I have a question about initiative steps and who can fight who during building assaults.
I have an idea for any watch-tower games in the up-coming campaign weekend I am attending.
If I gain control of the watch-tower my plan is to scout with a unit of 10 rubbish troops and a character (with scout ability) 4" away from the tower as opposed to start a unit in the tower. Then on my Turn 1 walk them into the tower, to hopefuly hold a 1 turn of assault, before being replaced by a more substantial unit in my turn 2.
So I allocate the 10 rubbish troops to defend the tower. My question is under what circumstances will my scouting character be drawn into the fight and thus be targetable by assaulting enemy troops?
If the enemy all have the same higher initiative and go first they can only fight the 10 unfortunates and not the character correct?
Now if they have a character of higher initiative still and he kills one or more ordinary guys, when it comes to the other attacks from the slightly slower troops my character will now be targetable as I don't have 10 ordinary men left, correct?
What if, however, I have already fought with my men or passed the initiative step in which my character could fight. Will he be dragged into the fight if the enemy has multiple initiative steps."If one side suffers casualties before it fights, extra models are assumed to step up and join the assault party in place of fallen comrades." BRB page 128
Say for example My character is Initiative 4 and my troops initiative 3. The enemy has a character of initiative 3 and troops of initiative 2. I send in my 10 troops on Initiative 3 and they fight as does the enemy character. He kills 3 of my men so now when we move to the initiative 2 step I only have 7 men fighting. Can they now target attacks against my character or is he safe because he has passed his chance to fight?
What if I was fighting Ogres and they killed all 10 of my troops, could they stomp my character?
Sorry if it's a bit involved but the building assault rules are themselves rather complicated.