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Thread: New to BFG: Rule Questions

  1. #1

    New to BFG: Rule Questions

    Hi, we had a game last weekend. My buddy moved his imperial cruiser 20cm and 17 more with special command. Launched his torpidos of 30cm. Consequently, he shot me with torpidos even in the first turn. As I read in basic rules, it can be doable. You dont have to roll to hit or wound. Its a %100 guaranted shooting. But i found it ridicouls. What do u think? How can i prevent this?

  2. #2

    Re: New to BFG: Rule Questions

    Another question, aircrafts can move to 360 degree? What does any direction mean?

    Last question; are all torpidos can be used as boarding torpidos as well?

  3. #3

    Re: New to BFG: Rule Questions

    Hi,

    Question One wrong.

    If he shoots at torpedo at you the following happens (the movement + aaf was correctly applied):

    1. You can decide to brace for impact or not.
    2. Your turrets shoot at the torpedoes. One dice per turret. On a 4+ the torpedo wave strength is lowered with one.
    3. Torpedoes need to penetrate armour. So assume you have a 5+ prow which is being hit by 5 torpedoes after turret your opponent rolls 5 dice. Every 5+ (armour) is a hit against you.
    4. If braced roll a d6 per hit, on a 4+ a hit is negated

    Question two:
    yes, they wiggle all the way. And yes, if the race can launch boarding torpedoes it can decide what to launch.
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  4. #4

    Re: New to BFG: Rule Questions

    Ok. I told the half story.
    Whatever happened is he launched Boarding torpidos.
    Turrets luckily blasted 2 Of them. Rest caused havoc in ship.
    Still i think its too powerful.

    So Empire has access to boarding Torpido?

  5. #5

    Re: New to BFG: Rule Questions

    Imps have no boarding torpedo options. *the exception would be if they have received a refit during a campaign or through mutual agreement in a one off game.

    Boarding torps are very strong but the races with access to large quanties of torps tend to only have standard torps.

    Iirc chaos, ork, marines, and nids are the only fleets with access to boarding torps on all their torpedo equiped ships and all of then are pretty limited in the amount they can field.

    *edit* check the fleet list to be sure, it will always list what types of ordnance can be launched.

  6. #6

    Re: New to BFG: Rule Questions

    Boarding torpedoes need to penetrate armour and subsequently roll the hit&run chart.
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  7. #7

    Re: New to BFG: Rule Questions

    Quote Originally Posted by horizon View Post
    Boarding torpedoes need to penetrate armour and subsequently roll the hit&run chart.
    I thought that was only the case under the FAQ2010 rules? (Which is what I use, but maybe he doesn't).

    If that confuses the OP, BFG tournaments and a lot (but not all) players use a certain FAQ, some extra rules, and some extra fleets.

    As for boarding torps being overpowered, a single fighter marker on CAP will wipe out the entire wave so a single carrier can put up a fair bit of defense. Of course they could do something to clear the fighers, but that's another hoop they have to jump through. Also they can't just keep firing, they have to reload that stuff. Which means they can't reload and fire if you make them brace, they can't use other special orders at the same time like lock on as your fleets clash, and remember that (with a few exceptions) if they fail a single leadership test at the start of their turn they can't make any more. If they're trying to reload a lot of ordinance they're going to fail occasionally and then that ship and all those after it are on empty.

    Oh! And don't forget that you get to roll to repair critical damage. If your ship has only gotten hit by boarding torps you should be able to sling a fair number of dice at the problem and make some improvements.
    Last edited by sunnyside; 10-07-2012 at 04:15.

  8. #8

    Re: New to BFG: Rule Questions

    So lets summarize;
    1. Only Lirc chaos, marines, orks, nids have boarding torpidos. (whats lirc?)
    2. Boarding toprs have to penetrate armour.
    3. If my shields collaps, rules say it cant be repaired. Still can i repair due to hit'n'run attack?

  9. #9

    Re: New to BFG: Rule Questions

    Quote Originally Posted by sunnyside View Post
    I thought that was only the case under the FAQ2010 rules? (Which is what I use, but maybe he doesn't).
    Nope, always has been in the rules.

    iirc = If I Recall correctly.

    cibili;
    1. Would have to check.
    2. yep.
    3. yep.
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  10. #10

    Re: New to BFG: Rule Questions

    3 is no, you cannot repair a shields collapsed critical hit. A hit and run cannot roll a result of 10 either so that shouldnt be a problem.

    A hit and run attack rolls one d6, a roll of 1 fails (unless theres some modifier on the roll such as space marines +1) on a result of 2-6 look up the result on the critical hit table an apply the result. You do not roll two d6!!!

    A side note here, why didnt assaylt boats receive the same nerf as boarding torps...
    Last edited by andrewchristlieb; 11-07-2012 at 00:15.

  11. #11

    Re: New to BFG: Rule Questions

    Quote Originally Posted by andrewchristlieb View Post
    A side note here, why didnt assaylt boats receive the same nerf as boarding torps...
    What nerf? Under an older version of the rules did boarding torps not have to roll armor, I feel like I remember something like that.

    Anyway, while bombers have to roll against armor, they usually get to do so d6-turrets times.

  12. #12

    Re: New to BFG: Rule Questions

    Every version except FAQ2010 has them conduct a hit and run against the target upon contact, no mention of an armor roll. Pg 28 of the BBB. I agree that boarding torpedoes should roll to penetrate armor but I also believe that assault boats should have to make an armor penetration roll and find it odd that they were excluded. Reguardless I place this into the grab bag of garbage that BFG's ordnance rules have become.

  13. #13

    Re: New to BFG: Rule Questions

    Quote Originally Posted by andrewchristlieb View Post
    Every version except FAQ2010 has them conduct a hit and run against the target upon contact, no mention of an armor roll. Pg 28 of the BBB. I agree that boarding torpedoes should roll to penetrate armor but I also believe that assault boats should have to make an armor penetration roll and find it odd that they were excluded. Reguardless I place this into the grab bag of garbage that BFG's ordnance rules have become.
    This is actually untrue. The boarding torpedo rules say to conduct a hit and run on contact, but when you look up the hit in run rule on p35 in the advanced section it has a paragraph dedicated to boarding torpedoes that says they attack like regular torpedoes in that they roll to beat the armor value before making the hit and run attack.

    The problem is that the rules for them are split in such a way that a cursory read would lead you to believe they just make an immediate hit and run attack without rolling for armor. This is especially easy to mistake if you are already familiar with how hit and run attacks work and don't completely read both sections.

  14. #14

    Re: New to BFG: Rule Questions

    Thanks Vaaish for looking that one up, saves me some time. And this has been in the rulebook since v1.0, original book.

    On the shield collapse: this critical hit cannot be repaired, but with a shield collapse you can still attempt to repair other critical hits.
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  15. #15

    Re: New to BFG: Rule Questions

    Indeed quite easy to overlook :/. Luckly its well known now . Its suprising they didnt do anything to correct the oversite with the revision in 07 tho :/.

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