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Thread: 1500 Space Wolves - WiP

  1. #1

    1500 Space Wolves - WiP

    40K Army: Space Marines
    So planning a new army for 6th ed and looking to take advantage of the boost to infantry and nerfing of tanks... I've got a fair idea of what I'm wanting to run, but also a little wary that it is looking like a cookie cutter list...

    Run Priest- Chooser of the Slain - 110

    Lone Wolf- Terminator Armour, Combi-Plas, Storm Shield, Mark of the Wulfen, Melta Bombs - 70

    10 Grey Hunters - 2x Plasma Guns - 160
    w/ Wolf Guard - Combi-Plas, Melta Bombs - 28

    10 Grey Hunters - 2x Plasma Guns - 160
    w/ Wolf Guard - Combi-Plas, Melta Bombs - 28

    10 Grey Hunters - 2x Melta, MotWulfen - 170
    w/ Wolf Guard - Terminator Armour, Combi-Melta, Power Fist - 48

    10 Grey Hunters - 2x Melta, MotWulfen - 170
    w/ Wolf Guard - Terminator Armour, Combi-Melta, Power Fist - 48

    6 Long Fangs - 5x Missile Launchers - 140

    6 Long Fangs - 5x Missile Launchers - 140

    Current Total - 1272

    So first off, I'm interested in running another Lone Wolf, maybe some Plas Cannon Fangs, and/or some Razorbacks for fire support...

    Interested to know what people are thinking about the Terminator Guard in the GH squads... And, y'know, what would be best to fill out the points...

  2. #2

    Re: 1500 Space Wolves - WiP

    Interesting, the amount of bodies this list fields is astounding, I like it. I'm also happy that players will finally take advantage of that free special weapon. I think you might have trouble getting across the board on foot against shooty armies like guards who will pie-plate you constantly. Maybe consider adding a squad of scouts for back-field harassment, yes they can't charge, but melta-gun still kills vehicles quite consistently.

    I'm also considering the idea of adding cyclone missile launchers on those WG, the idea is to make them a constant threat capable of outputting damage at all time. If you have to play offensively, they can fire 2 missiles each turn while on the move. If you have to play defensively, the opponent can't just out-range/ignore your GH squads anymore because the missiles will be doing damage to them, and shooting anti-infantry weapons at them instead of the long fangs will run the risk of having the WG tank all the shots. Of course this is the a risky investment on a 1W model, but it's up to you and you can always hide him in the middle if you don't want to risk it.

    Now that you have terminators with your GH squads, consider investing in some wolf standards. Re-rolling for overwatch is a nice bonus, but all those re-rolls for the WG is huge since he does so many things on a 2+.
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  3. #3

    Re: 1500 Space Wolves - WiP

    A CML Wolf Guard is like half the cost of another full Long Fang pack... I can't really justify the expenditure. I was thinking Wolf Standards on the Melta squads already.

  4. #4
    Commander GraemePaul's Avatar
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    Re: 1500 Space Wolves - WiP

    Looks like a really fun army. Not sure about you but I see Drop Pods as acceptible in an all foot army (the pod just delivers you closer to the enemy). Maybe make 1 or 2 of the Grey Hunter Units in a Drop Pod and that way you have the option to control the mid field early on and put plasma weapons in Rapid Fire Range. I would go as far as dropping the WG from the unit for this.

    Another tactic I have seen and tried is Give a Wolf Priest Saga of the Hunter and attach him to a Grey Hunter Pack. That way he and the pack can outflank.

    Interesting loadout on the Lonewolf but I prefer 100% melee with mine. a combi plasma only gives you 1 useful shot whereas his stats means he is better up in combat.
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  5. #5

    Re: 1500 Space Wolves - WiP

    Quote Originally Posted by GraemePaul View Post
    Interesting loadout on the Lonewolf but I prefer 100% melee with mine. a combi plasma only gives you 1 useful shot whereas his stats means he is better up in combat.
    Beastslayer gives him rerolls vs Walkers, MCs and T5+... Perfect for the plasma... And MotW gives multiple attacks with the potential for AP2 at normal Initiative order, so he doesn't have to weather all the enemies attacks first.

    Plus, 15 pts cheaper than Termy, storm shield and chain fist... And better vs fighting infantry units.

    The Wolf Priest is an interesting tactic, but I think it is easier and cheaper using a Drop Pod, which also guarantees turn 1 insertion.

  6. #6

    Re: 1500 Space Wolves - WiP

    Quote Originally Posted by Steinhardt View Post
    Beastslayer gives him rerolls vs Walkers, MCs and T5+... Perfect for the plasma... And MotW gives multiple attacks with the potential for AP2 at normal Initiative order, so he doesn't have to weather all the enemies attacks first.

    Plus, 15 pts cheaper than Termy, storm shield and chain fist... And better vs fighting infantry units.

    The Wolf Priest is an interesting tactic, but I think it is easier and cheaper using a Drop Pod, which also guarantees turn 1 insertion.
    A few advantages to the wolf priest tactic. Possible to use a 10-man GH squad to take advantage of the free special weapon, the re-roll 1 to hit and to wound which is good for plasma guns, and stealth for the whole squad.

    Of course it's a lot of points to invest in, so it's more viable in larger point games
    My hovercraft is full of eels

    Corsair Wolves-The Defilement of A Chapter (Update: October 07, 2012)

    I'm floating towards the sun, the Sun of Nothing (Update: October 07, 2012)

  7. #7
    Commander GraemePaul's Avatar
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    Re: 1500 Space Wolves - WiP

    Quote Originally Posted by Steinhardt View Post
    Beastslayer gives him rerolls vs Walkers, MCs and T5+... Perfect for the plasma... And MotW gives multiple attacks with the potential for AP2 at normal Initiative order, so he doesn't have to weather all the enemies attacks first.

    Plus, 15 pts cheaper than Termy, storm shield and chain fist... And better vs fighting infantry units.
    I think you are relying too much on a single shot to be honest not enough damage output to take out a mc or walker reliably at range. Lonewolves, especially with terminator armour and storm shield is a one man tarpit. Run him at the enemy and force a choice, they shoot him which takes shots away from the rest of your army or they let him get into combat where he is a wreaking ball of a unit.

    For example I ran two in a The relic mission against orks. Orks get first turn and they dash up the board a battle wagon with a nobs mob and warboss. I run my lone wolves at the objective. Second turn nobs and warboss debus and snatch up the objective. My second turn I smash both lone wolves into the unit and when the dust settles I loose 1 wound and he has lost 2 nobs. Third turn one lonewolf dies and the other strips 2 wounds off the war boss. My third turn my wolf lord and a banner unit of hunters arrive, although the second lone wolf finally perishes he takes the warboss with him and my lord and unit destroy the remaining nobs in return. Not bad for a 170pts investment
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  8. #8
    Commander GraemePaul's Avatar
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    Re: 1500 Space Wolves - WiP

    Quote Originally Posted by d6juggernaut View Post
    A few advantages to the wolf priest tactic. Possible to use a 10-man GH squad to take advantage of the free special weapon, the re-roll 1 to hit and to wound which is good for plasma guns, and stealth for the whole squad.

    Of course it's a lot of points to invest in, so it's more viable in larger point games
    It's not too bad on points. 270 if the unit is totting 2 plasma guns and no wolf guard.
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  9. #9

    Re: 1500 Space Wolves - WiP

    Possibly add 3 pods. 2 for the melta hunters and 1 for a fang squad. Dont deploy the fangs in the pod though. just drop it empty. This way you can get both your grey hunter pods in on turn 1 and whenever your last pod becomes available drop it deep into enemy deployment zone so that he has to turn round and kill it or else you get a victory point for line breaker.

    Possibly add a unit of swiftclaws to turbo boost up to your grey hunters to support them in turn 2.

    Madcap

  10. #10

    Re: 1500 Space Wolves - WiP

    In big guns never tire, those long fang drop pod that were suggested are worth victory points.
    "Of course you fight fire with fire. You fight everything with fire!"

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