Having returned from the baking sands of Aylesbury IV much the worse for wear after his repeated battles against the Great Devourer, Colonel Barnaby seized upon the chance of a training exercise against a friendly force from the local Lion Guard Space Marines. Adeptus Mechanicus servitors swiftly set up a training arena from cheap plywood and ceramic containers, strangely mirroring the effect that might be achieved if one or more combatants had forgotten to bring the terrain along with their forces.
Sadly, the Colonel’s light paint-balling excursion had one, rather critical, flaw…
“Blood for the Blood God! Haha! We’re playing the traitors right?”
“Can it Jenkins; any more of that crap and you can drop and give me fifty!”
“ ‘k Sarge.”
“For the Greater Good!”
“Who said that!?”
“Father Curtis, I apologise for the interruption, but you’re the Primaris Psyker today.”
“I’m sorry?”
“We don’t have a Primaris, but he’s here on the exercise roster. Here, take this power sword.”
“I thought it’s supposed to be a force sword?”
“Well, we thought you could just use the normal sword and shout ‘bang’ very loudly if you wound anything with it.”
“And my supposed psychic powers?”
“Well, we thought y…”
“Never mind.”
“Brother Gabriel!”
“Brother Pious, what vexes you? The exercise is about to begin!”
“These Imperial Guardsmen we are training against; they are laughing and drinking!”
“Brother, we have discu…”
“No, it is worse! I overheard some of them shouting heathen slogans! They worship before the alter of the Dark Gods and false idols of freedom and liberation! They are tainted!”.
“Throne! Arm yourselves brothers! Bring my bolter; now.”
“With the paintballs my lord?”
“No.”
We rolled ‘Big Guns Never Tire’ (making all Heavy Support scoring) and received five objectives. Deployment would be along the short table edges, and the first turn would be Nightfight.
Fixer chose Command Traits for Captain Dan (Mephiston) and rolled the ability to pass his Ld10 to friendly units within 12”. The Librarian picked up Crush and Telekine Dome. I also picked Command Traits for Barnaby, getting +1 to all my charge ranges. Yay. The Primaris aimed for Dominate and Terrify and actually ended up with Psychic Shriek and Mental Fortitude. To battle!
9th Ferrosian Guards
Colonel Barnaby [Company Commander] w/ Plasma pistol
Four Veterans w/ 3x Plasma guns
Chimera w/ Multilaser, Heavy flamer
Father Curtis [Primaris Psyker] w/ 2x Telepathy
Ten Veterans w/ Plasma pistol, 3x Plasma guns
Chimera w/ Multilaser, Heavy flamer
Ten Veterans w/ 3x Meltaguns, Shotguns, Demolitions
Chimera w/ Multilaser, Heavy flamer
Overseer w/ 6x Sanctioned Psykers
Chimera w/ Multilaser, Heavy bolter
Platoon Commander
Four Guardsmen w/ 3x Flamers
Chimera w/ Multilaser, Heavy bolter
Ten Guardsmen w/ Commissar, Autocannon
Ten Guardsmen w/ Autocannon
Ten Guardsmen w/ Autocannon
Platoon Commander
Four Guardsmen w/ 3x Meltaguns
Chimera w/ Heavy flamer, Heavy bolter
Ten Guardsmen w/ Commissar, Grenade launcher
Ten Guardsmen w/ Grenade launcher
Ten Guardsmen w/ Grenade launcher
Bane Wolf w/ Heavy flamer, Smoke launchers
Bane Wolf w/ Heavy flamer, Smoke launchers
Leman Russ w/ Lascannon
Leman Russ Executioner w/ Lascannon
______
2000 points
Lion Guard Space Marines
Captain Dan [Mephiston]
Librarian w/ Force stave, Bike, 2x Telekinesis, (possibly other kit)
Command Squad w/ 3x Plasma guns, Chapter standard, (possibly other kit)
Apothecary w/ Power axe, Jump pack
Apothecary w/ Jump pack
Ten Assault Marines w/ Power fist, 2x Meltaguns, Jump packs
Ten Assault Marines w/ Power fist, 2x Meltaguns, Jump packs
Ten Assault Marines w/ Power fist, 2x Flamers, Jump packs
Six Scouts w/ Missile launcher, Boltguns
Six Scouts w/ Missile launcher, Boltguns
Predator w/ Autocannon, 2x Lascannons
Predator w/ Autocannon, 2x Lascannons
Vindicator
______
2000 points
I won the roll off and deployed first, with my lighter vehicles taking cover behind themugspower generators on the left flank and the Leman Russ deploying on the right flank to provide cover to the remaining vehicles there. Most of the infantry split down into individual squads and spread themselves about behind the barricades andchess pawnstank traps. One Bane Wolf took each flank, buried deeply in cover. The Sanctioned Psykers took the centre along with the Colonel and his squad, both units in their Chimeras. At a loss for where to deploy Father Curtis (the Primaris), I stuck him inside the Command Chimera with the Colonel.
Fixer deployed his two Scout squads behind barricades near his objectives, and gave each unit a Predator in support. Captain Dan, the biker Librarian, and the Vindicator were deployed facing my left flank. Each of the meltagun Assault squads was split down into combat squads each with one meltagun. The flamer Assault squad remained as a ten-man unit. Everything with a jump pack opted to deep strike (shockingly).
Turn 1
Infantry units fanned out to create a screening force in front of the Guard lines, while backfilling any particularly likely deep strike landing zones behind the tanks. Pushing into the tank traps on the right flank revealed that the objective there granted Skyfire to all nearby units; an upgrade of blinding irrelevancy. At extreme range there was little that could be done to the approaching Marines, but a few searchlights reached out into the dark, allowing some autocannons to splatter paint all over the front of the Vindicator to no effect. The Leman Russ gunners were just barely able to see some Scouts in the distance, hurling a paint-cannonball that knocked one of genetically engineered super soldiers ass over head in a spray of lemon magnolia. Some multilaser fire at minimum charge created a sparkly light show around the remaining Scouts, who lowered their glare shades and rode out the storm successfully.
The Marines surged forward, revealing both their home objectives to offer +1 to nearby cover saves. The Librarian wheeled forwards at top speed, and Captain Dan was so eager to follow that he rolled a Perils while using his psychic wings. He followed this up with an incredibly lacklustre Run move, regretting those pre-exercise pies. Some lascannon beams hammered in towards the source of the searchlights, rocking a Chimera back with a glancing hit. A shell from the Vindicator detonated against the side of the Russ, not damaging the armour but incinerating several guardsmen in the blast.
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--BOOM--
“Sir, the Marines are firing live rounds!”
“Preposterous!”
“Or Campbell’s squad suffered from sudden and highly synchronised spontaneous combustion?”
“... ... ah.”
Turn 2
With a Descent of Angels very imminent, I made the choice to advance off my backline and pushing closer towards the objectives, leaving significant space behind me. This is controversial, but I wanted room to manoeuvre and not to get pinned back against the board edge and further from the objectives. The Bane Wolves remained hidden in cover, while the infantry clustered in to provide cover saves to everything except some deliberate (empty) decoy Chimeras left exposed to attract fire. As the shooting phase opened up, the 20-man autocannon unit on my left hastily swapped out shells of lilac rose for high explosive, gunning down the speeding Librarian with auto and lasfire [First Blood]. The plasma Veterans also fired at full range from their moving Chimera, putting two wounds on Captain Dan after his light jog last turn left him a bit exposed. My remaining fire managed to knock a Hull Point off each Predator, with one of the Chimeras punishing the left-most victim for exposing his side armour slightly.
The skies parted and thirty Marines crashed to ground without nearly enough terminal velocity for my liking. The 10-man flamer unit fell on the extreme left flank, along with a 5-man melta squad. The remainder all came down directly behind the Guard centre, although they insisted on holding hands as they left the Thunderhawk overhead, resulting in them all scattering inwards and landing in a big clump. Within moments two of the Guard tanks went up in smoke, including one of the Bane Wolves, while supporting fire from the Predators stunned the other. Explosions from the Guard tanks killed scores of nearby guardsmen, although Lieutenant Harrison managed to leap behind two of his men and save himself with a couple of lucky “Look out Sir!” rolls. Flamer bursts incinerated at least a dozen guardsmen on the left, including both autocannons. Captain Dan soared high over the infantry facing him, landed with slight stumble, and power walked into the side of the Command Chimera, wrecking it. Colonel Barnaby and Father Curtis stumbled out the back to find three squads of Marines within reach of a light glove slap, and decided that discretion was the better part of valour by throwing their hands up and becoming pinned.
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Lord Cook
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