopters if the rest of the boyz are worthwhile. And great idea about the Painboss! A Green Tide list with an allied detatchment of a Painboss and a few Chinorks to tie things up while they get there would be great.
The Lifta-Droppa is cool in function, but I just really dislike the model :\. My favorite vehicle in the list is the Mekboy Junka - it's basically an up-gunned and more reliable Looted Wagon with a built-in Deff Rolla. And that's ignoring the fun stuff it can mount.
Last edited by Theocracity; 13-08-2012 at 15:06.
Draigo's Razor: When presented with multiple explanations for a new piece of 40K content, the most likely answer is the one intentionally designed to make you, personally, angry.
/////
Tales of the Seferim Sector: an ongoing series of narrative battle reports.
Kommanda Shinbash's Misfits - 1500 pt Orks
If the Lifta-Wagon was accepted in Tournaments I would certainly look at it as yes all those glances will wreck everything.
Noise Marines
I've ran a hybrid Kan/BW list since the beginning of fifth; I've always been happy with it. My old list was something like
Warboss
Kff
80 shootas or 40-60 + 20 ard boyz
2-3 squads of lootas
squad of tbs
squad of MANz as troops
dedicated BW for manz
BW for some boyz or lootas
6x kanz
@1850. Some of the wargear gets skimpy as you can imagine.
I usually run something similar to that still; but orks have seen much 6th ed action yet to say if it'll be consistent. At 120 points for 6 hull points and lots of choppy goodness, it makes sure to take some of the S8+ firepower off of the wagons. If not, they're sure to get into combat and kill something. The skorchas make them extremely dangerous too. Not that it only takes say.. 5 hits with a scorcha to make it more worth it than a big shoota (all game) before you factor in ignoring 4+ and cover. Skorchas are scary paired with lootas. Pop a rhino, flame the feth out of the unit, attempt a charge. Beautiful.
Last edited by The_Klobb_Maniac; 14-08-2012 at 03:55.
Last edited by Dribble Joy; 15-08-2012 at 10:40.
'I'm wet, I'm naked, your sister is wearing my clothes and this is all part of some evil plot to rule the world as a soggy chimp in my birthday-suit!'
Thinking about fixing up my old Orks in 6th. Haven't relly played since 3rd edition so a lot of stuff is a bit newfangled.
¨
Is there a concensus on the Custom forcefield and focus-fire? Nowadays without majority-coversave it feels a bit wierd that an entire mob would get cover if just a single boy were within 6" of the Big Mek, but the rule does say "Units within 6"" and there haven't been a FAQ to counteract this as far as I know?
@Zywus
That is how it works. The best they can "focus fire" a unit is 5+. KFF is great as it supplies guaranteed cover from barrage weapons too!
It's important IMO if you're running many boyz to have a KFF to keep them all in good shape. That said, he can be picked out by barrage or standard sniping so use him carefully to get the most out of him. If I'm worried about it I follow the boys with a battlewagon, guns blazing. This keeps the KFF safe, the BW safe, and the boyz safe; or at least.. safer.
Nice, a mek with KFF seems like a rather solid choice then. Keeping him in a transport would also extend the range of the forcefield as well (i assume), since you'd measure from the edges of the vehicle he is in (at least if it's not open topped).
Another question. When doing something instead of firing a weapon (for example using mek's tools or releasing bomb-squigs), do you have to be able to shoot normally or is it enough that you can fire snapshots?
Last edited by Zywus; 18-08-2012 at 15:16.
With the addition of hullpoints are tankbustas more viable? They can even strip av14 of hull points so glory hogz seems less severe a hamperment.
how do the new vehicle shooting rules affect battlewagons? If it moves 6" can it only fire two guns accurately? How about the embarked units, can they fire out at full accuracy or is it snap fire?