In a 3000 point game I have seen two skyfire cannons take out a destroyer and a half before that half of one could reach combat. The second probably would have fallen as well, but one of the cannons suffered a misfire in the second turn.
Between the poison spell, the poison banner, spider riders, and multiple cheap heroes spread about along with direct magic my Orcs and Goblins don't have to be altered as the few games I have seen them in the Destroyer pretty much always operates alone due to nothing else being able to keep up. I keep waffling on how I would deal with it with my chaos warriors. Direct magic is my best option there with the knights as backup, but there are better targets for the knights and I don't care for the idea of trying to take the Destroyer on with the knights. I definitely do not want to engage it with more than one unit of any type at a time no matter which of my two armies I am playing with. More units means more stuff it can take out which increases its combat resolution. Chaos Dwarfs are one example of a match up to where wolves are pretty much useless for screening so maybe I would put them on the flank with the Destroyer to keep it busy. Trying to strand the Destroyer out on a flank is about as easy to do as stranding cavalry on one side of the board, but if I can keep it busy eating a unit of warhounds a turn then it is basically the same effect.
The big thing I've seen from the few games I've watched and playing as Greenskins is that while the Destroyer can't be ignored you need to use as little as possible to actually engage it in melee. If you can deal with it without ever getting into melee then that is for the best, but if half your army engages the Destroyer then you have probably lost the game. It is excellent for distracting large chunks of an army from getting to where they are needed then leaving them out in the open and disarrayed for getting pummeled by war machines. It's sort of works like an ambushing unit in this way in that you can rarely ignore such a unit in your rear (or a fast unit in the flank like the Destroyer), but if you turn half your army to it then that unit has done its job even if it dies horribly.


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