-Iluesian Giant -285pts
M4 (6, see special rules) WS5 BS3 S7 T7 W5 I2 A6 Ld10
Sea Creature,Unbreakable, Unstable, Terror, Large target
Daemons of the deep: Ilusian Giants have a 4+ ward save which is improved to a 3+ in water terrain. Their movement is also improved to 6 in water terrain.
-Wedingo Warriors -80pts
M6 WS5 BS3 S5 T4 W3 I4 A4 Ld8
Equipment: rending claws ( -2T to enemy models in combat)
Wedingo Chieftain (+20 champion +1 LD and A)
Special Rules: Frenzy, Hunger( Wedingos may not pursue emery units that flee from combat but instead regain al wounds they lost in that combat(Wedingos only),Fear
-Kemo Yakor Guard-12pts
M4 WS4 BS4 S3 T3 W1 I3 A1 Ld9
Equipment:Heavy armour, Great weapons, Longbows
Yakor Guardmaster (+12pts, +1A, champion)
Standard bearer (+12pts)
Ice priest (+25pts, special unit upgrade, a lv1 wizard that knows the icebolt spell (signature) from the Lore of Tusk.
M6 WS3 BS- S6 T6 W6 I3 A5 Ld8
Equipment: Howdah (may transport up to twelve models)
May take Beastmaster (+10 increases LD and M +1)
Stubborn, Terror, Devastating charge, 5+ Armour save, Large target.