I'd check the brb to be sure but I think in both cases you always fire at BS1 so disregard any bonuses from wargear. So your BS3 Crisis suit is BS4 with a targeting array, but he any anyone else, regardless of BS, are BS1 against flyers and when snap firing.
A few notes from my first 6th Ed game last night (only my 5th game overall with Tau so far, so take with a pinch of salt if you wish):
- New vehicle damage seems a pretty positive change. Blew up my (CSM) opponents rhino on turn one with concentrated fire: no more spending four turns rolling 1s on the damage table before you finally blow up enemy tanks.
- Overwatch did basically nothing in the game. Combination of 6s to hit, plus rolling to wound/most stuff in the game still getting armour saves against most of our guns means that I didn't kill a single marine. One to watch for when you're up against vast hordes of IG and Ork Boyz, but I pretty much never charge anything anyway ...
- Didn't think the extra 3" of 2-shot rapid fire were that much of a boost to FWs, since the new variable charge means that you don't want to get too close (6" move + d6" run move + 2d6" assault is a scary potential threat range when your infantry are that squishy). Being able to move and fire 30" is nice though.
- The variable assault-phase move for jetpacks is interesting. I spent most of my time last night just hopping out of cover, shotting and hopping back in as per usual, but there was a moment where a high dice roll meant that I could hop one of my crisis teams pretty much across the board into a second set of cover on the other side (we were playing short-end to short-end, so 6" movement plus 11" jump in assault phase got me most of the way across the battle line). I'm still gonna live in fear of rolling snake eyes and being stranded in the open, but it's got its plus sides as well.
- Hammerhead got charged by a daemon prince. The smash rule (think that's what its called) means monstrous creatures are all basically going to be hitting at S10, but it survived 3 turns and probably would have blown his head clean off with the railgun if I hadn't a) rolled a 1 to hit on the first turn and 2) clean forgot to shoot with it on the second



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