Time to flex my creative muscle and release a RPG again. Been feeling like trying out Mass Effect with its vast background, various races, and numerous potential plot grips. Mass Effect 3 (This thread will not speak of the controversial endings, the EC or anything related to the actual storyline of the game. I do not want it derailed. To rant about ME 3 go to Bioware Social Network. You will find a haven there.) offers the most potential for a RPG we as a group are accustomed to because it is a time of war.
The entire galactic civilization is under threat from an enemy of impossible strength and near God-like in their technology and abilities. They intend to reap all sentient life deemed worthy of Ascension and destroy the races that are not. Sentient AI god-like warships that contain the essence of reaped lifeforms deemed worthy of being preserved in Reaper form. They do not know peace and will not stop. They do not require supplies, nor power, and do not fight conventional wars. They swarm a planet with Reaper ground forces composed of various reaped races, combat all resistance and then begin a gruesome harvest of all life. This is their purpose and they are unstoppable. They are the Reapers.
The Over All Plot:
Its hard to sum up Mass Effect and its storyline, with its various Paragon, Renegade and "Neutral" choices, the story itself can be different for every player. However, there is a murky plot in there and using Mass Effect 3's plot, its easier to sum up. This plot assumes Shepard cured the Geneophage and the Krogan under the leadership of Urdnot Wrex are at full fighting strength and at peace with the Turians, but before the Quarians and Geth are at peace. Essentially meaning that Asari, Krogan, Turians, Humans, Vorcha, Quarians, Batarians and Salarians are available for character choices. The Reapers are reaping Earth and have begun to invade various other planets, but it is only beginning.
And now my take on the Mass Effect universe and RPG, shamelessly copied from the Roleplayers of Warseer Roleplaying Forums thread:
My concept is this:
You have recently signed up with the special operations force code named: N7 Special Ops. For whatever reason you've thrown your chips in with this Alliance force against the Reapers and are not picky about the type of missions you are bound to receive. From what you've heard in the training rooms, its primarily take and hold objectives and even if it sounds desperate you are assured your actions are saving countless lives during colony evacuations. This is generally what the N7 Special Ops are tasked with, however, for this plot, there is another mission.
A secret Alliance tactical base has gone dark in the Terminus System. The Reaper forces have only just invaded Earth and have not begun their aggressive expansion (for ME 3 players, this happens while Shepard is forging the first round of Alliances and just before Priority: Tunchanka for timeline sake) throughout the rest of the Milky Way. This planet is a key human colony and this squad is being deployed to either restore contact or collect evidence and necessary data files.
It will be led by an N7 operative and the rest of the unit is made up of player characters and NPCs as well.
I do not want to limit characters, but I will turn down Geth because per the timeline I've chosen it would not make sense. The Geth are at this point still considered hostile and an unknown enemy. But other races like: Batarians, Vorcha, Krogan, Asari, etc will be available and the character sheets would be built partially from our forum's character sheet and the character sheet the mutliplayer adds.
Eg: Vorcha Sentinel: the character would have the Cluster grenades, Flamer and Bloodlust and in the background the player can tool how the Vorcha fights. Was it always being wounded and forced to evolve or was it a terror in combat and loves to fight bloody?
I await interest and if there is, I will expand this to include my N7 operative, character limitations and a few other details of the plot to aide character development.