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Thread: divination farseer:double guide?

  1. #1

    divination farseer:double guide?

    The basic divination power is pretty much guide. If I buy guide and another power and swap out the other one for the divination basic power, I would have effectively 2 guides. Would this work ?
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  2. #2

    Re: divination farseer:double guide?

    No, you can either use the old powers or swap them all for new ones.

  3. #3
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    Re: divination farseer:double guide?

    No. Farseers can choose whether they wish to use the codex powers OR the generic ones. If they choose the generic ones, they lose the powers they gained from the codex and replace them with powers generated from the chosen school(s). The generated powers can be from different schools (so one for Divination and one from Telepathy, all Divination, etc), but can't be mixed with powers from the codex.

    Note that it is perfect valid to have two Farseers, with one using powers from the codex and the other from the rulebook. It's just that a single Farseer can't have both codex and rulebook powers.

    This is explained in the little booklet in the psychic cards pack. I've no idea where it says this (if anywhere) in the main rulebook.

  4. #4
    Chapter Master Hendarion's Avatar
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    Re: divination farseer:double guide?

    Quote Originally Posted by madival View Post
    The basic divination power is pretty much guide. If I buy guide and another power and swap out the other one for the divination basic power, I would have effectively 2 guides. Would this work ?
    I don't have the new divinations in mind, but isn't there still that rule that more than one re-roll is not possible ever?
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  5. #5

    Re: divination farseer:double guide?

    Quote Originally Posted by Hendarion View Post
    I don't have the new divinations in mind, but isn't there still that rule that more than one re-roll is not possible ever?
    I was thinking of guiding 2 different loota squads.
    "Of course you fight fire with fire. You fight everything with fire!"

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  6. #6
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    Re: divination farseer:double guide?

    Quote Originally Posted by Hendarion View Post
    I don't have the new divinations in mind, but isn't there still that rule that more than one re-roll is not possible ever?
    That is true, but I thought the OP wanted to try and guide up 2 units (usually you can't cast the same power twice) by using different version of the power - "Guide" from the codex and the Divination primaris power.


    edit: Orks aren't the top-level of allies for Eldar, so you can't cast powers on them.

  7. #7
    Chapter Master Hendarion's Avatar
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    Re: divination farseer:double guide?

    Quote Originally Posted by madival View Post
    I was thinking of guiding 2 different loota squads.
    You can't guide Ork-Squads. Impossible by working of the Codex-powers at least.
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  8. #8

    Re: divination farseer:double guide?

    And Orks and Eldar aren't battle brothers so they don't count as "friendly units" for the purposes of phychic powers(aka can't buff them). Guide and fortune also specify "Eldar Units" whether that includes Dark Eldar is up for debate.

  9. #9

    Re: divination farseer:double guide?

    This ally stuff makes my head hurt. If it ain't ork, I don't need it.
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  10. #10

    Re: divination farseer:double guide?

    That's the spirit madival, fight the power. Just not the phychic power because Orks have no natural defense against it At least you aren't nids with no Anti Air and no Allies. My poor bugs have to stay shelved for another edition.

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