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Thread: IG/GK 1500pts

  1. #1

    IG/GK 1500pts

    40K Army: Imperial Guard
    Finaly got my IG lists together for 6th. I've decided to take GK allies, I wanted to give allies a go, and liked the idea of an inquisitor commandeering an IG regiment for the duration of a campaign

    below is a copy of my current and updated list. Will be keeping first post up to date with current list\

    HQ
    Company command squad, lascannon, MoOrd, 2x plasma guns-130pts
    Coteaz -100pts

    Elites
    Purifiers x5- 2x incinerators, nemesis warding staff, Halberds, daemonhammer -152pts

    Troops
    Vet squad- 3xplasma guns, plasma pistol, lascannon, Chimera-200pts
    PCS - 4x grenade launchers - 250
    Squad - grenade launcher, autocannon
    Squad - grenade launcher, autocannon
    Special weapons squad- 2x meltagun, 1x demo charge (goes in Vendeta)
    5x psyker – 50pts
    9x acolytes, Jokoro- 3xplasma guns, 4x bolters -107pts

    Fast attack
    Vendeta-130

    Heavy support
    Leman Russ- 150pts
    Hydra- Hull heavy bolter- 75pts
    Total-1244pts (still got 256pts left)


    Company command squad forms a gunline with the platoon, Coteaz and acolites.
    Special weapon squad goes in the Vendetta, and will jump (grav-chute) out to perform AT/neutralise threats as necessary
    The psykers can act as anti MEQ/terminators, and even anti tank if nesisary (AP1 battle cannon
    Hydra & vendetta preform AA /anti skimmer duties, with the vendetta also preforming AT
    Leman Russ will advance gradually, and preform whatever role is required
    The psykers can act as anti MEQ/terminators, and even anti tank if nesisary. Purifiers act as a close range rapid responce/counter assault unit

    With the left over 256pts, was thinking of droping an acolite, and getting a Gryphon and a hellhound/banewolf or a Valkarie/vendetta, or mabey another Leman Russ and something else.

    All feedback and advice will be greatly appreciated, thanks,
    Orik
    Last edited by orik; 17-07-2012 at 06:49. Reason: Updating list

  2. #2

    Re: IG/GK 1500pts

    Falchions on Purifiers are a waste of points in my opinion, you're better off taking a dirt cheap Halberd. Spec weapon squads seem like a good idea, but without a transport to get them in range you're not gonna get any use out of them. Your henchmen squad in both builds is a little bit points-sinky, but I'd go with the shooting version over the DCA deathstar unit unless you can get them an assault vehicle to get them into the fight. Plus, Coteaz can jump into the shooty henchmen squad to take out enemy reserves that come too close (zooming flyers may feel Coteaz's wrath with their minimum move distance in this edition).
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  3. #3

    Re: IG/GK 1500pts

    Falchions on Purifiers are a waste of points in my opinion, you're better off taking a dirt cheap Halberd
    I see your point, I'll change the falchions to Halberds on the Purifiers.

    Spec weapon squads seem like a good idea, but without a transport to get them in range you're not gonna get any use out of them
    the special weapons squad flies in the vendetta, and is there instead of veterans as they perform the same role hear for cheaper.

    The assault vehicle thing is the main problem with Build B, as the only way I can get an assault vehicle is through spending around 250pts on a stormraven or a land raider, which I’m not prepared to do at this points level

  4. #4
    Veteran Sergeant Starkey's Avatar
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    Re: IG/GK 1500pts

    I run a similar 1000pts guard list with much sucess.

    only changes i have got it no flyer of hydra (house rules atm due to three oponents unable to get any aa or flyers till there codex update.) so i run a 2nd russ and a 20 man blob platoon with flamers to act as a human shield.

    Other then a few wargear changes (plasma pistols etc) and running auto cannons instead of lascannons) ive played 3 games in 6th thus far and won them all quite comfortably (vs chaos/chaos/ig)
    Unlike most people I roll faster than i run

  5. #5

    Re: IG/GK 1500pts

    Alright, after looking at my list I have decided to go with option B, with some modifications.

    My list now looks like this

    HQ
    Company command squad, lascannon, MoOrd, 2x plasma guns-130pts
    Coteaz -100pts

    Elites
    Purifiers x5- 2x incinerators, nemesis warding staff, Halberds, daemonhammer -152pts

    Troops
    Vet squad- 3xplasma guns, plasma pistol, lascannon, Chimera-200pts
    PCS - 4x grenade launchers - 250
    Squad - grenade launcher, autocannon
    Squad - grenade launcher, autocannon
    Special weapons squad- 2x meltagun, 1x demo charge (goes in Vendeta)
    5x psyker – 50pts
    9x acolytes, Jokoro- 3xplasma guns, 4x bolters-107pts

    Fast attack
    Vendeta-130

    Heavy support
    Leman Russ- 150pts
    Hydra- Hull heavy bolter- 75pts
    Total-1244pts (still got 256pts left)

    Same tactics as before, just now with the allies. The psykers can act as anti MEQ/terminators, and even anti tank if nesisary. Coteaz goes with acolites squad, who will benefit from his 'I've been expecting you rule' (which also works on the transpot to my understanding). Purifiers act as a close range rapid responce/counter assault unit

    With the left over 256pts, was thinking of droping an acolite, and getting a Gryphon and a hellhound/banewolf or a Valkarie/vendetta, or mabey another Leman Russ and something else.

    open to any sugestions, comments or feedback on the list, thanks Orik

    P.S. First post has been updated to have this list
    Last edited by orik; 16-07-2012 at 10:41.

  6. #6

    Re: IG/GK 1500pts

    Not sure about Corteaz and acolyte squad so cant really comment on them. The idea behind it makes sence enough just not sure how it will work out. But the purifiers just wont be able to last very long and five storng and no ride. So my suggestions for what to do with your left over points would be 2-3 more purifiers w/halberds give them a rhino to keep up with the vets. Another thing to consider would be a dread with two tlac w/psy ammo. Sorry for the short reply but its late and I noticed you asking for some advise in the IG tactica so just want to throw some stuff out there.

  7. #7

    Re: IG/GK 1500pts

    thanks for tha, saves me haveing to completly reconsider my list, and making a new thread.

    I see your point about the purifiers, as all low ap fire would be directed straight at them. with a rhino, they could keep pace with my vet squad, and work alongside them (shame they cant assault out of transports though). I'll up there numbers as well, to increase there survivability

    you also are sugesting I gert more vets? what would be better, more plasma or melta? (would try to get a chimera either way)

  8. #8
    Brother Sergeant Jarry's Avatar
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    Re: IG/GK 1500pts

    Hey, So I personally disagree with the grenade launchers. I personally field flamers instead since they can burn out units in cover and add a stronger form of horde killing than grenade launchers. Of course it's good also since the sucky ballistic skill plays no part in the flamer. I'm not saying to change this but to share what i do, I use storm troopers with plasma in the chimeras instead of vets for a slight increase in points(if you use 6 or so). The reason I do this is they can give the chimera outflank or infiltrate (I believe). Also i figure when using plasma they, already have "it gets hot" so who cares if you got plasma! Of course this changes their role since they no longer can capture points and are more heavy infantry style killers. In my experiences the M-Oord isn't so great. At least I haven't had great luck with him. I would use those points for other things. Honestly if your going to use a special weapon squad IMO you should just field Marbo. He just shows up and tosses a good'ol demo charge. Hes only 65 points too so comes pretty cheap. I usually make his points back like 80% of the time at least. What guns do you run on your Chimera? I also don't support the plasma pistol on the vet Sargent. You already have spent 45 points on plasma guns and I think the plasma pistol wouldn't change very much. Of course that's my opinion. With the hull system you'll want to be careful with vehicles now since they can die fairly quicker.

  9. #9

    Re: IG/GK 1500pts

    Chimeras have the standard loadout (multilaser & hull heavy bolter, though with melta vets this changed to hull heavy flamer).

    specal weapons squad is there to provide me some highly mobile melta that can strike anywhere on battlefield. previously ran a melta vet squad in Vendeta, and figured they would fuflill the same role for cheeper

    could Marbo also fufill this role?
    Last edited by orik; 18-07-2012 at 07:10.

  10. #10

    Re: IG/GK 1500pts

    HQ
    Company command squad, lascannon, MoOrd, 2x plasma guns-130pts
    Coteaz -100pts

    Elites
    Purifiers x5- 2x incinerators, nemesis warding staff, Halberds, daemonhammer -152pts (goes in storm raven)

    Troops
    Vet squad- 3xplasma guns, plasma pistol, lascannon, Chimera-200pts
    PCS - 4x grenade launchers - 250
    Squad - grenade launcher, autocannon
    Squad - grenade launcher, autocannon
    Special weapons squad- 2x meltagun, 1x demo charge (goes in Vendeta)
    5x psyker – 50pts
    9x acolytes, Jokoro- 3xplasma guns, 4x bolters -107pts

    Fast attack
    Vendeta-130
    Storm raven-TL AC, Huracane bolters, TL HB, Psybolt ammo - 255 pts
    Heavy support
    Leman Russ- 150pts
    Hydra- Hull heavy bolter- 75pts
    Total-1499pts

    Same tactics as before, just now with the strom raven, which os transporting the purifier squad
    Storm raven provideds Anti infantry fire, but can also easly glance most light vehicles/fliers to death

    so, what doyou think, am I lacking anything? would the veterants/russ be a better option?

    any feedback apreciated

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