ok i am re posting this topic hear
Started tweaking it a bit. as i have said before im a big forge world fan. and yes i freely admit i use there ideas. hell the Strike Hardened idea is adapted from the pancake rulebook. but i would give our HQ models better survivability. still re-reading the 6th ed rule book again. some of this is me guessing from the 6th ed rule book what were likely to see
so far got rid of “surprise !” it was just to cumbersome. and tweeked the hammerhead rail gun lancing to under 18 inch.
the main aim for my errata was to
1) was to put the codex stuff inline with the fw stuff.
2) give iron weapons rending (like the xv9)
3) keep the tau crap in assault but give them a way to even the odds abit
4) Not add new units just tweak what we have
5) give all tau models night vision
6) keep the BS3 base line in our units
TAU 6th ED Eratta
Gun slinger
V 0.2
By Otakuzoku
Ok Games workshop just screwed us over with the errata for 6th Ed. What they gave to us with one hand they took with another. So this Errata should even the score till we get a new Codex. (add the official errata before adding this)
All states and Points costs remain the same as 4th ed codex.
Removed black sunfilter from armouries. Tau (not kroot or vespid) gain the Nighet vision special rule. (ment to show the tau technical abilitys)
New special Rules
Strike Hardened
Models that are Strike hardened Handel Instant Death differently.
Read Bold text in the Instant death (rule book p16) As “if a model suffers an unsaved wound from an attack that has a Strength value of double its toughness or grater (after modifiers) it is reduced by 2 wounds. And By 3 wounds if the weapon is AP1 or AP2”
No Glory only Victory.
“The Tau-va tell us we should set aside personal glory for the benefit of the grater good” Characters with this rule may decline Challenges with no ill affect
carrying on as if none was issued. But The character issuing the challenge gains and extra attack for the anger at being ignored ! (Characters only)
Multi tracker – units with this Special rule can fire 2 weapon systems per turn instead of 1. a Twin linked weapon counts as 1 weapon.
Spray & Pray
weapons with the “Spray and pray” Gain increased fire rate of fire when the user is snap firing at at assaulting enemies. The weapon description will have “Spray and pray X” to denote this (X being number shoots or other rule)
Automated defence system
Models with this rule fire at there full BS when snap firing at at assaulting enemies.
Battle suite ARMOURY
Special issue
Change to “some Tau War gear is still undergoing Field testing and as such relies on the battle testing data and feed back of Veterans in the field. Special issue items can only be taken by Characters.
(NOTE: Shas ui team leaders are not characters)
Apply the following changes to Battle Suite Weapon systems
Cyclone ion blaster change description to “Rending”
Apply the following changes to Battle Suite Support systems
Remove Multi tracker – battle suites include this integrated as standard. (NOTE A twin linked weapon counts a 1 weapon.) now Listed in Special Rules
Remove Black sun filter - Battle suites always have the Night vision special rule. Listed in Special Rules
Target Lock – change to “a model equipped with a target lock may fire on a different target to the rest of its unit without having to take a leadership test.”
Targeting Array
ADD following sentence “this increase in BS can be used in snap firing but the model must pass a role of 4+ before firing to do so”
Vectored retro-thrusters (Special issue)
Change last sentence to read “independent charters Or HQ bodyguard team only. If a HQ takes them and a bodyguard all bodyguard models in the unit must take them. A character with them may chose to move up to 6 inches as opposed to 2d6 in the assault phase. In single combat or in situations were the number of friendly models (all with Vectored retro-thrusters) is the same or grater than enemy models may fall back out of combat Instead of striking on there initiative turn but they count as a defeat in combat. Douse not count if in a challenge”
Apply the following changes to Battle War gear
Iridium Armour (Special issue) (XV8 and Broadside)
change to “A characters Battle suite is fitted with additional Armoured plating across its surface. This increases the models save to 2+ and the number of wounds in its profile is increased by 1. but the model may only move 2xD3 in the assault phase.
Due to power and structural limitations a model may not take both Vectored retro-thrusters and Iridium Armour but separate models in a unit may do so.
Vehicle Armoury
Disruption Pod
Add “the vehicle is also granted the “stealth” special rule at over 18 inches”
HQ
Battlesuit Commander
(Character)
Add special rules- “No Glory only Victory”
add to the description of body guard “and count as a bonded unit”
(add bonding knife to war gear)
Crisis battle suite bodyguard team
(Characters)
Add special rules- “No Glory only Victory”
Shas'el
a Shas'el commanders can chose what category they want there warlord trait to be from.
Shas'o
Shas'o commanders can move 1 unit from the Fast attack (except skimmers or flyers),elite, or Heavy support (except tanks) in to an empty slot in the fast attack, heavy support or elite choices long as one is available
Ethereal
Ethereals are able to Chose there warlord ability
Elites
Crisis battlesuit Team
Add to special rules “strike hardened, Night vision, Multi tracker”
Add Note to Shas'ver (Character) and special rule “No Glory only Victory”
Stealth Team
Add to special rules “Night vision”
Add Note to Shas'ver (Character) and special rule “No Glory only Victory”
Troops
Fire warriors
Add special rule - “Night vision”,
Add wargear Pulse grenades
change pulse rifle to
Pulse carbine - assault 1 pinning or assault 2 (non pinning), Spray & Pray 3
Shas ui
Add special rule - “divide fire”
If a shas ui is present in a team of fire warriors. He may order up to 50% of the members of his team to fire at a second target butmust pass leadership test to do so
Kroot
Add- to Special Rules. “Stealth”
Shaper
Add special rule - “Adapt to the surroundings”
If a shaper is present in a Kroot carnivore squad the field craft special rule is extended to all aria of terrain and now ignore all difficult terrine.
Fast attack
Vespid
Add- to Special Rules. “counter attack”
“Claws - in assault vespid use there Diamond hard claws to lethal extent. Vespid gain the Rending and Shred special rules in close combat”
Add to Skilled flyer special rule “when deploying by deep strike vespid always land at there desired location”
Gun drone squad
Add to Special Rule “Automated defence system”
Heavy support
Hammerhead
add to Special Rules “Night vision”
add speshal rule “point blank range” the hammerhead railgun solid shot counts as having the “lance” special rule at 16 inches or less
Ion cannon add “rending special rule”
Broardside
Add- to Special Rules “Night vision” and “strike hardened”
SKYRAY
Add to Special Rules “Night vision”
the sky-rays marker light gains the “sky fire” and “Interceptor”


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