A few weeks from now, the humans would remember that the doom of Naukratia came in shrieking on the wind.
Beneath his stormcloud-grey helm, Khaeron grinned a little at the thought as he clutched the barbed rails of the Raider, the familiar shriek of the craft’s engines reminding him of a tortured soul or a swooping bird of prey. The elegant skycraft was at high altitude, almost blending in with the dismal grey clouds of the world’s lower atmostphere as it glided down on planetary thermals. Around the Raider, more of the Revenant Shroud’s Raiders and Venoms glided downwards like a flock of arrowheads, swooping down towards this world’s exposed throat. Much of the human settlements below were already ruins and rubble, as the Revenant Shroud’s airforce had already done its work in shattering this planet’s meagre defences. All that remained was to pluck this planet’s offerings dry and take them back to the Shadowstone.
Times like this, in the calm before the storm, always made Khaeron’s blood pump with excitement. He wanted nothing more than to tear his helmet and feel the wind whip across his face—except that that old has-been Lorthaen would have that face shredded for such undisciplined behavior. It was all Khaeron could do to keep his excitement in check as the Raider raced groundwards. He could sense that his fellow Kabalites felt the same.
The only thing that bothered Khaeron about this raid, though, was the implications it might have for the House of the Revenant Shroud as a whole, even if it were successful (though “if” and “successful” never belonged in the same sentence as far as he was concerned). It was bad enough taking orders from arrogant lordlings and ladies like Zhael, or cowtowing to Rukifellith and the rest of his freakish brethren, but now the Revenant Shroud was starting to let outsiders lead its raiding forces. Only a week ago, a quiet, humourless Commorite woman named Yhrenna Snowblood had arrived in the Shadowstone, pledging her services to the Revenant Shroud. The entire house, of course, had begun to whisper that she was either in an agent of the upstart Vect, or worse, was on the run from him, but their whispers had turned to hushed silence when Lord Scyrex had given her a position of command. Either Lord Scyrex was finally beginning the slow decline into madness, or he had finally encountered someone who could manipulate him, or there was something else going on altogether.
Either way, the warhost was now being led by an outsider. The fact alone made Khaeron want to retch: up until now, the Revenant Shroud had been strong and self-sufficient in their exile. What sort of message did they send if they gave the Dark City’s refuse positions of leadership?
Khaeron shook his head and pushed his doubts to the back of his mind. Ghost-holos rasped into his headset, informing him that they would reach their strike destination soon. Grinning wolfishly, he unlimbered his splinter rifle and pricked his thumb into the spiked release, readying himself to jump over the sides and fire into the fleeing human herds….
The clouds parted, revealing the ugly, drab ruins of the human settlement, gothic arches and stern bronze eagles looking for all the world like a childlike attempt at being imposing. Except, Khaeron noticed, there were black figures milling in the ruins, along with the boxy outlines of vehicles.
His eyes widened, just as a crude missile came screaming up from the ruins below and detonated catastrophically with one of the Raiders, sending wreckage and flaming, screaming bodies plummeting groundwards. What on earth was this? The human defences should have been neutralized by their Razorwings! There should have been soldiers left to oppose them, no one brave enough to pull a single trigger in this world’s defence!
“Prepare to engage the Space Marines,” came Snowblood’s flat tone over the speakers. “I want these lumbering mutants taught the meaning of suffering.”
*****
From the view screen of the blessed Land Raider, Lord Mikkol of the Seekers chapter watched as the Eldar pirates came onwards, unfazed by the loss of one of their craft. They were bold and bloodthirsty, and obviously wanted to seek battle with him and his brothers. The Emperor’s chosen would be all too happy to oblige them.
Mikkol’s stern gaze tightened, the motion partially masked by his thick grey beard. Around him, his brothers, Sternguard Veterans of the First Company, did their final prayers and preparations the red flame motifs on their black armour seeming to glow in the ruddy light of the tank. In the foliage and ruined fortifications nearby, Seeker Tactical Squads and Novitiates lay ready with heavy weapons. But most importantly of all, airborne reinforcements were en route, carrying with them long-ranged weaponry and more honoured brothers of the First Company. Though the Eldar knew it not, they were flying headlong into the jaws of a trap.
The xenos would torment the world of Naukratia no more, he silently promised. True to their Chapter’s creed, he and his brothers had sought out the enemies of Mankind on this world, and here, they would face their judgement.
A few weeks ago, I played a very entertaining game against one of the semi-regular Marine players at my LGS. I was meaning to turn this into a battle report for a while now, but since I had some delays and a bunch of other crap to deal with, this will now officially be my last battle report for 5th edition (even though I’ve played at least one game since then).
The game in question was fought at 2000 points, a game size which I rarely, if ever, play. My opponent wanted to go to that level, though, because he had quite a few Forge World goodies he wanted to use (which I was perfectly okay with). This meant, though, that I had a lot of last-minute padding to do with my list:
HOUSE OF THE REVENANT SHROUD
Archon Yhrenna Snowblood- agonizer, shadow field, combat drugs, phantasm grenade launcher- 145
Haemonculous Sykelle- liquefier gun- 60
Haemonculous Rukifellith- shattershard- 65
9 Wyches- haywire grenades, razorflail, Hekatrix w. agonizer- 148
-Raider- flickerfield, night shield- 80
9 Wyches- haywire grenades, razorflail, Hekatrix w. agonizer- 148
-Raider- flickerfield, night shield- 80
9 Warriors- blaster- 96
-Raider- flickerfield, night shield- 80
6 Incubi- 132
-Raider- flickerfield, night shield- 80
3 Trueborn- 3 blasters- 81
-Venom- night shield- 75
3 Trueborn- 3 blasters- 81
-Venom- night shield- 75
5 Scourges- 2 haywire blasters- 130
Ravager- flickerfield, night shield- 125
Ravager- flickerfield, night shield- 125
Razorwing Jetfighter- 4 shatterfield missiles, flickerfield, night shield- 185
Total: 1991
This was pretty much my standard 1750 point list, with the addition of shatterfield missiles on my Razorwing, razorflails on my Wyches, night shields on almost everything, and Scourges. I’d only used the Scourges once before, and they’d gotten unceremoniously pie-plated by a Manticore on the first turn. If I’d had the models, I would have love to bulk up my list with some Reavers, Grotesques, Beasts or even another squad in a Venom. Still, I was semi-confident that this list had enough tool s to deal with the Space Marines and whatever they could throw at me.
That “whatever they could throw at me,” however, happened to include some nifty new aircraft:
THE SEEKERS
Lord Mikoll (Kantor)
Librarian- Terminator armour, storm shield, Might of the Ancients, Null Zone
10 Tactical Marines- meltagun, missile launcher
5 Scouts- 2 bolt pistols & combat blades, 2 shotguns, Sgt. w. combi-melta
5 Scouts- 4 sniper rifles, missile launcher
6 Assault Terminators- 3 pairs of lightning claws, 3 thunder hammers & storm shields
9 Sternguard- 2 combi-meltas, 1 combi-plasma, heavy flamer, Sgt. w. power fist
Land Speeder Storm- heavy flamer
Storm Talon- Skyhammer missiles
Storm Eagle- 4 hellstrike missiles
Land Raider- multi-melta
This was a very compact and elite list, with a lot of points sunk into a few really durable units. While I was confident that my lances could deal with his vehicles, this would be my first time fighting against the Storm Eagle and Storm Talon, and I had no idea what to expect from them.
I should add that my opponent’s Space Marine chapter, the Seekers, was beautifully painted and converted…which makes it an incredible pity that I couldn’t take any pictures of this game.
SCENARIO AND DEPLOYMENT:
http://i161.photobucket.com/albums/t...SeekersDep.png
For the scenario, we rolled Dawn of War Capture and Control, and the board was set up with a lot of bastions, bunkers and ruined buildings. I won the roll-off for deployment, and huddled as many of my vehicles as close the centre as possible behind a bastion, wary of my opponent stealing the initiative. My opponent, in turn, deployed everything as far back as possible, obviously wary of being pounced on by Wyches. Not-Kantor and the Sternguard rode in the Land Raider, while the Librarian and his Terminator buddies took to the air in the Storm Eagle. My Razorwing was left in reserve so that it could swoop in and missile something to death later in the game, and one of the Scout Squads would be outflanking in their Land Speeder Storm.
Before the game began, my opponent and I had agreed that the bastion on my side of the board could only be entered and exited through a doorway facing the centre of the table. Being the forgetful person that I am, this would come back to haunt me later in the game.
TURN 1
After my opponent failed to seize the initiative, my Dark Eldar did what they did best. No, not hold fundraisers for starving children in Shaa-Dom, ATTACK! My Ravagers zoomed out from either side of the bunker to take aim at the Land Raider and Storm Eagle, respectively, and to the left of the bunker, my Scourges flew out to huddle behind a Ravager. On the right flank, my Warriors also flew up, with one of the Wych Raiders taking cover behind the Warrior Raider and rightmost Ravager. Another Wych Raider went flat out to hide behind the uppermost ruins, readying themselves for a possible charge next turn, while my Incubi Raider flew behind the rearmost bastion. In retrospect, I'm not quite sure why I hid the Incubi so far back, but at least this way they remained out of sight and away from all of those hurty Space Marine guns. Last but not least, the two Venoms huddled near my objective, ready to fly out and unleash splintery death next turn if I managed to crack open any vehicles.
Unfortunately, the concept of "cracking open vehicles" seemed to escape my army this turn. While the Scourges ran into the nearby area terrain, my leftmost Ravager unloaded its lances onto the Land Raide…and hit once…and failed to damage. To add to my embarassment, my rightmost Ravager fired at the Storm Eagle...and discovered it was several inches out. My canny opponent had deployed his vehicles well out of lance range, and now I had zoomed half my army into the open to be left exposed to Space Marine firepower. Uh oh.
http://i161.photobucket.com/albums/t...Seekers1-1.png
In the Seekers turn, the meltagun-toting Combat Squad moved up towards the bunker, while their missile-toting brethren hung back in the woods. The Land Raider and Storm Eagle edged forward tentatively, while the Storm Talon continued to hover at the back of the board, knowing that it could hit anything with its 60-inch missiles of awesomeness. Everything else held its ground and took aim at my recklessly over-exposed army, while the theme music of Duck Hunt began to play ominously in the background.
In the shooting phase, the Dark Eldar felt pain, though not the sort that they typically enjoyed. Kantor...er, Mikoll...called down an orbital bombardment, which narrowly scattered off my rightmost Ravager. The Land Raider, however, was much more accurate, immobilizing the poor skycraft with a lascannon to the aethersail. The Scouts joined in the fun, but their sniper rifles pinged off its hull, and their missile launcher...well, missed. The missile Combat Squad, meanwhile, was able to see my foremost Wych Raider through a rather convenient window, but thankfully their flat out cover save prevented a krak missile-related demise. I was beginning to think I would get off lightly when the Storm Talon opened up, nailing my leftmost Ravager with its Skyhammer missiles and exploding it, killing one surprised Scourge in the blast. Then the Storm Eagle followed up with its vengeance launcher, hitting the Scourges and, in an amazing failure of cover saves on my part, killed all four of the remaining Scourges in one go! As an encore, the Storm Eagle fired a missile at my immobilized Ravager, but thankfully, the shot bounced off its flickerfield, sparing me further embarassment. Last but not least, the melta squad ran into the bunker, giving them a nice central position from which to threaten my vehicles.
http://i161.photobucket.com/albums/t...Seekers1-2.png
So, operation "lance the enemy to death on Turn 1" was a dismal failure, and I was poorer a few units as a result. The Space Marine flyers, in particular, were doing quite a lot of damage. But Dark Eldar have stuff with Interceptor in 6th, other than the Razorwing, right? Right?


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