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Thread: Jaws and 6th Edition Unit Types

  1. #21

    Re: Jaws and 6th Edition Unit Types

    So...
    We can agree that Jetbikes are not Bikes in 6th Edition.
    We can agree that RAW (from Codex and BRB) Jetbikes are immune to Jaws.
    We can agree that the FAQs are poor, and the SW FAQ is out-of-date in this regard
    (i.e. It literally doesn't make sense, in 6th, to call Jetbikes a sub-category of Bikes).

    But you would still enforce this in a game?

    Okay.
    Last edited by Thanatos_elNyx; 19-07-2012 at 15:50. Reason: punctuation
    Lion: Hey Russ, you'll never guess what!
    Russ: Yeah, I know! Magnus is a traitor! To think that he could accuse our beloved brother Horus of turning against us. Impossible! But don't worry. I have taken care of it, Horus asked me to destroyed Prospero and I have. Magnus shouldn't be bothering us again.
    Lion: ... actually, I was going to say that Magnus was right. Horus has turned to Chaos, 7 other Legions have joined him and he has destroyed 3 Loyal Legions already!
    Russ:

  2. #22

    Re: Jaws and 6th Edition Unit Types

    my god, it does effect jump infantry. it's in the rulebook on the unit type. heres an extract. "Jump units are equipped with jump packs, wings, teleport devices or other means of moving quickly over short distances.Unlike most other unit type categories, 'jump' is not a classification in and of itself. Instead, you'll find it occurs before
    another category - commonly Infantry, sometimes Monstrous Creatures and perhaps, rarely, other things. jump units
    therefore share two sets of rules, the Jump unit rules, and those of their base type. Jump Infantry would, for example,
    follow the rules for Jump units and Infantry." so it follows the rules of infantry ergo can be *********** hit.

  3. #23

    Re: Jaws and 6th Edition Unit Types

    I feel sorry for all those I2 Tau Battlesuits.

  4. #24
    Commander BigHammer's Avatar
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    Re: Jaws and 6th Edition Unit Types

    This was basically the first thing I read about when I read the Tau codex at the weekend. Riptides can be affected by the power, and are I2. Sad panda.

  5. #25

    Re: Jaws and 6th Edition Unit Types

    Quote Originally Posted by BigHammer View Post
    This was basically the first thing I read about when I read the Tau codex at the weekend. Riptides can be affected by the power, and are I2. Sad panda.
    Riptides are at least MCs so get the +1 bonus.
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  6. #26
    Chapter Master Mandragola's Avatar
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    Re: Jaws and 6th Edition Unit Types

    Went to a tournament this weekend. My rune priest on bike's jaws kills were:

    - Gazghull
    - 0 meganobz, despite spamming or at them all game.
    - a tervigon, before it spawned anything.
    - a destroyer lord wit sempiternal weave and mss. A wraith or two as well I think.
    - another of the same exact destroyer lord in the next necron army I met.
    - an overlord.
    - one nurgle obliterator.

    Hurrah for jaws working on ******* wraiths and destroyer lords! Sad necrons? Happy everyone else!

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