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Thread: Tau Tactica - 6th Edition!

  1. #161
    Chaplain Akwikone's Avatar
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    Re: Tau Tactica - 6th Edition!

    Quote Originally Posted by Nightrunner View Post
    Thanks for taking the time to reply, all!


    ...

    Shas’O – MP, PR, VRT, hard wired MT, BSF, two gun drones, b.knife.
    Shas’O – MP, PR, VRT, hard wired MT, BSF, two gun drones, b.knife, positional relay.
    Bodyguard with FL/TLMP, FL/TLMP and HWMT

    Looks like most of it should hold up, biggest issue is that VRT is Special Issue, so only one Model can take it.

    I'm also pretty new to 40k, but Warseer and ATT have been rather helpfull in getting me up to speed, not to mention me luckely finding an awesome club.

    [EDIT]: Oh yeah, and the Positional Relay takes up a hardpoint.
    Last edited by Akwikone; 19-07-2012 at 22:34.
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  2. #162
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    Re: Tau Tactica - 6th Edition!

    ATT are a bunch of stuck up snobs that have a idea of what's good and won't accept the notion of anything contrary to what "they" have decided is the correct way to play tau and will delete threads that don't go with their idea of correct.
    Win/Ties/Loss:
    Tau 27/2/8 2009, 5/0/2 2012, 1/0/0 2013
    Greyknights 17/3/4 2011, 47/4/11 2012

  3. #163
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    Re: Tau Tactica - 6th Edition!

    Lol. That's not true at all. They just have standards. Unlike a lot of other forums.

  4. #164

    Re: Tau Tactica - 6th Edition!

    Quote Originally Posted by Nightrunner View Post
    Thanks for taking the time to reply, all!



    Well, I have been running:

    Shas’O – MP, PR, VRT, hard wired MT, BSF, two gun drones, b.knife.
    Shas’O – MP, PR, VRT, hard wired MT, BSF, two gun drones, b.knife, positional relay.
    Bodyguard with FL/TLMP, FL/TLMP and HWMT

    6 Fire Warriors.
    6 Fire Warriors.

    3 Crisis with 2xTLMP/FL, 1xTLMP/BSF
    3 Crisis 2xTLMP/TA, team leader with TLMP/TA, HWBSF
    6-man Stealth Team. 10 Gun drones.

    1 Broadside w/SMS, team leader with ASS, HWMT, HWBSF, 2xShield Drones
    1 Broadside w/SMS, team leader with ASS, HWMT, HWBSF, 2xShield Drones
    1 Broadside w/SMS, team leader with ASS, HWMT, HWBSF, 2xShield Drones

    Like I said, I'm new - but does the core of the list look good. I'm more than aware that I am short of marker lights as I have none... and I am aware that I could squeeze them in, but currently I have been aiming at getting bodies in the list.

    Looking at it again, I could probably lose the bodyguard and the TA's from the single suit team - but what could I put in for that? Some Pirahnas?

    In terms of your allies module, I would advocate the farseer over more markerlights - although doom is the only buff that you can directly affect your units.

    I have been thinking about a bike mounted farseer, which would allow him to join a unit of crisis/stealth suits and still jump in the assault phase, as well as providing the passive anti-psychic abilties you need. It certainly looks effective and cheap for this army.

    NR
    Seeing on how 6th ed can easily have multiple objectives per game, you may want to ditch the body guard and pick up either more fire warriors, or kroot. Or get rid of the 2nd Shas'o instead. If the stealth suits don't work out for you, try some piranhas, they are glass cannons, but great for popping tanks. You could also consider dropping one broadside for a hammerhead. The sub-munition shot provides a great blast to an army that only has 2...and it actually is durable, 13AV is not bad, plus either a d-pod or jink save and 3HP means it should stick around. Last game I played not one of my hammerheads wrecked, exploded or lost a weapon. They each lost HP, but they were never locked down as with the old rules.

    I still find Stealth teams expensive for what they do, I am honestly turning to kroot instead. They give you bodies on the board and can out flank and hold objectives.

  5. #165
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    Re: Tau Tactica - 6th Edition!

    kroot have always been well priced, the only thing about them is that they are just pure shooting now since they can't charge on the outflank, which is sad, makes buying hounds less attractive than before.
    Win/Ties/Loss:
    Tau 27/2/8 2009, 5/0/2 2012, 1/0/0 2013
    Greyknights 17/3/4 2011, 47/4/11 2012

  6. #166
    Chapter Master SabrX's Avatar
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    Re: Tau Tactica - 6th Edition!

    Quote Originally Posted by lantzkev View Post
    kroot have always been well priced, the only thing about them is that they are just pure shooting now since they can't charge on the outflank, which is sad, makes buying hounds less attractive than before.
    I don't see how hounds are less attractive when you can just buy 1 and use it for break test.

    I think Kroots are awesome in large numbers. Kroots move, single tap at 24" or rapid fire 12" range. They overwatch whatever assaulted them. In they get 2 attacks each. If they lose assault and the Kroot Hound is still alive, they have a good chance of breaking off and regrouping next turn.

    Then again, not many people play Kroots like I do. Fielded 100 Kroots and 5 hounds last night along side with an Ork detatchment.
    Quote Originally Posted by Doctor Thunder View Post
    Because debate is a tool by which we discover and refine truth. By disagreeing with one another and stating the reasons why, it becomes easier to see where the correct answer lies. Without the back-and-forth, much of the benefit from this thread would be lost.

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  7. #167

    Re: Tau Tactica - 6th Edition!

    Thanks for the replies about my list.

    First, I should have noted that only the first shas'o (who attaches to the Stealth team) is lucky enough to receive a marker light. The other one only gets the positional relay, to ensure that the stealth team arrive on team as well as that my troops stay where I want them.

    I am thinking of losing the bodyguard team - they don't really add a lot to the list as it stands. However, I'm torn on the Shas'O - two lets me run the PR and also gives the stealth team a massive boost in being able to H&R, unmodified LD10 should they actually get caught in combat, as well as some actual low AP shots in the unit.

    I'm pleased that no-one added that I looked light on anti-tank but I am keen to see if I can do more with the 369pts of "monat" broadsides that I currently run and could get more from simply more suits with less bling.

    @Akwikone - Yeah, I have indeed been over to ATT. Regardless of what others might think about the forum as a whole, there are some excellent points about army composition and suit-styles that, even being for the wrong edition now, are still really good reads. However, I have come to the Warseer to glean any more info out of anyone that I can!

    @SabrX - I take it the kroot worked well with an Ork list, then? SW and Orks are my other primary armies currently.
    Last edited by Nightrunner; 21-07-2012 at 11:22.
    Quote Originally Posted by ReveredChaplainDrake View Post
    If you want to use a rock-paper-scissors analogy to 40k, the ideal list that you want is a pair of industrial-strength scissors that can chop through rocks and other scissors. In 40k, rock should see paper coming and have some way to beat it.

  8. #168

    Re: Tau Tactica - 6th Edition!

    Quote Originally Posted by lantzkev View Post
    ATT are a bunch of stuck up snobs that have a idea of what's good and won't accept the notion of anything contrary to what "they" have decided is the correct way to play tau and will delete threads that don't go with their idea of correct.
    Speaking as someone from ATT: I won't bother rising to this.

  9. #169
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    Re: Tau Tactica - 6th Edition!

    They are less attractive due to the inability to assault on the outflank.

    Their other uses have stayed the same of course, but the use as a surprise assault unit on a flank has dropped dramatically.
    Win/Ties/Loss:
    Tau 27/2/8 2009, 5/0/2 2012, 1/0/0 2013
    Greyknights 17/3/4 2011, 47/4/11 2012

  10. #170
    Well today I outflanked 16 kroot shot 4/5 terminators ) then the lone term assaulted them and died! Glories need more kroot

  11. #171
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    Re: Tau Tactica - 6th Edition!

    That would be a pretty rare occurrence though.There is still merit in outflanking them and some stealth suits. It allows for possible rear vehicle shots and makes an army think about if it wants to split itself and lose some of the forward momentum it has. Anything that makes an army come at us in waves or peicemeal is easier for us to kill with shooting.
    Last edited by blackcherry; 21-07-2012 at 11:18.
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  12. #172
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    Re: Tau Tactica - 6th Edition!

    yeah, I've always deep striked my crisis suits at the enemy front line or behind it to make them split up.
    Win/Ties/Loss:
    Tau 27/2/8 2009, 5/0/2 2012, 1/0/0 2013
    Greyknights 17/3/4 2011, 47/4/11 2012

  13. #173

    Re: Tau Tactica - 6th Edition!

    short question, sorry if the answer is obvious: Tau allies and Markerlights. can they use them or not?

  14. #174
    Chapter Master SabrX's Avatar
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    Re: Tau Tactica - 6th Edition!

    Quote Originally Posted by Bilmengar View Post
    short question, sorry if the answer is obvious: Tau allies and Markerlights. can they use them or not?
    Only Tau units can use them.
    Quote Originally Posted by Doctor Thunder View Post
    Because debate is a tool by which we discover and refine truth. By disagreeing with one another and stating the reasons why, it becomes easier to see where the correct answer lies. Without the back-and-forth, much of the benefit from this thread would be lost.

    My Project Log featuring: Tau and Sisters of Battle


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  15. #175

    Re: Tau Tactica - 6th Edition!

    Quote Originally Posted by lantzkev View Post
    ATT are a bunch of stuck up snobs that have a idea of what's good and won't accept the notion of anything contrary to what "they" have decided is the correct way to play tau and will delete threads that don't go with their idea of correct.
    I dont post there, but I frequently read there...Cant say I always agree, but it is a useful site.

    Speaking of ATT, someone over there was talking about Gate of Infinity on Broadsides with a Libby Ally - which got me thinking, Tau Deathstar?

    - A Libby with Gate of Infinty, and Nullzone (Reroll sucessful Inv saves), Terminator Armour with Combi Melta.

    -3 X Broadsides with Rail and Plasma (Plus Multi Tackers)
    1 of the Broadsides a Team Leader with HWDC, 2 Shield Drones, and a HW BS Filter.

    - A Shas'el Commander with Plasma, Cyclic Ion Blaster, Advanced Stabilisation Sysem (so he can join to the Broadsides and give them as SP), A HW Drone Controller with 2 Shield Drones, HW Multi Tracker, and Iridium Armour (Plus a HW BS Filter).

    - A Shasel with Plasma, Airburst Frag Projector, and Vectored Retro Thrusters - Plus a HW Multi Tracker, Stimulant Injection System, and a HW BS Filter.

    Join them all up and you have a Teleporting Broadside Unit, with slow and purposeful and Hit and Run, thats ignore nightfighting. You Pump out 10 AP2 Plasma Shots (6 of them Twin Linked), 3 Ap1 Rail Guns, a Melta Shot, a Large Blast Template and 5 potentially rending shots (sort of) from the cyclic ion blaster, and the Librarians Null zone makes your opponent reroll INV saves. Plus it has 3 4 IC CHaracters and 4 Shield Drones that count as Characters for LOS rolls and Challenges, and consists of 10 Models (9 of which have a 2+ save and 1 has FNP). Rolls in at around 750 points.....But it would be hyper mobile and pumps out a hell of alot of AP 1/2 shots (9 of which would be TL at close range).

  16. #176
    Get a tustom citle 'ere! blackcherry's Avatar
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    Re: Tau Tactica - 6th Edition!

    Its a bit of overkill though.
    Quote Originally Posted by On the subject of Jervis Johnson.
    That's not to say I wouldn't drive up onto the curb and run him over with my car if I ever saw him walking down a street regardless
    ^This is why parts of GW may not like the internet^

    I have a plog now! Now with actual painted models

  17. #177
    Big points sink so maybe in a bigger game but it sounds very tricky and complicated to get all working smoothly

  18. #178
    Get a tustom citle 'ere! blackcherry's Avatar
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    Re: Tau Tactica - 6th Edition!

    Not to mention its not very focused in what it does. Tau units tend to be really good at focusing on one type of shooting(suits excepted), with a backup option if you have the points. As it is, they will still be beaten in combat and they can't really focus on a specific target.
    Quote Originally Posted by On the subject of Jervis Johnson.
    That's not to say I wouldn't drive up onto the curb and run him over with my car if I ever saw him walking down a street regardless
    ^This is why parts of GW may not like the internet^

    I have a plog now! Now with actual painted models

  19. #179
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    Re: Tau Tactica - 6th Edition!

    For objective holding I'd still like to promote DA allies. Belial with a tooled up TH/SS squad comes in at 400p, but with those SS and FNP they can take a whole lot of beating and if you add 20p they get a cyclopne launcher. Very durable unit to deepstrike in the enemies midst to hold objectives or just cause general havoc in the enemy lines.

    Also, a good idea on joining up a Shas'o with VRT with the stealth suits. Give him AFL and CiB/Burst cannon and he fits smoothly into the units role. Adding a few drones increase survivability in CC. A bit pricey but probably fun to play with =)
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  20. #180
    Chapter Master Sholto's Avatar
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    Re: Tau Tactica - 6th Edition!

    I like the idea of 10 TH/SS Terminators with a Terminator Librarian (Null Zone and Gate) with a Shas'el with 2 Shield Drones, Shield Gen (if Precision Fired Melta, Lascannon or Rending sniper rifles are likely), Iridium Armour (because no Assault move with this unit), Fusion & MP (for opening up transports for the unit to assault the contents) and VRT to give the whole lot Hit and Run.

    The fun thing is, if the Librarian rolls doubles on Gate - lose a Shield Drone! The other fun thing is that the Shield Drones are Characters, since they have the same unit type as their controller, so challenges against the unit can always be handed off to one of them
    Last edited by Sholto; 23-07-2012 at 13:00.
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