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Thread: SBG: All hero forces, are they still viable?

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    Chapter Master Spiney Norman's Avatar
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    SBG: All hero forces, are they still viable?

    I've got a game coming up and I'd really like to use a white council force composed entirely of heroes, partly because of the coolness, and partly because it will take a fraction of the time to paint.

    I've got some doubts about how a force like that would perform in certain scenarios (domination and reconnoiter will be a problem), but is it possible to make them work?
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

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    Re: SBG: All hero forces, are they still viable?

    I would want a few no bodies, like fat freddy and Lobelia to give you a few free turns of deployment

    Saruman
    Gandalf
    Glorfindel
    A superb 500pt force!

    Recon and Domination... domination you can smash them, all ringwraiths has won at this mission several times.
    recon is harder but if you play as far up the table as you can and maybe have legolas picking off stragglers??
    - Yellow Snow -
    White Scars 2nd founding, unfortunately these guys grew up in a cold place with no toilet.

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    Chapter Master Spiney Norman's Avatar
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    Re: SBG: All hero forces, are they still viable?

    Quote Originally Posted by brain_dead_1st View Post
    I would want a few no bodies, like fat freddy and Lobelia to give you a few free turns of deployment

    Saruman
    Gandalf
    Glorfindel
    A superb 500pt force!

    Recon and Domination... domination you can smash them, all ringwraiths has won at this mission several times.
    recon is harder but if you play as far up the table as you can and maybe have legolas picking off stragglers??
    I was thinking Gandalf, Glorfindel, Thranduil & Legolas at 500pts
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

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    Chapter Master Whitwort Stormbringer's Avatar
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    Re: SBG: All hero forces, are they still viable?

    In my experience all-hero forces are very fiddly, and can be exceptionally difficult to do well with. This is especially true of a force of several high-cost heroes, since you will be woefully outnumbered.

    I think of the White Council members that you could take, your list looks pretty good. Legolas is obviously a beast at archery, Thranduil is also a decent archer and the Aura of Dismay ability from his crown can come in very handy. Glorfindel will obviously be your "tank" since he has high defense, causes terror, and can cut a swathe through a swarm of baddies. All three elves also have plenty of Might. Given how strongly you're likely to be outnumbered, and how few models you have, positioning really isn't going to be as big a deal for you so you can dedicate some Might which might normally be saved for heroic actions to wounding instead.

    Gandalf is good, but pretty pricey. It will be nice to have the magic but to be honest I'm a tad tempted, in an all-hero force, to suggest Radagast instead on account of his Renew spell. Panic Steed is also exceptionally handy if you're facing enemy cavalry. Neither one is going to be especially effective in melee, so to me it comes down to whether you want Renew or Sorcerous Blast.

    FWIW in an all-hero force that's not restricted to The White Council, I find that dwarves tend to be a good choice on account of their high survivability. You're going to be outnumbered and therefore you'll likely get surrounded too. Once surrounded it only takes one bad combat roll for most human or elf heroes to lose the combat and fall victim to the swarm due to the sheer number of dice, but many dwarf heroes are only wounded on a 6/4+ or even 6/5+ and can potentially weather one or two losses while being surrounded.
    The great thing about the dwarves is that, even though there's this comic element, when they fight - they really fight!

    Quote Originally Posted by EmperorNorton View Post
    Is Gandalf holding a handgun?

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    Chapter Master Spiney Norman's Avatar
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    Re: SBG: All hero forces, are they still viable?

    Quote Originally Posted by Whitwort Stormbringer View Post
    In my experience all-hero forces are very fiddly, and can be exceptionally difficult to do well with. This is especially true of a force of several high-cost heroes, since you will be woefully outnumbered.

    I think of the White Council members that you could take, your list looks pretty good. Legolas is obviously a beast at archery, Thranduil is also a decent archer and the Aura of Dismay ability from his crown can come in very handy. Glorfindel will obviously be your "tank" since he has high defense, causes terror, and can cut a swathe through a swarm of baddies. All three elves also have plenty of Might. Given how strongly you're likely to be outnumbered, and how few models you have, positioning really isn't going to be as big a deal for you so you can dedicate some Might which might normally be saved for heroic actions to wounding instead.

    Gandalf is good, but pretty pricey. It will be nice to have the magic but to be honest I'm a tad tempted, in an all-hero force, to suggest Radagast instead on account of his Renew spell. Panic Steed is also exceptionally handy if you're facing enemy cavalry. Neither one is going to be especially effective in melee, so to me it comes down to whether you want Renew or Sorcerous Blast.

    FWIW in an all-hero force that's not restricted to The White Council, I find that dwarves tend to be a good choice on account of their high survivability. You're going to be outnumbered and therefore you'll likely get surrounded too. Once surrounded it only takes one bad combat roll for most human or elf heroes to lose the combat and fall victim to the swarm due to the sheer number of dice, but many dwarf heroes are only wounded on a 6/4+ or even 6/5+ and can potentially weather one or two losses while being surrounded.
    Actually the reason I chose Gandalf was because of cast blinding light, I don't want to have all my heroes machine-gunned to death from half the table away, I don't have that much faith in the combined archery of Legolas and Thranduil. Also Glorfindel doesn't cause terror (at least not in the free peoples book I have) so terrifying aura is another great reason to bring Gandy, sorc blast is great, but for the hardcore utility spells I need Gandy, not Raddy.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

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    Chapter Master Whitwort Stormbringer's Avatar
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    Re: SBG: All hero forces, are they still viable?

    Oh that's right, I'd forgotten that Glorfindel doesn't cause terror anymore (in fact now that I flip through my copy of Fall of the Necromancer he didn't have it then either-looks like it was just that very first profile from Shadow and Flame and my info is way, way outdated). Shame, but in light of that and definitely for the protection from blinding light I can see the rationale for Gandalf.
    Last edited by Whitwort Stormbringer; 22-07-2012 at 16:04.
    The great thing about the dwarves is that, even though there's this comic element, when they fight - they really fight!

    Quote Originally Posted by EmperorNorton View Post
    Is Gandalf holding a handgun?

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    Re: SBG: All hero forces, are they still viable?

    Quote Originally Posted by Whitwort Stormbringer View Post
    Oh that's right, I'd forgotten that Glorfindel doesn't cause terror anymore (in fact now that I flip through my copy of Fall of the Necromancer he didn't have it then either-looks like it was just that very first profile from Shadow and Flame and my info is way, way outdated). Shame, but in light of that and definitely for the protection from blinding light I can see the rationale for Gandalf.
    He had lineage of the firstborn... hence terror
    - Yellow Snow -
    White Scars 2nd founding, unfortunately these guys grew up in a cold place with no toilet.

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    Chapter Master Whitwort Stormbringer's Avatar
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    Re: SBG: All hero forces, are they still viable?

    Quote Originally Posted by brain_dead_1st View Post
    He had lineage of the firstborn... hence terror
    Ha, I'd also forgotten that Lineag of the Firstborn caused Terror, since initially it was akin to a wizard's staff of power (1 free will per turn). Man, I really need to brush up on SBG, it's been way too long since I've played!

    looks like my info is outdated and incorrect on more than one count!
    The great thing about the dwarves is that, even though there's this comic element, when they fight - they really fight!

    Quote Originally Posted by EmperorNorton View Post
    Is Gandalf holding a handgun?

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