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Thread: 1500 Necrons no doomscythes

  1. #1

    1500 Necrons no doomscythes

    40K Army: Necrons
    zahndrekh

    despairtek, veil of darkness
    5 deathmarks

    6 immortals, gauss blasters
    stormtek
    nightscythe

    6 immortals, gauss blasters
    stormtek
    nightscythe

    6 immortals, gauss blasters
    stormtek
    nightscythe

    6 wraith, 3 coils

    6 wraith, 3 coils

    1501 pts... any idea how to drop 1 pt?
    Last edited by Sekhmet; 08-07-2012 at 07:00.
    Maneuver to create local superiority.
    Necron lists: Balanced (1.5k)

  2. #2

    Re: 1500 Necrons no doomscythes

    Your army suffers from the problem all scythe lists suffer from. You can't drop enough hurt fast enough. Your death marks won't do enough damage with 5 guys. The 6 man immortals will die fast when they have to do their job.
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  3. #3

    Re: 1500 Necrons no doomscythes

    Quote Originally Posted by madival View Post
    Your army suffers from the problem all scythe lists suffer from. You can't drop enough hurt fast enough. Your death marks won't do enough damage with 5 guys. The 6 man immortals will die fast when they have to do their job.
    The death marks are there to kill a specific target, probably terminators, but possibly an HQ. An AP1 flamer that wounds on 2+ is the main point of the squad.

    The immortals are anti-tank (averaging 3-4 glances per squad, meaning only flyers are safe from them.).
    The nightscythes are anti-air.
    The wraith are anti-infantry.

    But the immortal squads still put out 16 S5 shots at 12" each. The wraith can wreck vehicles or terminators if need be. The nightscythes can kill light vehicles and infantry as well.

    The only thing really specialized is the deathmarks... for killing that deathstar or character. But even they have the mobility to contest objectives.
    Last edited by Sekhmet; 07-07-2012 at 19:16.
    Maneuver to create local superiority.
    Necron lists: Balanced (1.5k)

  4. #4

    Re: 1500 Necrons no doomscythes

    How do 6 immortals cause that many glances ? If they get close enough to do that, they are gonna die. If an army can survive the alpha strike, you are gonna die.
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  5. #5

    Re: 1500 Necrons no doomscythes

    Quote Originally Posted by madival View Post
    How do 6 immortals cause that many glances ? If they get close enough to do that, they are gonna die. If an army can survive the alpha strike, you are gonna die.
    Honestly the stormtek does most of the work with 4 haywire shots thus 2-3 glances. The rest of the squad does 1-2 glances.
    Maneuver to create local superiority.
    Necron lists: Balanced (1.5k)

  6. #6

    Re: 1500 Necrons no doomscythes

    You are gonna really on dropping 6 marines and an extra within 12 inches to kill a vehicle? Transports will have their contents eat yours.
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  7. #7

    Re: 1500 Necrons no doomscythes

    Quote Originally Posted by madival View Post
    You are gonna really on dropping 6 marines and an extra within 12 inches to kill a vehicle? Transports will have their contents eat yours.
    Assuming the only thing I have on the board is an immortal squad, you'd be correct. But I have the rest of my army as well to kill the contents of the transports after I kill the transports themselves.

    And really what do you expect from a ~130 pt squad anyway? It drops down, kills a land raider, then lets other things in my army shoot and/or the wraith charge and kill the contents of the land raider.

    So how about some constructive criticism instead of "you are gonna die," "they are gonna die," and "their contents eat yours"? What would you change specifically?

    I also don't get why you'd classify this as a "scythe list" as there's only 3 scythes and it only makes up about 20% of my points. I have nearly double the points invested in wraith than I do in scythes.
    Maneuver to create local superiority.
    Necron lists: Balanced (1.5k)

  8. #8

    Re: 1500 Necrons no doomscythes

    The problem with the list is that its only effective at close range - close enough for the enemy to charge you in their turn. There will be times where you fail to kill things; leaving you exposed to charges where you will die because your squads dont have much survivability.

    Theres nothing wrong with glass cannons; but when two-thirds of your army is a glass cannon, it becomes difficult to win when stuff in your army dies quickly. I'd switch the immortals for warriors because you'll have a larger volume of shots and more guys in the squads. I would also consider dropping a squad of wraiths for more death marks and warriors.

    40k is a game of dice. The more dice you can roll the better. If you're a shooting army, you always want to annihilate enemy squads in 1 turn of shooting so you can move on to the next target. Just like in chess, when you take one of your opponent's pieces away; they have less moves they can make - the same is true with 40k. You dont want to take half a piece or three quarters of a piece; you want to remove that piece completely.

  9. #9

    Re: 1500 Necrons no doomscythes

    Personally I like the list and would be interested to see how it runs. With regards to the chess analogy it you only have 5 pieces and they're all queens then you're in a better position. Because of the nature of necrons you would probably have to drop a whip coil on one of the wraiths. Only alternative would be to drop zahndrekh and bring in a regular overlord. Problem lies with the fact that we don't have a lot of upgrades in the army so you're limited to dropping models, therefore in this case I'd settle for being 9 points under and drop a single whip coil! - sorry for rambling and long winded-ness!

  10. #10

    Re: 1500 Necrons no doomscythes

    immortal/stormtek
    I like the idea of the immortal/stormtek
    but i think 2 will be more than enough to kill any heavy Armour (as that is what Gauss/haywire is for not killing armour10-12)
    and in those squads i would either go for 5 immortals or 9 warriors immortals for survivability (make the enemy use up more fire on them) or warriors for more Gauss

    Wraiths
    wraiths are good but 6 seems like overkill unless they are facing an assault unit
    you are not using all 3 slots which i like to do unless using that slot for something else
    i would suggest 3 units of 4 wraiths with 2 coils in each

    zahndrekh
    i dont really like zahndrekh in this list as i don't really see his purpose sure he can give a unit tank hunter but that seems like overkill
    i also dont like phased reinforcements as i don't think u should deep strike in your as just entering normaly from your table edge gives u a potential 32" range (24" zoorm + 6" disembark + 12" range) which should be enough
    and using phased reinforcements just gives your opponent a turn to shoot at u before u attack

    deathmarks/despairtek
    i like the idea but its a bit of a one shot as they only mark 1 unit and if u scatter out of template range your opponet will shoot assault or run away from that unit (forcing u to try your luck with scatter again)
    could get 2nd min unit to mark a 2nd unit but the scatter will always be a problem

  11. #11

    Re: 1500 Necrons no doomscythes

    Zahndrekh allows hit&run, furious charge, counter-attack, and probably most notably, stealth. It also can remove those things.

    I could definitely remove the deathmarks and 1 immortal from each squad, which frees up 186 pts (185 including the 1 pt over).

    With that I could take... 3 heavy destroyers or 2 annihilation barges (but idk about that).
    Maneuver to create local superiority.
    Necron lists: Balanced (1.5k)

  12. #12

    Re: 1500 Necrons no doomscythes

    hit&run - useful but very situational and with I2 unlikely to succeed
    furious charge - wraiths don't need the +1S and your other units shouldn't be charging as they do more damage shooting
    counter-attack - of little use on immortals/deathmarks and your opponent is unlikely to charge your wraiths unless they are already engaged in CC nullifying counter-attack
    stealth - admittedly it has some potential on your transports but unless your opponent has a specific reason to target one over the others (it contains your deathmarks/despairtek or immortal/stormtek about to target a heavy tank) he will just ignore the one with stealth
    it wont do much for wraiths as they have a 3++ anyway so unless they are behind fortifications its useless

    if u want stealth i would advise immotek + chrono as get stealth at 12"-24" shroud at 24"-36" and 36"+ cannot shoot and u get lightning

  13. #13

    Re: 1500 Necrons no doomscythes

    Quote Originally Posted by emperor penguin View Post
    hit&run - useful but very situational and with I2 unlikely to succeed
    furious charge - wraiths don't need the +1S and your other units shouldn't be charging as they do more damage shooting
    counter-attack - of little use on immortals/deathmarks and your opponent is unlikely to charge your wraiths unless they are already engaged in CC nullifying counter-attack
    stealth - admittedly it has some potential on your transports but unless your opponent has a specific reason to target one over the others (it contains your deathmarks/despairtek or immortal/stormtek about to target a heavy tank) he will just ignore the one with stealth
    it wont do much for wraiths as they have a 3++ anyway so unless they are behind fortifications its useless

    if u want stealth i would advise immotek + chrono as get stealth at 12"-24" shroud at 24"-36" and 36"+ cannot shoot and u get lightning
    Against MCs, wraiths need FC. MCs are a difficulty of this list if I remove deathmarks due to the lack of ap2/3 firepower.

    Tank hunter is also useful on nightscythes against stormravens or other av12 vehicles.
    Maneuver to create local superiority.
    Necron lists: Balanced (1.5k)

  14. #14

    Re: 1500 Necrons no doomscythes

    Why would people assault wraiths when they can overwatch ?
    "Of course you fight fire with fire. You fight everything with fire!"

    lesserofallevils.blogspot.com My warhammer gaming blog.

  15. #15

    Re: 1500 Necrons no doomscythes

    Quote Originally Posted by madival View Post
    Why would people assault wraiths when they can overwatch ?
    For the charge/furious charge/rage bonus and/or hammer of wrath? Because shooting then charging denies the charge bonus and hammer of wrath that the wraith get, while overwatch is only hitting on 6s?

    Because some armies have both pistols and rapid fire weapons while others have assault weapons? Because some armies take units that are dedicated for close combat? There are so many reasons it's ridiculous, except that you're probably assuming that everyone plays armies entirely made up of vanilla marines with bolters and thus can't rapid fire and charge.

    Let's do some math.

    10 marines with bolters and bolt pistols vs 6 wraith.
    If the marines stand still and rapid fire, then receive a charge with overwatch, but subsequently get hit by hammer of wraith and an additional wraith attack, at the end of the first round of combat, there will be 5 wraith alive (one wounded) and 5 marines alive.
    If the marines fire bolt pistols then charge, there will be 5 wraith alive (one probably not wounded) and 7 marines alive at the end of the first round of combat.

    So you've sacrificed 2 marines to deal 1 more wound to wraith. Now if you're a devastator squad or something significantly better at shooting (immortals, tau, etc), please shoot away. But when you're roughly as good at shooting as close combat, charging is overall better.
    Last edited by Sekhmet; 09-07-2012 at 11:17.
    Maneuver to create local superiority.
    Necron lists: Balanced (1.5k)

  16. #16

    Re: 1500 Necrons no doomscythes

    Here are some alternatives to get under 1500 pts:

    d lord, weave, mss
    overlord, scythe, orb, weave
    8 immortals, gauss blasters
    stormtek
    nightscythe
    6 immortals, gauss blasters
    stormtek
    nightscythe
    6 immortals, gauss blasters
    stormtek
    nightscythe
    6 wraith, 3 coils
    6 wraith, 3 coils


    d lord, weave, mss
    d lord, weave, mss
    8 immortals, gauss blasters
    nightscythe
    8 immortals, gauss blasters
    nightscythe
    8 immortals, gauss blasters
    nightscythe
    6 wraith, 3 coils
    6 wraith, 2 coils


    zahndrekh
    7 immortals, gauss blasters
    stormtek
    nightscythe
    5 immortals, gauss blasters
    stormtek
    nightscythe
    5 immortals, gauss blasters
    stormtek
    nightscythe
    6 wraith, 3 coils
    6 wraith, 2 coils
    annihilation barge
    annihilation barge
    Maneuver to create local superiority.
    Necron lists: Balanced (1.5k)

  17. #17
    Chaplain teufel55's Avatar
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    Re: 1500 Necrons no doomscythes

    The death marks are there to kill a specific target, probably terminators, but possibly an HQ. An AP1 flamer that wounds on 2+ is the main point of the squad.
    Hi just a quick question. Why does it wound on 2+. I thought the Str 8 would be resolved against Ld not T (codex pg. 84)?
    Looking to play Necrons in the future and gathering knowledge... No list in mind yet :-)

  18. #18

    Re: 1500 Necrons no doomscythes

    Quote Originally Posted by teufel55 View Post
    Hi just a quick question. Why does it wound on 2+. I thought the Str 8 would be resolved against Ld not T (codex pg. 84)?
    Looking to play Necrons in the future and gathering knowledge... No list in mind yet :-)
    Deathmarks have a special rule that when they deploy, you choose an enemy unit. That unit is wounded on a 2+ by any deathmark unit. Royal court models that have joined deathmarks also gain that rule. Therefore, Ap1 flamer that wounds on a 2+... but only against 1 squad. If you chose an independent character, it works against the character and the unit he joined, which is always nice.

    The only problem is that deathmarks can't ds with a court member attached... conveniently, you can buy a veil of darkness for that cryptek.
    Maneuver to create local superiority.
    Necron lists: Balanced (1.5k)

  19. #19
    Chaplain teufel55's Avatar
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    Re: 1500 Necrons no doomscythes

    Thanks for the explanation, still that means (most likely) sacrificing the unit if you need to walk up (or DS) that close to place the template, no?

  20. #20

    Re: 1500 Necrons no doomscythes

    i think u should consider an overlord on command barge which i normally don't like because it cant hold up a unit but for your army that's not a problem
    i still think 3 units of immortal/stormtek is overkill (especially if u take overlord on barge as above)
    should include deathmarks/despairtek as it is a good combo (very hit or miss but potentially devastating) something u might want to remember is that there are 6 models in the first DS ring meaning if u take 7 deathmarks + despairtek he can be slightly closer to the target (about 1")
    i also still think 3 units of 4 wraiths is better that 2 units on 6

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