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Thread: Sanctuary 101 - SoB vs Necrons - 2K points

  1. #1

    Sanctuary 101 - SoB vs Necrons - 2K points

    Sanctuary 101 -2k points

    SoB:

    Saint Celestine

    10 Seraphim w/ Eviscerator, 2 flamer pistols

    2X Exorcist

    8 Retributors w/ 4 HBolters, Similicrum Imperialis

    5 Dom Squad w/ 2 meltas, TL MMelta Immolator

    5 Dom Squad w/ 2 meltas, TL MMelta Immolator

    10 SoB w/ flamer, HFlamer

    10 SoB w/ flamer, HFlamer

    10 SoB w/ flamer, HFlamer

    2 Rhinos

    10 Repentia

    Bastion w/ Lascannon

    Aegis Defense w/ Comm station


    Necrons:

    The Nemesor

    Harbinger of Despair w/ Shroud and Veil

    Harbinger of Destruction w/ Gaze and Solar

    Lord w/ Warscythe, Weave, MSS

    9 Warriors on Ghost Ark

    10 Warriors

    9 warriors

    10 Immortals w/ tesla

    10 Deathmarks

    7 Scarabs

    6 Wraiths w/ coils

    2 Spyders

    1 Annhilation Barge

    1 Monolith


    Wanted to do a Sanctuary 101 themed game. The Sisters final stand vs the Necrons. Maybe this time history

    would be changed.

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    Turn 1 - Sisters

    The final push. Only a few of the faithful left. When would the xenos return? Just when hope seemed at its

    lowest the Living Saint appeared and warned of the Necrons final attack. This allowed the Sisters to gain the

    first attack!

    So I stole the iniative. My 2 Doms having already advanced out via thier scout move rolled up the field

    further and obliterated the Ghost Ark. 8 Necrons were destroyed but half ressurected. The Rets opened fire

    on the Wraiths, taking 1 down. The Repentia boarded a Rhino and they and a squad of Sisters advanced out into

    the field. The rest of the sisters stayed in the ruins and behind the defense lines awaiting the onslaught.

    Turn 1 - Necrons

    The Despair Harbinger and his Warriors shoot up the Doms killing 3. More mass gauss fire and scarabs take

    down an Immo and Rhino. Another Rhino explodes from Annhilation Barge fire.

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    Turn 2 - Sisters

    Celestine and the Seraphim Deep Strike in and destroy the majority of the Immortals and the Lord. Leaving 3

    Immortals and the Nemesor. The Repentia charge the wraith which in hindsight was a bad idea. 3 Rep die right

    off.

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    Turn 2 - Necrons

    The Deathmarks step into our reality and lay into the Seraphim. With more supporting fire from a squad of

    Warriors they kill Celestine and the Seraphim. The Wraiths kill 5 more Repentia.

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    Turn 3 - Sisters

    Celestine appears again on the battlefield and in a rage assaults the Nemesor, calling out a challenge which

    he accepts. This fight would go on while the Sisters home was razed to the ground and killed to a woman. The

    Wraiths finish off the Repentia.

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    Turn 3 - Necrons

    Suddenly a Monolith appears on the field but ends up immobilizing itself. The Doms with a bit of of divine

    help rip the remaining spyder apart with thier hands. The other having been shot down previously. The Wraiths

    assault a half strong squad of Sisters and kill 4 of them.

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    Turn 4 - Sisters

    A squad of Sisters hiding in some ruins open fire on the scarabs destroying them. More gunfire and melee

    exchanged but not much happens.

    Turn 4 - Necrons

    The Monoliths portal shines bright and Warriors step out and fire on some Sisters under cover. The Rets in

    the Bastion realize to late they might have survived longer being inside instead of on the roof, as they take

    fire from the Mono.

    Turn 5 - Sisters

    The Sisters under fire from the Portal Necrons open up thier flamers on them destroying them. But thier

    victory is short lived as the portal begins to shine again. Meanwhile the Exorcists have barely helped the

    whole battle. Finally the the weapon systems on both start to jam up and fires only 1 missle each.

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    Turn 5 - Necrons

    Deathmarks appear out of the portal and open up on the Sisters. All but the Superior survive but her faith is

    found lacking and she flees the field. Surely, there is a place safe to hide from these monsters? More

    Warriors and Wratihs advance forward. The Sisters see the end coming...

    Turn 6 - Sisters

    The Sisters in the ruins destroy 5 more warriors advancing on thier position. Down below at the base of the

    ruins the Wraiths wipe out the remaining Dominions.

    Turn 6 - Necrons

    The Deathmarks advance to take out the entrenced Sisters in the ruins. The Wraiths charge them as well but

    are blown apart but snapshot bolters. The remaining squad of Sisters look out at thier remaining foes and

    realize they are the last and soon they wont even be that.


    Necrons win via Kill Points 12 to 7.


    After thoughts:

    Transports vs crons are free kill points (in a KP game) this tended to make it hard game for me to win

    without a total wipe on the crons. I think I could have pulled off a total wipe if I had more time. Pretty

    much love the new rules except for Challenges. Nemesor and Celestine couldnt hurt each other. This may be more

    a Pweapon change though. Did not like the Bastion, might work better with manned weapons. And Quad gun over

    the Las cannon every time. Aegis defense is the best one IMO. I forgot to throw grenades the whole game, Ill

    need to rememeber that next time.

    Over all a great game.
    Last edited by Warnoober; 08-07-2012 at 22:49.

  2. #2
    Commander Shadow Lord's Avatar
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    Re: Sanctuary 101 - SoB vs Necrons - 2K points

    Thx for sharing. I'm glad you like the overall feel of 6th! I'm sure your Sisters will perform better once you've played more battles...and to be honest, I'm betting on Crons to be one of the top Tier armies for this edition, so don't feel to bad about to loss!
    Don't dismiss my anger as mindless fury.I assure you,it has a purpose!

  3. #3
    Chapter Master Frankly's Avatar
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    Re: Sanctuary 101 - SoB vs Necrons - 2K points

    Nice report, cool match. thanks for the pic's.
    .......... alittle more ....... a little more.

  4. #4
    Chapter Master IcedAnimals's Avatar
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    Re: Sanctuary 101 - SoB vs Necrons - 2K points

    A few things here. First off your list is illegal. You can't take two fortifications without taking a second FoC. I noticed you had just one HQ so there was no way you had a second FoC.

    Honestly rhinos are a necessary evil for sisters. Against pretty much any army you are giving away a victory point for "first blood". The only saving grace for a rhino is they are cheap. But unfortunately our sisters absolutely require those rhinos to get them where they need to be. Every army in the game takes the weaponry to kill marines. That same weaponry is going to kill our sisters even easier. And we move way to slow on foot. For the price of 3 extra battle sisters we give the squad a lot more protection and mobility. The real issue being that darn easy kill point.

    But ouch against those necrons and being in a KP game. I really see that as being an uphill battle to fight.
    Last edited by IcedAnimals; 22-07-2012 at 16:48.
    B.B.Hoods family full of disappointment. Tamales on the floor. The dads sombrero broken.

    Accepting all challengers, currently playing SFxT, UMVC3, SCV, DoA5.
    My Xbox Live account is Vicioushellsing.

  5. #5
    Chaplain
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    Re: Sanctuary 101 - SoB vs Necrons - 2K points

    good bat report mate, too bad like IcedAnimals said, transports die easily now.
    But all in all atleast you fought to the end like the imperium should.

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