1. ## Odds for Charges

'sup, just calculated the odds for making each type of charge in 6th-edition and made a chart out of it. Hope it will be helpful for you, feel free to share it anywhere you want.

http://img525.imageshack.us/img525/9...6thcharges.jpg

Note that I've calculated the optimal odds for fleet charges, if you choose re-roll sub-optimal the odds will of course be worse.

2. ## Re: Odds for Charges

How did you do the calculations with fleet? Being able to reroll one or both makes my brain implode

3. ## Re: Odds for Charges

It's quite simple, but it took some time.

For example a fleet charge of 9" has the following odds.

There is a 10/36 chance to make the charge without re-rolls. There is a 4/36 to roll a 6 without making the charge, so then you save the 6. (i.e. 6+1, 6+2, 1+6 and 2+6). There is a 6/36 chance to roll a 5. There is a 7/36 chance to roll a 4 and a 9/36 chance to not roll a 4,5 or 6 (then you want re-roll both dice)

= 10/36+(4/36*2/3)+(6/36*1/2)+(7/36*1/3)+(9/36*10/36)= 56,94%

It's even more variables with fleet charges through difficult terrain, but if you know the logic behind it's not that difficult to calculate.

4. ## Re: Odds for Charges

Thanks for sharing this! I never could be bothered figuring the maths to 40K but then there are people like you to help us lazy bums out!

This post should be Sticky

5. ## Re: Odds for Charges

Thanks for making that! I formatted it for visual impact.

6. ## Re: Odds for Charges

Nice, I like it.

7. ## Re: Odds for Charges

Oh, thanks. Looks really nice

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