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Thread: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

  1. #1

    Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    So I was looking at them and was wondering if they are realy worth their points? Does anyone actualy use them, If so what do you use them for? I'm wondering because I wouldent mind having bikes and jump infantry in my army but, Should I skip them for my Space Wolves? Sure they are alittle cheeper then the standard vanilla marine versions, But they are also only WS and BS 3 instead of 4..

  2. #2
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    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    YES

    put a wolf priest in with them, and they become so much better!

    with jump packs and bikes they get hammer of wrath, then they also get there version of rage!

  3. #3

    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    What is it that gives them Rage and what does Rage do? I havent played a match in 6'th yet and I havent read the entire rule book yet either..

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    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    the bloodclaws version of rage is bezerk charge and it is in the SW codex.

    ITs pretty much the same as rage is now described in the BRB

  5. #5
    Chapter Master trigger's Avatar
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    I use sky claws in every game , but then in 3rd they were 30+ points a model so the drop they got was assume news for me.

    Don't worry about the WS 3 it's not that bigger deal
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    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    I use mine with a Wolf Priest, and they're pretty decent
    - Andrew

  7. #7

    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    Then comes the question, What one to pick? Skyclaws or Swiftclaws? Normally I run 1 group of 10 Grey Hunters in Rhino, 1 group of 8 with Rune Priest and Wolf Priest in Rhino and 1 group of 6 in Razorback as core of my army. With one or teo groups of Longfangs and ocasionally 3 Landspeeders and a Dreadnought.

  8. #8

    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    I prefer bikers with a Wolf Priest. Partialy because I havethem modelled and painted way better than my jumpers, partially because I don't want a jump IC (and can't attach a WG) and partialy because they can use their jump packs only in the movement OR assault phase.

  9. #9
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    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    I tried out a pack of 9 skyclaws led by a wolf priest and they did great they slaughtered their way through a squat of TH/SS terminators, a squad of sternguard and a squad of scouts, by the end there was only the priest and 1 skyclaw left but they at least doubled their own points cost.

  10. #10
    As opposed to before, where you could only use jump packs in the movement phase? They gained functionally in this edition, and are pretty awesome.

    As noted, WS3 doesn't really make them less killy against the vast majority of things in the game, just more vulnerable to WS4.

    Skyclaws deep strike, can move over terrain and models, and are cheaper per body. They are also smaller, 25mm base models, which means they can take advantage of cover and are less hindered by tight terrain.

    Swiftclaws are tougher (including a Jink save), shootier, and can turbo-boost to cover a lot of ground. I take the attack bike with multi-melta. The bike itself is essentially a cheap upgrade to add a W and A to standard bike, and while the multi-melta is only BS3, it is still a multi-melta and the psychological influence alone is worth it IMO.

    I honestly liked both units in 5th, and think they are excellent in 6th - and that's not counting that they both score in one of the Eternal War missions.

  11. #11
    Chapter Master Vaktathi's Avatar
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    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    They were never not viable, rather just had to be built and used in a very aggressive manner. WS3 won't make them any less killy except against WS3 stuff (most of which you'll massacre anyway) or WS7+ stuff (which you'd likely have a problem with anyway too). Jump packs got more utility this edition as well. The primary impediment to these units use was the auto-take costing and abilities of Grey Hunters and Long Fangs taking up all your points typically, not a stellar lack of effectiveness on the part of the "-claw" units.
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  12. #12
    I'd say not necessarily aggressive, but they definitely need to be used with specific goals, rather than the generalist nature of Grey Hunters.

    I've often used Skyclaws as a pack of 7-10 (they were the pack I trimmed to free points) with absolutely no upgrades. They were harassers, opportunists, and distractions, and served well.

    Sure, people would go, "But what if they get assaulted by a Dreadnought? You don't have a fist!" If they ended up in an assault with a Dread, I've either messed up or am sending them in to roadblock.

    One of their greatest moments, gamewise, was when they charged a Tyrannofex. Sure, they couldn't really hurt it, but it would only kill one or so a round, so they kept it locked up. My opponent then diverted his bone sword Warriors to charge them. They wiped the Claws handily, but that was a turn the Warriors moved away from me, and left them clustered in the open for a Vindicatior shell.

  13. #13

    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    I think I'm gonna buy some Swiftclaw Bikers first. How many is a good sized unit? Should I make a Wolf Priest for them? and should I get an Attack Bike or not?

  14. #14
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    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    Quote Originally Posted by Merellin View Post
    I think I'm gonna buy some Swiftclaw Bikers first. How many is a good sized unit? Should I make a Wolf Priest for them? and should I get an Attack Bike or not?
    For a very small points investment your attack bike has an additional attack and wound over the standard biker, can have a multi-melta, and is true toughness 5 so can tank the occasional strength 8 shot. Your Wolf Priest on bike has the same advantage.

    I run Codex bikers, so I can't speak for Swiftclaws (I haven't run Swiftclaws since they were Blood Claw bikers) but I'd say a largish unit, Priest, attack bike, biker with fist, biker with meltagun, and 5 or 6 bikers in addition. Raid eBay for bikes, you should be able to get them new for under $10 US. Otherwise bikes are too expensive to play.
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  15. #15
    Swiftclaws can also make good escorts for Rune Priests. Zipping around for good points to cast Jaws or Murderous Hurricane, or delivering Divination effects where needed.

  16. #16
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    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    I use them with a Wolf priest as roving anti-tank on the flanks, then plow into vunerable enmy units once i'm behind enemy lines
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  17. #17

    Re: Space Wolves, Skyclaws and Swiftclaws. Are they worth their points?

    Swiftclaws were decent before, and better now. I'd take about 5 with a wolf priest (wolf guard is too expensive), HB attack bike (the multi-melta's target profile is too different), power weapon, and a flamer, add meltabombs if you've got some spare points (adding meltabombs is IMO much better than replacing the flamer and heavy bolter with their melta equivalents - no more fear of dreadnoughts, that's for sure!).
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