@Xandros: I take it they're running 5.1 Edition games in your area, too, with many of the new rules deleted?.
@nlive raises an excellent point, and it fits nicely with some of the prior mentions of powering force weapons in your opponent's turn.
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Originally Posted by Faeslayer
I'm with this guy. It's very obvious that, while you could fire the power, you cannot manifest it to have the attack available. Overwatch gives you permission to fire weapons, not to cast the powers. Shooting with a psychic power may count as firing an assault weapon, but before you can shoot it you have to test, which can't be done outside your shooting phase.
Besides. You guys don't think this would make a lot of the powers a little too good, defensively? The Lash rolls to hit, so by this argument you can lash a unit during their charge.
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Last edited by Chapters Unwritten; 09-08-2012 at 20:19.
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Originally Posted by A.T.
@Chapters Unwritten: again, there are Witchfire powers like Destructor that require neither a test nor Warp Charge (and there would be others, were it not for the rule barring Blast weapons from firing Snap Shots, or if Blast weapons had a Wall of Death style exception that allowed them to Snap Fire on Overwatch).
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Originally Posted by Faeslayer
Even the ones that not only require no warp charge or pyschic test (as Austinator points out), but are also defined in the Eldar FAQ as being "always on"? I would think it would be rather easy to use an "always on" power.
No, no I don't. You're limited to ones that require a ballistic score or are template weapons; that cuts down a lot. And, you couldn't even use template powers in a Death or Glory since it doesn't have the special template rule that Overwatch does. I didn't think it was too much when allowing people to use PSAs in a Death or Glory in earlier editions, and it's restricted more now.
Do they still have the charge to manifest it? It would certainly be one way to stop a charge.
And, as I said, they defined the Warlock powers as being "always on" (even though it probably gets messy on the inside of a Wave Serpent when you stick the Warlocks in it)
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I have to agree that I dont think Powers can be used in overwatch, but its a terrible shame as my lash of submission would have a right old laugh if it hit an assaulting unit and threw them back out of their own charge range.... :P
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So it seems there is nearly a consensus that, with the possible exception of some Eldar FAQ abilities that are always on and require no powers checks or warp charges and use ballistic skill or wall of death (I'll give Eldar benefit of the doubt), Witchfire powers cannot be used in Overwatch for the following reasons:
Last edited by skorczeny; 10-08-2012 at 11:58. Reason: fixed Losing Command's quote.
What @Chapters Unwritten has posted is not in the rules. There is no blanket prohibition on taking a psychic test as required to perform a Witchfire attack, and (I repeat) he is twisting what is written to try to support his preferred outcome (no psychic overwatch), which is a particularly weak argument (as has been shown on the thread re: applying the same logic to shooting).
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Originally Posted by Faeslayer
This seems like a rehash of the Death or Glory Zoanathrope thread.
Death or Glory and psychic test thread from 5th
Win/Ties/Loss:
Tau 27/2/8 2009, 5/0/2 2012, 1/0/0 2013
Greyknights 17/3/4 2011, 47/4/11 2012
Boils down to the same semantics of weapon vs I think a PSA is a weapon.
Win/Ties/Loss:
Tau 27/2/8 2009, 5/0/2 2012, 1/0/0 2013
Greyknights 17/3/4 2011, 47/4/11 2012
The thing I find weird about this is anyone feeling sure what the rule is or what the designers intent is. Having read through the thread and then the rules it the other day, I'm prepared to hold up my hands and admit I know neither. Which means this has been valuable, if only so I can have this conversation in a more easygoing mode at the start of every game: "Do you want shooting psychic powers to be able to overwatch? It isn't clear in the rules but I don't mind either way."
I do know why there's a problem though: there's a problem because the designers played it one way (I don't know which), and it seemed so obvious to them that it never occurred to them that someone would do it any other way or think it possible. After all, it would have taken exactly one sentence in either the overwatch or witchfire sections specifically referring to the problem to make this a non-issue.
It seems the problem isn't limited to just overwatch and death or glory either. I posted a question on the forum a few days ago about the "Puppet Master" psychic power. Would a model under the effects of "Puppet Master" be able to manifest a "witchfire" for example?
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I personally think that whenever you can fire a weapon, you can manifest a psychic shooting attack, including Death or Glory/Puppet Master/Overwatch. But I won't be suprised if they ruled otherwise.
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