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Thread: What would you have done?

  1. #21
    Commander sprugly's Avatar
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    @ tr1pod, Maybe that would be the answer, keep the current stats for the axe, but allow it to swing at I if used with 2 hands?

    Sprugly

  2. #22
    Chapter Master the1stpip's Avatar
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    Re: What would you have done?

    The part that annoys me is the pre-game sequence. Being half way through building a Blood Angels airforce, only half of it can now start in reserve. I feel there was so much more potential to this. I had envisioned Strategy Points (probably five per army) that could be spent to get +1 to go first, +1 to reserve rolls, or spent to gain Infiltrate or Scout for a unit, or kept for a single re-roll during the game.
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  3. #23
    Chapter Master Gaargod's Avatar
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    Re: What would you have done?

    Yeah, I'm not massively fond of max 50% reserves. I can imagine why they've done it, to stop all reserves lists wasting people's turns (especially as reserves are now 3+ first turn so are less unreliable), but it does screw over some lists.

    I have no idea why units coming in from reserves can't assault. It's an absolute pain. Especially for outflanking stuff - the whole point is that they can run on as a surprise and gank stuff.

    And finally, although I can't believe I forgot it, an overkill mechanic is badly needed. It would instantly fix the challenge problems that have been arising, and is perfectly fluffy. If you just saw your sergeant being obliterated by a bloodthirster, you should be less happy to stand around and have the same thing happen to you.
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  4. #24
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    Honestly, I would have liked to see a complete overhaul of the rules.

    GW can make very elegant rulesets when they want to (I'm look at you Warmaster and Epic Armageddon!) unfortunately they're not trying to make a top notch game, they're trying to sell models. Kids like loads of special rule and lots of stuff blowing up. So there you have it.

    Yes I am grumpy....

    At the end of the day, when we're trying to fit 100-200 28mm models on a 4x6 table, there's only so much the rules can do. I think the entire scale of 40k is out of whack. I have almost as many guys on the table when I play my 15mm flames of war.

    I know it's a pipe dream, but one day I'd love to see a 40k skirmish game like 2nd Ed, necromunda, or infinity.

    Love the universe, love the imagery, love some of the models, like most, but just don't really like the game itself. It's a sad state of affairs

  5. #25
    Commander sprugly's Avatar
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    I'd love to see necromunda back! Unfortunately if it was to return it would probably be in the one off box form like space hulk and dreadfleet.

    Sprugly

  6. #26
    Commander Dwane Diblie's Avatar
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    Re: What would you have done?

    - Weapons only strip a hull point by rolling equal to or over its AP value after rolling to penetrate but befor rolling the damage. Yes, AP 1 does an Auto Hull Point. All AP - weapins in the unit can only strip one hull point combined. Subtract all AP - hits that Glanced or Penetrated by the unit firing from 7, this is the number you need to equal ot beat. EG: you get 3 AP - Glancing or Penetrating hit. On a (7-3) 4+ you would strip one Hull Point. You would not get 3 rolls, just 1. (Hope that is clear. Didn't want AP - to do no damage at all on a glance.)

    - Moving flat out gives the vehice a WS equal to the distance moved while moving flat out. For most vehicles this would mean WS 6 and being hit on a 4+ while Fast + vehicles could get up to WS 10 and need 5+ to be hit by most troops.

    - Jump troops can assault a Flyer by using its Jump Move. When rolling the Assult move the unit only moves a max of the highest die rolled. All other rules apply for using your Jump Pack in Assault. Only models that made base contact may actualy atempt to hit the Flyer. There will be no pile in moves. Every model that attacks must first make a Dangerous Terrain test with no armour saves allowed. If the model lives then it may make its attacks. Flyers are always WS 10. If a flyer moves Flat Out then it can not be assaulted in this fassion.

    - When generating psychic powers and you roll a power you already have then you get to CHOOSE what power you get instead.

    Generaly I like about 90%+ of the rules as they are. Been having lots of fun playing the last couple of days. But from all those games I have found my ability to suspend reality in some situations for game sake a little hard. The number one mechanic that gets me is Fast Skimmers moving 30" or in the case of Eldar 42" in a turn and still getting whacked in combat on a 3+ even by units like Killa Kans, Flamers of Tzeentch, Scarabs and all kinds of Tau. Go the almighty WS2 units.
    So the things above I feel will keep most of the game as it is and will ad a little bit more survivability to units/vehicles while not giving them too much back in the other direction.
    I'll think of something appropriate soon enough to put here.

  7. #27
    Chapter Master Gaargod's Avatar
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    Re: What would you have done?

    Quote Originally Posted by Dwane Diblie View Post
    - When generating psychic powers and you roll a power you already have then you get to CHOOSE what power you get instead.
    Now you see I quite like a what of what you see, but this is just a terrible idea. It's what they've implemented in Fantasy - and it results in absolutely stupid situations where lv4 Wizards basically choose their spells (roll 4 dice. Assign doubles, then reduce the spell you like least to basic).
    Quote Originally Posted by HellRaid View Post
    Gaargod... I think you win.
    Quote Originally Posted by theunwantedbeing View Post
    Give the guy a power penknife
    Provided it has sword, maul and hammer attachments he can freely switch in game :P

  8. #28
    Chapter Master Grimtuff's Avatar
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    Re: What would you have done?

    I would have actually put out a field test for the players, just like other companies. Far too much stuff that is not clarified and needs better explanation.

    So...
    Many...
    Ambiguous...
    Things...
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  9. #29
    Chapter Master Vaktathi's Avatar
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    Re: What would you have done?

    Quote Originally Posted by Grimtuff View Post
    I would have actually put out a field test for the players, just like other companies. Far too much stuff that is not clarified and needs better explanation.

    So...
    Many...
    Ambiguous...
    Things...
    This. The entire playtest section is internal staff. There's no way they're getting decent review and playtesting out of that, and that's why we end up getting confused design paradigms and poorly executed and worded rules.
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