6th Edition Warhammer 40,000 has hit, and it is an exciting time. The new Allies rules look to allow a mostly satisfying, tournament-legal Arbites force using Codex Imperial Guard with Allies drawn from Codex Grey Knights (mostly Coteaz and his Henchmen warbands - Crusaders w/ Power Mauls FTW!) However, I am never quite satisfied with these "counts-as" options as they always leave something to be desired. While the current combo is pretty good, and covers most of the units I would want to include in my Arbites force, the fact that I am limited to a maximum of two of the Henchman Warbands makes the full customization of my army a bit more difficult.
Thus, I present to you my latest home-brew Codex for the Adeptus Arbites - this one built specifically for 6th Edition Warhammer 40,000.
(Last updated 04/18/2013)
The "Designer's Notes" section on the front page explain most of what I want to say at the moment, so please take a look and let me know what you think!
Beyond that, I wanted to solicit opinions on whether the army list is "complete" as-is, or if there are any other units I should still add. The top of the list, in my opinion, of units not in the army list that might need added would be Penal Legion squads and PDF platoons, or maybe a single unit entry that would allow you to field something similar, as well as various other units like the Mutant Press Gangs and Citizen Levy as found in my 5th Edition Codex (see my sig for a link to that thread).
Further links to this codex: