Can you believe it has really been 15 years since the release of the Dark Omen and Shadow of the Horned Rat strategy games? I remember the games vividly, their engaging story and after battle dialogues, the units full of character..Fantasy Army: Empire
Every now and then I get the urge to build an army based on the Grudgebringers of the series, a rag-tag mercenary army led by Commander Bernhardt and his fearsome cavalry retinue. So with the new book out for more than 3 months, I think it's time to try and adapt this idea to 8th edition.
HEROES:
Morgan Bernhardt (General of the Empire), Barded Warhorse, FPA, Shield, Dawnstone, Sword of Antiheros, Ruby ring of Ruin
Gunther Schepke (Captain, BSB), Enchanted Shield, Sword of Might, Luckstone
Matthias Thulmann, (Witch Hunter), Brace of Pistols
Vladimir Stormbringer, (Celestial Battle Wizard), Lvl2, Staff of Solidity
Luther Flamenstrike, (Bright Battle Wizard), Lvl2, Dispel Scroll
CORE:
30 Grudgebringer Infantry (Swordsmen), Full Command
-15 Countess' Guard (Halberdier Detachment)
24 Outlaw Infantry (Free Company), Standard, Musician
16 Grudgebringer Crossbows, Standard, Musician
9 Grudgebringer Cavalry (Knightly Orders), Full Command
10 Carlsonn's Cavalry (Knightly Orders), Full Command
10 Helmgart Bowmen (Archers), Musician
SPECIAL:
5 Ragnar's Wolves (Reiksguard), Full Command, Banner of Eternal Flame
14 Imperial Greatswords, Standard, Musician
5 Outlaw Pistoliers, Musician
1 Grudgebringer Cannon
10 Flagellants, Prophet
Comes in at roughly 2500 points ( no book with me atm), and features all Empire units at Morgan Bernhardt's disposal. (would have loved to include a unit of Zhufbar Dwarves or Mercenary Ogres, but today's warhammer has no place for Dogs of War...)
In terms of strategy, this list is designed to play as a combined arms list with a focus on movement and combat through CR denial (1+ save) and combo charges. Depending on the situation, there are many units able to act as anvils and/or hammers thanks to the knights' 1+ save and the hold the line rule.
I tried to be as faithful as possible to the original unit sizes, and the end result is a colourful and diverse army I think! Besides, 10-strong flaggies and 14-strong greatswords make great flankers and anchors for the battleline. Besides playing a bit with unit sizes and magic items, I am restricted by my theme in terms of units.
So what I'm looking for here is a discussion on how to best use the units at hand, what to look out for, obvious pitfalls of the list and -of course- the mandatory reminiscing of the good old times when the saviour of the empire was a gritty, battle hardened sellsword with a dark sense of humour and no respect for Sigmar of the Inquisition!
Matthias: "Another failure, the hand of nagash is unharmed and beyond our reach. Can't you do anything right ?"
Morgan Bernhardt: "I can chop off a witch hunters head and have my sword back in its scabbard within a single second."




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nagash66
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