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Thread: Organized Codex Space Marine Tactic Index

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    Organized Codex Space Marine Tactic Index

    Welcome to the Organized Codex Space Marine Tactic Index. I am starting this project to make it easier to browse Codex Space Marine tactics for the Warseer community. This thread will be updated daily to ensure up-to-date tactics and information based on the real feed back from our community on said Codex. I will be creating a list of all the units in the current codex, in a certain format, which I will be counting on the rest of the community to help me fill in with much needed information.

    What I want my fellow warseers to post in ths thread is any information regarding any unit/wargear/tactic/etc. concerning Codex: Space Marines. As information is posted to this thread (in the format I specify) I will update the entries accordingly. Please refrain from discussion of why or why not to pick a unit, this thread is for information cataloging purposes only, not debate. I make this stipulation only to keep the thread managable and easy to browse. All current information will be in the first post thus eliminating any need to browse multiple pages.

    Please remember that this tactic index begins and ends with the idea of competitiveness, while fluff is valued it is not essential in this thread. I do realise that there are many differing opinions on a myriad of subjects to be discussed, I will try to be as fair as I can about selecting information to be put into this index and I will generally put what ever gets posted into the index unless strong information IS PM'd to me about why certain information may be wrong or incomplete. I invite any and all Codex: Space Marine knowledgeable Warseer members to help me in the creation, continuation and preservation of this thread. No tid-bit of information is too small to mention. Please keep all posts within said format, lean and to the point.

    Remember this index is no substitute for your codex. Its purpose is to go deeper into the tactical advantages offering you insight into your army that your codex may not be able to do, through the experiances of others.

    A brief run-down of the jargon to be used in the thread,
    The definiton of the word Optimal for this thread is, best or most efficient use of said unit/wargear/tactic/etc.
    Carrier is the unit to be equipped with said wargear.
    Target is what potential opponent said wargear/psychic power will/should be used against.
    Optimal Points Cost means, is the said wargear priced appropriatly for its job.

    CODEX: SPACE MARINE TACTIC INDEX

    (Special Named Characters)
    Marneus Calgar Lord Macragge
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Captain Cato Sicarius
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Chief Librarian Tigurius
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Optimal Psychic Powers:
    Most effective combination with different unit:
    Optimal Transport options:

    Chaplain Cassius
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Chapter Master Pedro Kantor
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Captain Darnath Lysander
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Shadow Captain Kayvaan Shrike
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Forgefather Vulkan He'stan
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Kor'sarro Khan
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Sergeant Telion
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Brother-Sergeant Chronus
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Tank assignment:

    (Un-named Head-Quarters)

    Space Marine Chapter Master
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Space Marine Captain Optimal Options:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Space Marine Librarian
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Optimal Psychic Powers:
    Most effective combination with different unit:
    Optimal Transport options:

    Space Marine Chaplain
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Master Of The Forge
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    (Head-Quarters Retinue)

    Honour Guard Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Command Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Servitors
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:


    (Elites)
    Terminator Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Terminator Assault Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Sternguard Veteran Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Venerable Dreadnought
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Dreadnought
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Ironclad Dreadnought
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Techmarine
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Legion Of The Damned Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:


    (Troops)
    Tactical Squad Space Marines
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Scout Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:


    (Fast Attack)

    Assault Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Vanguard Veteran Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Land Speeder Squadron
    Optimal Squadron Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:

    Space Marine Bike Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:

    Attack Bike Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:

    Land Speeder Storm
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:

    Scout Bike Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:

    (Heavy Support)
    Devastator Squad
    Optimal Squad Size:
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Thunderfire Cannon
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transport options:

    Land Raider
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transportee options:

    Land Raider Crusader
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transportee options:

    Land Raider Redeemer
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transportee options:

    Predator
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:

    Whirlwind
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:

    Vindicator
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:

    (Dedicated Transports)

    Rhino
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transportee options:

    Razorback
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transportee options:

    Drop Pod
    Optimal Options:
    Optimal Strategic uses for:
    Optimal Point Values to use unit:
    Most effective combination with different unit:
    Optimal Transportee options:

    (Wargear Weapons)
    Assault Cannon
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Astartes Grenade Launcher
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Auxiliary Grenade Launcher
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Boltgun
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Bolt Pistol
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Chainfist
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Combi-Weapons
    Optimal Builds:
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Conversion Beamer
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Crozius Arcanum
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Cyclone Missle Launcher
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Digital Weapons
    Optimal Uses:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Flamer
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Force Weapons
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Frag Grenades
    Optimal Uses:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Heavy Bolter
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Heavy Flamer
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Krak Grenades
    Optimal Carrier:
    Optimal Uses:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Lascannon
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Lightning Claws
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Master Crafted Weapons
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Meltabombs
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Meltagun
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Missile Launcher
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Multi-Melta
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Plasma Cannon
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Plasman Gun
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Plasma Pistol
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Power Fist
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Power Weapons
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Relic Blade
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Shotgun
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Sniper Rifle
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Storm Bolter
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Thunder Hammer
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    (Wargear Equipment)

    Cluster Mines
    Optimal Uses:
    Optimal Points Cost for equipped wargear:

    Combat Shield
    Protection Offered:
    Optimal Carrier:
    Optimal Points Cost for equipped wargear:

    Camo Cloak
    Protection Offered:
    Optimal Points Cost for equipped wargear:

    Chapter Banner
    Optimal Points Cost for equipped wargear:

    Company Standard
    Optimal Points Cost for equipped wargear:

    Hellfire Rounds
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Hellfire Shells
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Iron Halo
    Protection Offered:
    Optimal Carrier:

    Jump Pack
    Optimal Carrier:
    Optimal Points Cost for equipped wargear:

    Locator Beacon
    Optimal Carrier:
    Optimal Points Cost for equipped wargear:

    Psychic Hood
    Optimal Uses:

    Rosarius
    Optimal Uses:

    Narthecium
    Optimal Uses:

    Servo-arm
    Optimal Uses:

    Servo-Harness
    Optimal Uses:

    Signum
    Optimal Uses:

    Space Marine Bike
    Optimal Carrier:
    Optimal Points Cost for equipped wargear:

    Storm Shield
    Protection Offered:
    Optimal Carrier:
    Optimal Points Cost for equipped wargear:

    Teleport Homer
    Optimal Carrier:
    Optimal Points Cost for equipped wargear:

    (Armour)

    Artificer Armour
    Protection Offered:
    Best chance of negating what attacks:
    Optimal Points Cost for equipped wargear:

    Power Armour
    Protection Offered:
    Best chance of negating what attacks:

    Scout Armour
    Protection Offered:
    Best chance of negating what attacks:

    Terminator Armour
    Protection Offered:
    Best chance of negating what attacks:
    Optimal Points Cost for equipped wargear:

    (Vehicle Armoury)

    Autocannon
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Cerebus Launcher
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Deathwind Launcher
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Demolisher Cannon
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Dozer Blade
    Optimal Carrier:
    Optimal Uses:
    Optimal Points Cost for equipped wargear:

    Extra Armour
    Protection Offered:
    Best chance of negating what attacks:
    Optimal Points Cost for equipped wargear:

    Flamestorm Cannon
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Frag Assault Launcher
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Hunter-Killer Missles
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Hurricane Bolter
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Iron Clad Assault Launchers
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Jamming Beacon
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Storm Bolter
    Optimal Carrier:
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Search Light
    Optimal Carrier:
    Optimal Uses:
    Optimal Points Cost for equipped wargear:

    Seismic Hammer
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Smoke Launchers
    Optimal Carrier:
    Optimal Uses:
    Optimal Points Cost for equipped wargear:

    Typhoon Missile Launcher
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    Whirlwind Multiple Missle Launcher
    Optimal Targets:
    Optimal Points Cost for equipped wargear:

    (Librarian Psychic Powers)

    Smite
    What does it do?
    What are the ideal targets for this power?

    Force Dome
    What does it do?
    What are the ideal targets for this power?

    Machine Curse
    What does it do?
    What are the ideal targets for this power?

    The Avenger
    What does it do?
    What are the ideal targets for this power?

    Quickening
    What does it do?
    What are the ideal targets for this power?

    Null Zone
    What does it do?
    What are the ideal targets for this power?

    Might Of The Ancients
    What does it do?
    What are the ideal targets for this power?

    The Gate Of Infinity
    What does it do?
    What are the ideal targets for this power?

    Vortex Of Doom
    What does it do?
    What are the ideal targets for this power?

    (Optimal Alliances)
    In this section please detail why the said forces can work well with a Codex Space Marine Army.

    Battle Brothers
    Black Templars:
    Blood Angels:
    Dark Angels:
    Imperial Guard:
    Space Wolves:
    Tau:

    Allies of Convenience
    Eldar:
    Grey Knights:
    Sister of Battle:

    Desperate Allies
    Dark Eldar:
    Necrons:
    Orks:

    (Tactics)
    How best to use the forces of Codex Space Marines to vanquish your foes. Please describe the compostion of your force without giving point values for individual units and wargear. A total point value and unit list for your force is acceptable and will be put into the index as long as it is accompanied by a title and brief tactica on how to use said army in certain conditions. Please make sure lists are legal. Im looking lists with optimal competitivness, so please refrain from posting unless your list has won you a fair amount of victories.

    Example:
    Space Marine Gun-Line 500 Points
    Captain w/ Artificer armour & Auxiliary Grenade Launcher
    Tactical Squad w/ 5 extra Marines Plasma Gun, Las Cannon
    Tactical Squad w/ 5 extra Marines Plasma Gun, Las Cannon

    Tactics: Sit both units of marines (one is accompanied by the Captain) in cover and shoot my enemy to pieces before rushing forward to claim objectives)

    (Power Builds)
    In this section I want to examine the more powerful unit builds commonly referred to as “Death-Star Units”.
    Last edited by KrisPicman; 11-07-2012 at 23:59.
    Anyone in the SW suburbs of Chicago play 40k? If so, please contact me.

    I am looking to get rid of some CSM, Eldar and Empire armies. I am paypal verified. I will only deal with paypal verified buyers. PM if interested.

  2. #2

    Re: Organized Codex Space Marine Tactic Index

    I am also seeking information on fliers to add onto this thread. I have not had a chance to use or play against one yet so I am at a complete loss.
    Anyone in the SW suburbs of Chicago play 40k? If so, please contact me.

    I am looking to get rid of some CSM, Eldar and Empire armies. I am paypal verified. I will only deal with paypal verified buyers. PM if interested.

  3. #3
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    Re: Organized Codex Space Marine Tactic Index

    Quote Originally Posted by KrisPicman View Post
    I am also seeking information on fliers to add onto this thread. I have not had a chance to use or play against one yet so I am at a complete loss.
    Fliers are fast, but limited in manoeuvrability. They can shoot anything, non skyfire weapons have difficulty shooting them. If you don't have skyfire then twin-linked weapons are a good backup option. Twin-linked autocannons are nice, and cheap on dreadnoughts.

    Basically they've become the "must take" unit in 6th edition, so I'm going to do my best to avoid taking them.
    "Reason is a thing of God, inasmuch as there is nothing which God the Maker of all has not provided, disposed, ordained by reason - nothing which He has not willed should be handled and understood by reason" Quintus Tertullian

  4. #4
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    Re: Organized Codex Space Marine Tactic Index

    Just to point out... 'Optimal' can vary greatly depending on your opponent and mission...
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  5. #5
    Commander blameless's Avatar
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    Re: Organized Codex Space Marine Tactic Index

    Quote Originally Posted by starlight View Post
    Just to point out... 'Optimal' can vary greatly depending on your opponent and mission...
    True but still a helpful guide?

    Marneus Calgar Lord Macragge= awesomeness incarnate!
    Optimal Options: Terminator armor no question
    Optimal Strategic uses for: Making army choose to pass or fail morale. nerfed a little by 6th in that they didnt have to take no retreat wounds but now no one does. A beast in CC.
    Optimal Point Values to use unit: super costly so best taken in 1750pt+ armies IMO
    Most effective combination with different unit: REAL nasty as a deathstar unit combo with Lysander and a squad of shooter terminators hehehe...
    Optimal Transport options: Raider, Storm raven or footslogger to take advantage of his AP2 storm bolter (now a sniper)
    -Jim Elliot-

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  6. #6

    Re: Organized Codex Space Marine Tactic Index

    Predator
    Optimal Options: (Anti-troop/Light Armour) Autocannon Turrent and Heavy Bolter Sponsons
    Optimal Strategic uses for: Hosing Armour 4+ and worse troops, hammering AV10 and AV11 Vehicles, using up the last 85pt in your list in a pretty badass way.
    Optimal Point Values to use unit: As part of 2-3 armoured units at 1500 and 3-5 units at 2000. Will struggle over 2000 unless you're taking 3 for a hoard army.
    Most effective combination with different unit: Best used in conjunction in an army with a decent anti tank setup already in place. Having free reign to hit troops with an AV13 tank without much fear of reprisal is very satisfying.


    Optimal Options: (Anti-elite troop/Heavy Armour) Lascannon Turrent, Lascannon Sponsons
    Optimal Strategic uses for: Taking out heavy armour slowly but pretty efficiently
    Optimal Point Values to use unit: As part of 2-3 armoured units at 1500 and 3-5 units at 2000. (having other armoured targets for your opponent to aim at is almost a must in a space marine army, I have never found one vehicle to cut it (even land raiders))
    Most effective combination with different unit: Anything that allows it to sit safely in the open and fling 3 lascannon shots are your opponent's best armoured units turn after turn.

  7. #7
    Chapter Master Hulkster's Avatar
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    Re: Organized Codex Space Marine Tactic Index

    I feel that Tactical Squads are going to be the key to our army in this edition. We can tailor them to many roles and if worse comes to worse they can hold their own in CC.

    I would say a PW, MB and bolt pistol Sarge will be the standard setup now with the heavy weapons and special weapons tailored for the enemy or to fill holes in your own army.

    Multi Meltas are now a possibility as you can move and shoot with them. I am thinking about having an all melta team and mybe giving the sarge a combi melta
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  8. #8

    Re: Organized Codex Space Marine Tactic Index

    Quote Originally Posted by Freman Bloodglaive View Post
    Fliers are fast, but limited in manoeuvrability. They can shoot anything, non skyfire weapons have difficulty shooting them. If you don't have skyfire then twin-linked weapons are a good backup option. Twin-linked autocannons are nice, and cheap on dreadnoughts.

    Basically they've become the "must take" unit in 6th edition, so I'm going to do my best to avoid taking them.
    I will be working on a Fliers section soon could you point me towards any articles where they are listed in Codex detail?
    Anyone in the SW suburbs of Chicago play 40k? If so, please contact me.

    I am looking to get rid of some CSM, Eldar and Empire armies. I am paypal verified. I will only deal with paypal verified buyers. PM if interested.

  9. #9

    Re: Organized Codex Space Marine Tactic Index

    Quote Originally Posted by starlight View Post
    Just to point out... 'Optimal' can vary greatly depending on your opponent and mission...
    Very true and I welcome all contributers to detail what units using what wargear will be optimal in certain missions.
    Anyone in the SW suburbs of Chicago play 40k? If so, please contact me.

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  10. #10

    Re: Organized Codex Space Marine Tactic Index

    Quote Originally Posted by blameless View Post
    True but still a helpful guide?

    Marneus Calgar Lord Macragge= awesomeness incarnate!
    Optimal Options: Terminator armor no question
    Optimal Strategic uses for: Making army choose to pass or fail morale. nerfed a little by 6th in that they didnt have to take no retreat wounds but now no one does. A beast in CC.
    Optimal Point Values to use unit: super costly so best taken in 1750pt+ armies IMO
    Most effective combination with different unit: REAL nasty as a deathstar unit combo with Lysander and a squad of shooter terminators hehehe...
    Optimal Transport options: Raider, Storm raven or footslogger to take advantage of his AP2 storm bolter (now a sniper)
    Thank you for the contribution. This will be the first piece to be added. Keep up the good work.
    Anyone in the SW suburbs of Chicago play 40k? If so, please contact me.

    I am looking to get rid of some CSM, Eldar and Empire armies. I am paypal verified. I will only deal with paypal verified buyers. PM if interested.

  11. #11

    Re: Organized Codex Space Marine Tactic Index

    Quote Originally Posted by Randomman View Post
    Predator
    Optimal Options: (Anti-troop/Light Armour) Autocannon Turrent and Heavy Bolter Sponsons
    Optimal Strategic uses for: Hosing Armour 4+ and worse troops, hammering AV10 and AV11 Vehicles, using up the last 85pt in your list in a pretty badass way.
    Optimal Point Values to use unit: As part of 2-3 armoured units at 1500 and 3-5 units at 2000. Will struggle over 2000 unless you're taking 3 for a hoard army.
    Most effective combination with different unit: Best used in conjunction in an army with a decent anti tank setup already in place. Having free reign to hit troops with an AV13 tank without much fear of reprisal is very satisfying.


    Optimal Options: (Anti-elite troop/Heavy Armour) Lascannon Turrent, Lascannon Sponsons
    Optimal Strategic uses for: Taking out heavy armour slowly but pretty efficiently
    Optimal Point Values to use unit: As part of 2-3 armoured units at 1500 and 3-5 units at 2000. (having other armoured targets for your opponent to aim at is almost a must in a space marine army, I have never found one vehicle to cut it (even land raiders))
    Most effective combination with different unit: Anything that allows it to sit safely in the open and fling 3 lascannon shots are your opponent's best armoured units turn after turn.
    Thank you for your input, 18 minutes earlier and this would of been the first piece of info to go into the article :P But this is exactly what Im looking for. And great job on adding a different variant. THIS IS EXACTLY WHAT THIS THREAD NEEDS. Keep up the good work!
    Anyone in the SW suburbs of Chicago play 40k? If so, please contact me.

    I am looking to get rid of some CSM, Eldar and Empire armies. I am paypal verified. I will only deal with paypal verified buyers. PM if interested.

  12. #12

    Re: Organized Codex Space Marine Tactic Index

    Quote Originally Posted by Hulkster View Post
    I feel that Tactical Squads are going to be the key to our army in this edition. We can tailor them to many roles and if worse comes to worse they can hold their own in CC.

    I would say a PW, MB and bolt pistol Sarge will be the standard setup now with the heavy weapons and special weapons tailored for the enemy or to fill holes in your own army.

    Multi Meltas are now a possibility as you can move and shoot with them. I am thinking about having an all melta team and mybe giving the sarge a combi melta
    If you can realign the information you have posted into the format of this thread I.E.
    Tactical Squad Space Marines
    Optimal Squad Size:?
    Optimal Options: Power Weapons, Multi Meltas, Not sure what MB is ATM, Bolt Pistol Seargant, Remember to spell out what you mean try to not use acronyms.
    Optimal Strategic uses for:?
    Optimal Point Values to use unit:?
    Most effective combination with different unit:?
    Optimal Transport options?

    But still thank you for contributing, as always keep up the good work.
    Anyone in the SW suburbs of Chicago play 40k? If so, please contact me.

    I am looking to get rid of some CSM, Eldar and Empire armies. I am paypal verified. I will only deal with paypal verified buyers. PM if interested.

  13. #13

    Re: Organized Codex Space Marine Tactic Index

    Mod Please remove this post as its a double post

    Quote Originally Posted by Hulkster View Post
    I feel that Tactical Squads are going to be the key to our army in this edition. We can tailor them to many roles and if worse comes to worse they can hold their own in CC.

    I would say a PW, MB and bolt pistol Sarge will be the standard setup now with the heavy weapons and special weapons tailored for the enemy or to fill holes in your own army.

    Multi Meltas are now a possibility as you can move and shoot with them. I am thinking about having an all melta team and mybe giving the sarge a combi melta
    If you can realign the information you have posted into the format of this thread I.E.
    Tactical Squad Space Marines
    Optimal Squad Size:?
    Optimal Options: Power Weapons, Multi Meltas, Not sure what MB is ATM, Bolt Pistol Seargant, Remember to spell out what you mean try to not use acronyms.
    Optimal Strategic uses for:?
    Optimal Point Values to use unit:?
    Most effective combination with different unit:?
    Optimal Transport options?

    But still thank you for contributing, as always keep up the good work.
    Anyone in the SW suburbs of Chicago play 40k? If so, please contact me.

    I am looking to get rid of some CSM, Eldar and Empire armies. I am paypal verified. I will only deal with paypal verified buyers. PM if interested.

  14. #14
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    Re: Organized Codex Space Marine Tactic Index

    MB = meltabombs, pretty funny you use an acronym while saying we need to avoid them ATM
    you can delete a post by editing it and choose "delete"

    Vindicator
    Optimal Options: stormbolter
    Optimal Strategic uses for: killing T5, killing deathstars, blasting vehicles away
    Optimal Point Values to use unit: 2 in <2000 and 4 in >2000 pts, leaving you points for a predator for hordecontrol
    Most effective combination with different unit: infantry protecting it from assault
    Last edited by steevn; 11-07-2012 at 12:35.
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  15. #15

    Re: Organized Codex Space Marine Tactic Index

    Lol Im kinda awesome like that steevn.
    Great contribution its def going in, but Im having problems with the length of the post when it comes to editing so Im going to have to make changes on a word document and then post the result so bare with me guys, your post will be added only its going to take some time as of right now please keep posting and when I get off work this afternoon Ill fix the Index right up.
    Keep up all of the good work, together we can make this thing great!
    Anyone in the SW suburbs of Chicago play 40k? If so, please contact me.

    I am looking to get rid of some CSM, Eldar and Empire armies. I am paypal verified. I will only deal with paypal verified buyers. PM if interested.

  16. #16

    Re: Organized Codex Space Marine Tactic Index

    It's worth noting that Marneus also has a power weapon in addition to his twin-fists. This seems to be often overlooked, so if a power fist sargeant for example challenged Marneus you can just smack him down with the power weapon rather than subjecting yourself to a fist-off.

    Also with the change to power weapons(and the CSM FAQ stating that all instances of power sword become power weapon) You can give Marneus a maul for the concussive strike, or sword for the higher AP. Obviously giving him an axe would be redundant since he comes with a power fist. WYSIWYG wise, the stock model has a power sword on his side, so you would need to remove that if you wanted to run him with a different type of power weapon.

  17. #17
    Chapter Master Hulkster's Avatar
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    Re: Organized Codex Space Marine Tactic Index

    Quote Originally Posted by KrisPicman View Post
    Mod Please remove this post as its a double post



    If you can realign the information you have posted into the format of this thread I.E.
    Tactical Squad Space Marines
    Optimal Squad Size:?
    Optimal Options: Power Weapons, Multi Meltas, Not sure what MB is ATM, Bolt Pistol Seargant, Remember to spell out what you mean try to not use acronyms.
    Optimal Strategic uses for:?
    Optimal Point Values to use unit:?
    Most effective combination with different unit:?
    Optimal Transport options?

    But still thank you for contributing, as always keep up the good work.
    Hmmmm... My point is that you cannot simplify down Tactical Marines. 90% of the options are viable and you can mould them to fill gaps in the rest of your army.

    For example, if you take 3 anti infantry preds then you will want anti tank options. Then it comes down to delivery method are they going to be in a rhino, razorback or drop pod. That determines the weapons. They cannot be simplified into the chart.

    However

    Devastator Squad
    Optimal Squad Size:5 if plenty cover, other wise 10 for ablative wounds
    Optimal Options: All the same weapon. Missile Launchers or Lascannons. Bolt pistol and CCW for Sarge. 4 Multimeltas may see some action as they can now snap shot, however they are expensive and may just be points for the enemy, sub optimal.
    Optimal Strategic uses for:Tank Hunting
    Optimal Point Values to use unit: N/A They either go all out or not at all.
    Most effective combination with different unit: Another devastator unit for max anti-tank. Combat Tactical Squad with Heavy Weapon. Predator support.
    Optimal Transport options None. They are not required. Razorbacks are sometimes used as extra heavy weapons and left at the back.
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  18. #18

    Re: Organized Codex Space Marine Tactic Index

    I know Vulkan has a brief entry already but I feel the need to expand on it:


    Forgefather Vulkan He'stan
    Optimal Strategic uses for: Adding CC initiative 5 punch to a CC unit. Only three attacks but with a re-roll to hit and wound (WS6 and S6). Of course Twin linking every melta and flamer and master crafting every thunderhammer.
    Optimal Point Values to use unit: 1250+
    Most effective combination with different unit: 5 Thunder Hammer and Storm Shield Terminators.
    Optimal Transport options: Land Raider Redeemer, normally purchased as a transport option for Thunder Hammer Terminators, thus freeing up a heavy.


    Land Raider Redeemer
    Optimal Strategic uses for: Carrying a death star styled combat unit. Trundling forwards and firing the assault cannon as its one weapon, PoTMS one flamestorm cannon and pot shot the other for all three weapons at full effectiveness on the move.
    Optimal Point Values to use unit: 1250+, can fit in a 1000 but I think at this points a Normal Land Raider is a better Jack of all trades.
    Most effective combination with different unit: Carrying Terminators
    Transportee options: See above

    Terminator Assault Squad
    Optimal Squad Size: 5 and a Character for being transported, as many as possible otherwise
    Optimal Options: Thunder Hammers and Storm Shields all round
    Optimal Strategic uses for: Hitting units up to 10 in close combat. Be wary of bigger units as these will bog you down. Contesting objectives whilst in close combat.
    Optimal Point Values to use unit: 1500+ (Can go lower but army will pretty much have to be built around them and I prefer a core of tactical squads.
    Most effective combination with different unit: Vulkan He'Stand
    Optimal Transport options: Land Raider (Any variant)

    ETA: Would 'weaknesses' be an appropriate section in each entry?
    Last edited by Randomman; 11-07-2012 at 15:17. Reason: ETA

  19. #19

    Re: Organized Codex Space Marine Tactic Index

    Techmarine
    Optimal Options: servo-harness, power weapon, boltgun
    Optimal Strategic uses for: "babysitting" units such as sterguard, escourting TH/SS terminators or fixing hull points on tanks
    Optimal Point Values to use unit: 1,500+
    Most effective combination with different unit: TH/SS terminators or tech servitors
    Optimal Transport options: Assault cannon razorback

    Servitors
    Optimal Squad Size:2-3
    Optimal Options: tech-arms
    Optimal Strategic uses for: accompanying techmarines for fixing armour on a 2+ or riding in a razorback ect keeping the gun going
    Optimal Point Values to use unit: 1,500+
    Most effective combination with different unit:techmarine, razorback, vindicator

  20. #20

    Re: Organized Codex Space Marine Tactic Index

    Quote Originally Posted by blameless View Post
    True but still a helpful guide?

    Marneus Calgar Lord Macragge= awesomeness incarnate!
    Optimal Options: Terminator armor no question
    Optimal Strategic uses for: Making army choose to pass or fail morale. nerfed a little by 6th in that they didnt have to take no retreat wounds but now no one does. A beast in CC.
    Optimal Point Values to use unit: super costly so best taken in 1750pt+ armies IMO
    Most effective combination with different unit: REAL nasty as a deathstar unit combo with Lysander and a squad of shooter terminators hehehe...

    Optimal Transport options: Raider, Storm raven or footslogger to take advantage of his AP2 storm bolter (now a sniper)
    Can you expand on why terminator armour is the best fit for him?
    Also Can you post why he is so good when combined with Lysander and shooting terminators for the tactics section?
    Anyone in the SW suburbs of Chicago play 40k? If so, please contact me.

    I am looking to get rid of some CSM, Eldar and Empire armies. I am paypal verified. I will only deal with paypal verified buyers. PM if interested.

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