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Thread: Precision attacks - No explanation?

  1. #1

    Question Precision attacks - No explanation?

    So the BRB explains that characters who roll 6's to hit may then allocate wounds caused by those attacks - this is different to normal wound allocation. However, nothing explains *how* to allocate. The wording seems to imply you roll to wound first (which is fine given the rules for mixed toughness) but how are the wounds applied? Do I allocate all at once? Do I allocate and roll saves one at a time?

    This has the potential to be completely nerfed - for example, spending 3 wounds to kill a special weapon trooper, he fails his first save, and all subsequent wounds are wasted.
    Or it has the potential to be OP- I cause 6 precision wounds and make you roll saves off until I kill your meltagunner, then missile launcher, then unit champ and designate any additional wounds at an Independent Character in the unit for lols.

    So thoughts?

  2. #2
    Chapter Master Latro_'s Avatar
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    Re: Precision attacks - No explanation?

    I understand it as if you make a precision hit you allocate to a specific model roll to wound using majority toughness put that dice to the side if you wound. Do the rest of the hits resolution as normal.

    If he is closest AND you have PS'd him, as i understand it you as the firer can ask that that save be made first so at any stage you could (i think) make him take the PS save in before there is a chance normal rounds might kill him, the normal squad rounds could then kill other models.

    If you get several Ps hits and allocate them all on the same model and he fails the first one then yea you wasted them, thats the gamble you play to ensure that model dies. To be fair are you ever gonna get 6 precision shots?! unless you are on the nobs are all chars side of the fence with their bikes dakka guns, even then this would be rare.

  3. #3

    Re: Precision attacks - No explanation?

    Well you've got it wrong from the start. You allocate wounds, not attacks. Only after the Precision attacks wound are they allocated...

  4. #4
    Chapter Master Latro_'s Avatar
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    Re: Precision attacks - No explanation?

    Well it makes no difference with the majority toughness if you allocate then wound or wound then allocate does it if its all simultaneous.

  5. #5

    Re: Precision attacks - No explanation?

    Well no.

    10 precision strikes.

    If allocate hits; Allocate 5 to IC, 2 to spec wpn, 2 to hvy wpn, 1 to champ. Roll 4 wounds - 3 to IC, 0 to spec, 0 to hvy, 1 to champ

    If allocate wounds; 10 hits- 4 wounds, 1 to IC, 1 to Spec, 1 to Hvy, 1 to Champ.

    Totally different ballgame... But this still doesn't address how you allocate, what order and when...

  6. #6
    Chapter Master Latro_'s Avatar
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    Re: Precision attacks - No explanation?

    ah see what you mean. I'm pretty such PS is the allocation of hits though. I'v not go my book here i'll have a read this eve.

  7. #7

    Re: Precision attacks - No explanation?

    Quote Originally Posted by Latro_ View Post
    ah see what you mean. I'm pretty such PS is the allocation of hits though. I'v not go my book here i'll have a read this eve.
    Quote from the BGB "Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, as long as it is in range, rather than following the normal rules for wound allocation"

    So you can allocate the wounds as you want. You allocate them at exactly the same time , but just in a different way.

    So:

    After rolling to hit take all 6s

    Roll to wound, roll any saves, remove who ever you want.

    Then

    Roll to wound save and allocate according to rules for all non Precision Shots

    PS. If you want too, do the normal shots first, and the precision shots last. DS.

  8. #8

    Re: Precision attacks - No explanation?

    Precision Shot, Choose who to allociate the hit/hits to. Roll to wound vs that model, saves, fnp ect. then look out sir's if applicable.

  9. #9

    Re: Precision attacks - No explanation?

    Quote Originally Posted by Texhnolyze View Post
    Quote from the BGB "Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit, as long as it is in range, rather than following the normal rules for wound allocation"

    So you can allocate the wounds as you want. You allocate them at exactly the same time , but just in a different way.

    So:

    After rolling to hit take all 6s

    Roll to wound, roll any saves, remove who ever you want.

    Then

    Roll to wound save and allocate according to rules for all non Precision Shots

    PS. If you want too, do the normal shots first, and the precision shots last. DS.
    But where are you getting this order from? And why are you rolling saves before allocating the wounds? What if the models you wish to attribute wounds to have a different save? The Precision rule explicitly says the wounds are not distributed as normal, but even under "normal" rules you don't always attribute wounds all at once - namely when there are differing saves or wounds pools (say I was precisioning with Wolf Guard and some were firing bolters and some were firing combi-plasma)...
    Quote Originally Posted by Azeroth133 View Post
    Precision Shot, Choose who to allociate the hit/hits to. Roll to wound vs that model, saves, fnp ect. then look out sir's if applicable.
    I will point out again that, as the rule stipulates, you allocate wounds not hits.

  10. #10
    As for when you allocate them: they are wounds with a special rule - attacker gets to allocate. As such, precision wounds of the same S and AP form their own groups in the Wound pool.

    Wether you allocate then save or save then allocate is just like any other wounds: does the unit have differing saves against the wounds? If not, roll the saves in one go, then unsaved wounds get allocated and casualties removed. If so, then wounds are allocated before saves one at a time, with the save being take against each.

  11. #11

    Re: Precision attacks - No explanation?

    I think the simplest way of thinking about it, is that when it comes time to allocate a precision wound, the attacker gets to pick which model counts as closest, subject to range (usually you don't check range in this step, but for precision shots you do).
    Quote Originally Posted by DoctorTom View Post
    this is probably the first time in the forum someone had to give a definition for "a". Congratulations.

  12. #12
    Commander Grentain's Avatar
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    Re: Precision attacks - No explanation?

    You allocate wounds. Wounds are then saved. If you have 6 precision shots that wound, you then allocate them how you wish. If you only allocate one wound to the sergeant that you wanted to kill, and he makes the save, tough cookie. :c

    In a mixed unit, the BRB even states that you really shouldn't roll saves as a clump anymore. That you allocate one wound to the closest model, resolve it, then allocate the next, and resolve. This is a pretty slow way of doing it, and is fairly unnecessary unless your IC or Sergent is at the front of the unit.

  13. #13

    Re: Precision attacks - No explanation?

    Quote Originally Posted by Grentain View Post
    You allocate wounds. Wounds are then saved. If you have 6 precision shots that wound, you then allocate them how you wish. If you only allocate one wound to the sergeant that you wanted to kill, and he makes the save, tough cookie. :c
    But is this your opinion? Or something you've found in the book that I can't seem to...? The rules just say "not like normal wound allocation".

  14. #14

    Re: Precision attacks - No explanation?

    Quote Originally Posted by Steinhardt View Post
    But is this your opinion? Or something you've found in the book that I can't seem to...? The rules just say "not like normal wound allocation".
    Yes the book say "not like normal wound allocation" but the book does not change the time when you allocate wounds. You still allocate it after saves if the unit have same saves. Or before save if the unit has mixed saves.

  15. #15
    Librarian Weazel's Avatar
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    Re: Precision attacks - No explanation?

    I think it would be easiest to just

    1) roll to hit
    2) take precision hits aside (e.g. use different colored dice)
    3) roll to wound using majority toughness
    4) take all saves (if identical)
    5) if precision shots make it through (i.e. successfully wound and save is failed) the shooter picks the models he/she wants to allocate the wounds to
    6) use normal allocation rules for normal wounds

    I guess 5 and 6 can be in whichever order you want. If there are mixed saves just allocate successful precision wounds and roll the saves after allocation.

    To me that seems like the most logical and efficient way to do it.

  16. #16

    Re: Precision attacks - No explanation?

    Quote Originally Posted by Weazel View Post
    I think it would be easiest to just

    1) roll to hit
    2) take precision hits aside (e.g. use different colored dice)
    3) roll to wound using majority toughness
    4) take all saves (if identical)
    5) if precision shots make it through (i.e. successfully wound and save is failed) the shooter picks the models he/she wants to allocate the wounds to
    6) use normal allocation rules for normal wounds

    I guess 5 and 6 can be in whichever order you want. If there are mixed saves just allocate successful precision wounds and roll the saves after allocation.

    To me that seems like the most logical and efficient way to do it.
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  17. #17
    Commander Grentain's Avatar
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    Re: Precision attacks - No explanation?

    BRB, page 15, read under "mixed saves". This is how I would approach the precision shots.

  18. #18

    Re: Precision attacks - No explanation?

    Quote Originally Posted by Texhnolyze View Post
    If you only allocate one wound to the sergeant that you wanted to kill, and he makes the save, tough cookie. :c
    This was the bit I had issue with... :P

  19. #19
    Chapter Master Lord Inquisitor's Avatar
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    Re: Precision attacks - No explanation?

    Hmm, it is a bit of a thorny question.

    Okay, here's the situation. My Inquisitor is firing at a unit of Noise Marines. The Noise Marine squad has an icon bearer (2nd in line from front) and a blastmaster (6th from front). Let's assume that I want to get rid of the icon as a priority but the BM would be nice too.

    Assuming I inflict 1 PS hit + wound with the Inquisitor's weapon and 4 hits and wounds with the rest of the Inquisitor's henchmen shooting.

    At what point do I need to allocate the hit?

    For example, if I apply the PS first then I need to pick whether I put the PS on the icon bearer or the blastmaster right away. Then the rest are applied as normal. Or can I wait and see if the Icon Bearer dies to the first four wounds before I decide who to put the PS onto?
    ... and then I won.

  20. #20

    Re: Precision attacks - No explanation?

    • Precision shots, since they have a unique special rule, are a different wound group in the wound pool, just like anything with a different strength, AP, etc ("the wound pool", bottom of page 14)
    • The shooter chooses the order you resolve the groups in ("mixed wounds" box, bottom of page 15)
    • Wounds are allocated and resolved one at a time ("allocate wounds", top of column 2, page 15, just under the diagram)


    So when the shooter chooses the precision shots group (or one of the precision shots groups, if different weapons have scored precision shots), you just allocate and resolve each wound one at a time as normal, but to the model of the shooter's choice instead of the nearest one.
    Last edited by Bubble Ghost; 20-07-2012 at 21:10.
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