The basic divination power is pretty much guide. If I buy guide and another power and swap out the other one for the divination basic power, I would have effectively 2 guides. Would this work ?
The basic divination power is pretty much guide. If I buy guide and another power and swap out the other one for the divination basic power, I would have effectively 2 guides. Would this work ?
"Of course you fight fire with fire. You fight everything with fire!"
lesserofallevils.blogspot.com My warhammer gaming blog.
No, you can either use the old powers or swap them all for new ones.
No. Farseers can choose whether they wish to use the codex powers OR the generic ones. If they choose the generic ones, they lose the powers they gained from the codex and replace them with powers generated from the chosen school(s). The generated powers can be from different schools (so one for Divination and one from Telepathy, all Divination, etc), but can't be mixed with powers from the codex.
Note that it is perfect valid to have two Farseers, with one using powers from the codex and the other from the rulebook. It's just that a single Farseer can't have both codex and rulebook powers.
This is explained in the little booklet in the psychic cards pack. I've no idea where it says this (if anywhere) in the main rulebook.
Eldar - Fear The Rainbow!
My Eldar Painting Log (including Revenant/Phantom/Super Heavies) or direct gallery - random selection of 16 years painting Eldar
"Of course you fight fire with fire. You fight everything with fire!"
lesserofallevils.blogspot.com My warhammer gaming blog.
That is true, but I thought the OP wanted to try and guide up 2 units (usually you can't cast the same power twice) by using different version of the power - "Guide" from the codex and the Divination primaris power.
edit: Orks aren't the top-level of allies for Eldar, so you can't cast powers on them.
Eldar - Fear The Rainbow!
My Eldar Painting Log (including Revenant/Phantom/Super Heavies) or direct gallery - random selection of 16 years painting Eldar
And Orks and Eldar aren't battle brothers so they don't count as "friendly units" for the purposes of phychic powers(aka can't buff them). Guide and fortune also specify "Eldar Units" whether that includes Dark Eldar is up for debate.
This ally stuff makes my head hurt. If it ain't ork, I don't need it.
"Of course you fight fire with fire. You fight everything with fire!"
lesserofallevils.blogspot.com My warhammer gaming blog.
That's the spirit madival, fight the power. Just not the phychic power because Orks have no natural defense against itAt least you aren't nids with no Anti Air and no Allies. My poor bugs have to stay shelved for another edition.