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Thread: Ethereal steeds and terrain

  1. #1
    Chapter Master Kayosiv's Avatar
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    Ethereal steeds and terrain

    Are ethereal units or units with ethereal movement (meaning black knights, can't think of much else that has this rule) immune to dangerous terrain tests? Are they immune to all terrain damage that involves moving through it?

    It's come up a lot lately and I'd like a rundown on what they are able to safely ignore and what they should avoid if possible.
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  2. #2
    Commander knightime98's Avatar
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    Re: Ethereal steeds and terrain

    Spectral Steeds, Ethereal Steeds, and Ethereals treat all terrain as open terrain. Pg. 68 (BRB), Pg. 51 VC army book.

    However, they can not end their movement on such terrain.
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  3. #3

    Re: Ethereal steeds and terrain

    They can't end their movement on impassable terrain.

    All other terrain is just open terrain, so no effects at all.
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  4. #4
    Chapter Master Kayosiv's Avatar
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    Re: Ethereal steeds and terrain

    What about if they were forced to take dangerous terrain tests because of say, the curse of Anraheir, or if there was a boiling flood or statue causing them hits?
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    Chapter Master T10's Avatar
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    Re: Ethereal steeds and terrain

    The curse of Anraheir makes all terrain, including Open Terrain, count as Dangerous Terrain.

    Ethereal models are only protected from dangerous terrain by virtue of treating all terrain as Open Terrain, so once that terrain is also Dangerous, they too must test. However, the terrain type is still Open Terrain for the ethereal models: If they have Curse of Anraheir cast on them while in a Venom Thicket they still get to ignore the dangers of the Venom Thicket and only test for certain types of movement as described for Dangerous Terrain in the rules for terrain.

    This means that a normal model in a Venom Thicket must test for any kind of movement, but an ethereal model need only test if it makes a charge, march, overun, pursuit or flee move.

    Edit: (p.68) "...Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects."

    So, uh, they make Dangerous Terrain tests if required, but they won't actually lose wounds from failing them. I guess that if there ever was an additional effect to failing a Dangerous Terrain test that would apply. Doesn't seem likely, though.


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    Last edited by T10; 23-07-2012 at 21:49.
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    Librarian Mid'ean's Avatar
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    Re: Ethereal steeds and terrain

    Quote Originally Posted by Kayosiv View Post
    What about if they were forced to take dangerous terrain tests because of say, the curse of Anraheir, or if there was a boiling flood or statue causing them hits?
    You can answer this one quickly. Are the hits magical? If not save your time rolling dice and move on. They could take a 100 hits from dangerous terrain/boiling rivers whatever. Unless it's a magical attack their fine.

  7. #7
    Chapter Master T10's Avatar
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    Re: Ethereal steeds and terrain

    I edited my previous post, by the way, but then I thought of something.

    Skeleton Steeds allow the model to treat all terrain as Open Terrain*, but as I pointed out this in itself does not allow them to ignore Dangerous Terrain tests. Furthermore, Skeleton Steeds don't make the model Ethereal. Without the actual Ethereal special rule any failed Dangerous Terrain tests will result in the model taking a wound!

    *) And then I realized they grant the Ethereal special rule "for the purposes of movement only". But even so: With regards to movement the Ethereal special rule only deals with treating terrain.x as "open terrain". And this in itself still doesn't grant the ability to ignore any Dangerous Terrain tests that might apply to open terrain.

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    Last edited by T10; 23-07-2012 at 22:00.
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  8. #8

    Re: Ethereal steeds and terrain

    Yes absolutely. If for whatever reason Black Knights treat Open Terrain as Dangerous Terrain they'll still take wounds on failed dangerous terrain tests.
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  9. #9
    Librarian Mid'ean's Avatar
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    Re: Ethereal steeds and terrain

    Quote Originally Posted by NitrosOkay View Post
    Yes absolutely. If for whatever reason Black Knights treat Open Terrain as Dangerous Terrain they'll still take wounds on failed dangerous terrain tests.
    Sorry to disagree but they do not take any wounds according to the ethereal rules. Quote "Ethereal creatures can ONLY be wounded by spells, magical attacks and magical weapons or effects." A dangerous terrain wound is not any of those.

  10. #10

    Re: Ethereal steeds and terrain

    Quote Originally Posted by Mid'ean View Post
    Sorry to disagree but they do not take any wounds according to the ethereal rules. Quote "Ethereal creatures can ONLY be wounded by spells, magical attacks and magical weapons or effects." A dangerous terrain wound is not any of those.
    But Black Knights are not Ethereal, they just get the movement benefits from the Ethereal rule.

  11. #11
    Librarian Mid'ean's Avatar
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    Re: Ethereal steeds and terrain

    Whoops...true. Guess that's what I get for not having my coffee before posting....lol

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