Yup. It adds +1 to everybody's invulnerable save, it allows HQ sorcerors and DP's to buy an extra psychic power, and, most notably for this discussion, it allows any psyker possessing the mark to use two psychic powers per turn - which is explicitly equivalent to having mastery level 2 in the new rules (except that your number of powers is based on how many you bought rather than how many you were eligible to buy).
...It won't make a non-psyker into a psyker, though, if that's what you meant.
Ok cool - so my tzeentch HQ can buy two powers, generate 2 charges, and swap out for 2 BRB powers. I like it - too bad it didn't do the same for aspiring sorcerers. :P
Nah, Khorne's Blood bunnies have the market on rabbit themes/chappy:40,000.
What do you mean, "take out the Thousand Son bits"? Are you perhaps getting confused? There were two stories involving Brother-Captain Karlsen; the one with him reviewing all his old memories was the other one. Not sure when it appeared, but it must have been in a later publication. The story in the current rulebook first appeared in White Dwarf 156, as the epilogue to the Chaos at Kadavah battle report.
Last edited by AndrewGPaul; 12-07-2012 at 23:29.
Im pretty sure that has always been the thousand sons fluff since late 2nd Ed, the only really active marines were part of the cabal that were banished. They pretty much became the navigators of the traitor fleets of other legions
I was sure Dark Communion appeared in White Dwarf before bing in the Wargear book, but now I'm not so sure.
All this talk makes me want to convert up a miniature of Brother Captain Karlsen now. I was going to have Ahriman lead my Thousand Sons squad, but now I'm not so sure.
How will you convert him? A bolter and a tentacle aren't the usual armament for a sorcerer.
The rules are irrelevant - they can, after all, be changed. Given that I'm considering adding some special weapons and a heavy weapon to the squad, I doubt they'll hit the table as actual Thousand Sons. Probably a Chaos Lord and a squad of Chaos Space Marines as allies to my Imperial Guard.
Before the last codex hit us I was sincerely hoping that TS Sorcerers would gain access to a range of powers that let them buff their attendant Rubric brethren, like the effect of "The Sorcerer Commands" but with more options.
Looking at receiving a heavy round of High Power Shooting? Turn your Rubrics' save into an invulnerable.
Need to wheedle your enemies out of cover? Enchant the bolters of your Automatons with warp-spawned fire.
Need to drop a Tank pronto? Use your sorcery to combine the fire of the unit into a single devastating blast. And so on....
40K spend '09: £205.70.'10: £87.50.'11: £29.00. '12: £89.00. '13: £6.00
Models painted in 2013: 0.5
Brimstone. Gone but not forgotten.