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Thread: Orcs and goblins Please offer opinions.

  1. #1

    Orcs and goblins Please offer opinions.

    Fantasy Army: O&G

    Am looking for advice on what to buy next to add to the army.

    1 x Orc Warboss 248 pts
    armour of gork
    Great Weapon
    Shield
    War Boar

    1 x Night Goblin Great Shaman
    245 pts
    Magic Items

    Dispel Scroll
    Talisman of Preservation



    Level 4 Wizard



    1 x Black Orc Big Boss 190 pts
    Morks War Banner



    35 x Orc Boyz 435 points

    Standard Bearer
    Champion
    Musician

    Big'Uns
    Spear
    Shield

    Wailing Banner


    20 x Goblins 90 pts
    ~Bows
    Champion
    Musician
    Standard Bearer

    10 x Forest Goblin Spider Riders 170 pts
    Champion
    Musician
    Standard Bearer
    210 pts

    30 x Night Goblins 240 pts
    Champion
    Musician
    Standard Bearer
    Fanatics 2
    Fanatics 1
    Fanatics 3
    Netters

    5 x Orc Boar Boyz 135 pts
    Champion
    Musician
    Standard Bearer
    Shield
    Spear

    10 x Black Orcs 155 pts
    Champion
    Musician
    Standard Bearer
    Shield

    1 x Giant 220 pts
    Warpaint

    3 x River Trolls 135 pts

    Total Army Points: 2263 points

  2. #2
    Tactical Ninja Malorian's Avatar
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    Re: Orcs and goblins Please offer opinions.

    The warboss is a risky build and most likely you will see your opponent kill one boar boy and then hit him with a cannon. Or they can go straight to the cannon since the champ makes it so you don't have 5 rank and file models.

    Mage is fine.

    The banner on the bsb is a waste. It really isn't used often.

    The orc big uns with spears are an offensive unit with defensive gear.

    All around you are spending too many points on command options that you are not going to use.

    Break the spider riders into 2 units.

    At this point level the night goblin unit should be bigger.

    The black orc unit is too small to be effective.


    Seems to me this is set up to be a fun army rather than competitive, and if this is your goal then ignore what I said.
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  3. #3

    Re: Orcs and goblins Please offer opinions.

    You should for sure add to the black orc and goblin units. Also, throw some war machines in there. Orcs and Goblins have access to artillery, so take advantage of it, if even for the sole reason of giving your opponent one more dimension to worry about.

  4. #4

    Re: Orcs and goblins Please offer opinions.

    you should give the savages a try.

    Also... WAR MACHINES, MORE ORCS, AND MORE NIGHT GOBLINS!!!

  5. #5
    Chaplain Graxy's Avatar
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    Re: Orcs and goblins Please offer opinions.

    Firstly, 2 manglers squigs is a must IMO. They're amazing for their points, basically a super fanatic. Speaking of fanatics I'd say drop the 3 you already have. The units you have as it stands are too small and fragile for fanatcs to be used considering their lack of reliability.

    You don't need a ward save on a shaman, especially a goblin one. If they're going to be in combat, they're going to die anyway, at best it will keep it living for a single player turn longer.

    If you're going to take an orc warboss, go for a black orc warboss. Better stats and an animosty blocker. Also a boar isnt ideal since as it stands, your general is most likely going to be with a unit of 5 models, which puts him at far too much risk.

    Drop the banner on the BSB and give him a ward save. BSBs hold the army together so you need him to be living as many hits as he can.

    Drop the magic banner on the big uns. If you are going to take a banner on them, take banner of discipline and stick your general in there to give a nice (and arguably needed LD10 bubble). Also, drop spears for additional hand weapons. They just dish out a lot more reliable damage.

    In general, bulk up all of the units (other than the spiders, who need to be split into 2 units). Part of the armies strength is in numbers, currently which are lacking quite a lot. For example, 10 black orcs isnt going to do much damage and in return is going to give away 165vps very quickly. 30 on the other hand will last a while and dish out a nice bit of damage.

    I'm also fairly certain that your giant cant take warpaint since you dont have a unit of savage orcs or a savage orc character, but dont quote me on this since I never take giants and stopped really caring about them mid last edition.

    Doom divers and rock lobbers are a nice addition to the army, but I'd say that the stuff that mentioned above s probably more important to sort out first.
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  6. #6
    Veteran Sergeant Waagh Rider's Avatar
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    Re: Orcs and goblins Please offer opinions.

    Quote Originally Posted by Graxy View Post
    Firstly, 2 manglers squigs is a must IMO. They're amazing for their points, basically a super fanatic.

    Agree, they are amazing. Even if they never do any damage, your opponent wastes shots shooting them instead of aiming at the Boyz.

    Speaking of fanatics I'd say drop the 3 you already have. The units you have as it stands are too small and fragile for fanatcs to be used considering their lack of reliability.

    Disagree. I only run 9 more night goblins than he does and they are an excellent fanatic delivery system. They tend not to attract too much shooting as this is concentrated on the Manglers (see above)

    You don't need a ward save on a shaman, especially a goblin one. If they're going to be in combat, they're going to die anyway, at best it will keep it living for a single player turn longer.

    Agree, but if he's a level 4 that's a waste. Bunker him and THEN drop the fanatics from the bunker (you don't need them behind your lines!)

    If you're going to take an orc warboss, go for a black orc warboss. Better stats and an animosty blocker. Also a boar isnt ideal since as it stands, your general is most likely going to be with a unit of 5 models, which puts him at far too much risk.

    Disagree hugely. Black orc Lords are overcosted, and he solves animosity by killing your own guys! Mind you, I take a regular warboss on a wyvern, so I'm not one for hedging my bets. A good combo is the Dwarf gouging axe, armour of destiny and shield I find! Don't try and limit animosity, if it happens, it happens, and it happens less than everyone thinks...

    Drop the banner on the BSB and give him a ward save. BSBs hold the army together so you need him to be living as many hits as he can.

    Agree. The BSB is essential in O&G's although that banner does give him more survivability against some characters by nullifying their magic items if he's in base to base....so could be good in some situations (try to avoid anyone with higher initiative and strength!)

    Drop the magic banner on the big uns. If you are going to take a banner on them, take banner of discipline and stick your general in there to give a nice (and arguably needed LD10 bubble). Also, drop spears for additional hand weapons. They just dish out a lot more reliable damage.

    Agrees about the hand weapons and the banner. 50 pts is a lot to spend on Terror, and the razor standard woulf make your big'uns tear through anything with a good AS.

    In general, bulk up all of the units (other than the spiders, who need to be split into 2 units). Part of the armies strength is in numbers, currently which are lacking quite a lot. For example, 10 black orcs isnt going to do much damage and in return is going to give away 165vps very quickly. 30 on the other hand will last a while and dish out a nice bit of damage.

    Yep, 10 black orcs will die to shooting before you can say Waaagh! And only take musician on the spiders!

    I'm also fairly certain that your giant cant take warpaint since you dont have a unit of savage orcs or a savage orc character, but dont quote me on this since I never take giants and stopped really caring about them mid last edition.

    This is true, you need a savage orc shaman to do this. I also don't take giants, but only cos the Arachnarock is better!

    Doom divers and rock lobbers are a nice addition to the army, but I'd say that the stuff that mentioned above s probably more important to sort out first.
    Nope, Doom divers are essential!! Take two!

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