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Thread: Ork advice

  1. #1

    Ork advice

    needing advice for ork boys squad is their any point in having two big shootas in one squad or have one big shoota one rocket launcher thx for any advice

  2. #2

    Re: Ork advice

    I take big shootas, the more the merrier really. They are cheap and I usually get a lucky shot ot two per game. Rokkit launchers are handy for taking out vehicles, but if they are not twin linked and mounted to deffkopters, or you have a lot of them like tankbusters, I don't fancy your chances of hitting much. And if you are shooting at vehicles, so are you infantry which means all their shots are wasted.

    And with precision shooting, nobz with big shootas leading boyz might be able to target heavy weapons and sargeants.

  3. #3

    Re: Ork advice

    I've kept mine cheap in the games so far, 20 boyz, 2 big shoota's. A few will hit. Going to try swapping to Rokkits, but mostly counting on my support (Dakkajets, Nobz/Warboss, Lootaz) for dealing with tanks.
    Noise Marines

  4. #4

    Re: Ork advice

    Personally, I think you should always give them big shootas as this will allow them to focus on the infantry, rather than attempt to take unreliable pot-shots at tanks.
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    Orks: 2000 points

  5. #5

    Re: Ork advice

    thanks guys for this it will really help in my bad moons army thx

  6. #6

    Re: Ork advice

    I always think Bad Moons should have loads of dakka, cos dey got da teef innit?

  7. #7

    Re: Ork advice

    Orks arent exactly marksmen so : More Dakka the better .

  8. #8

    Re: Ork advice

    I definitely wouldn't mix special weapons in one squad.

    Personally i like rokkits - it means opponents' vehicles can't ignore your shooting. But against a low-armoured horde, big shootas would be better.

  9. #9
    Brother Sergeant
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    Re: Ork advice

    id definately go with the shooters, klaws are there for vehicles, dakka's there for infantry, well thats how i see it anyway

  10. #10
    Librarian
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    Re: Ork advice

    Quote Originally Posted by dangerboyjim View Post
    And with precision shooting, nobz with big shootas leading boyz might be able to target heavy weapons and sargeants.
    I didnt think you could give a nob a big shoota

    As for me I would say I don't run big shootas in squards. I did in 4th when we couldnt run. But I think the 6/9 shots is not worth the extra distance you get with run. In 5th edition my boyz where in trucks so the 5 points was spent on riggers.
    Just to let you know I am Dyslexic.
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  11. #11

    Re: Ork advice

    I haven't got the codex, but I think it's worded so that you can give a boy a heavy weapon, and then one boy can be upgraded to a nob. I don't see anything to stop that being the boy with the heavy weapon.

    I've got the nob in my ardboyz with a powerclaw and big shoota, which looks cool, but is kind of dumb because I lose the extra close combat attack. But now he might get a few shots off to pinpoint models in units, it kind of makes sense.

  12. #12

    Re: Ork advice

    You'd need a second Klaw to get an extra attack anyway. I prefer Rokkits because they allow you to damage targets that the Boyz couldn't otherwise threaten.
    "The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it."

  13. #13

    Re: Ork advice

    thx guys for all this advice it will help for when i put the minatures together

  14. #14
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    Re: Ork advice

    Quote Originally Posted by dangerboyjim View Post
    I haven't got the codex, but I think it's worded so that you can give a boy a heavy weapon, and then one boy can be upgraded to a nob. I don't see anything to stop that being the boy with the heavy weapon.

    I've got the nob in my ardboyz with a powerclaw and big shoota, which looks cool, but is kind of dumb because I lose the extra close combat attack. But now he might get a few shots off to pinpoint models in units, it kind of makes sense.
    Yeah I haven't got the Codex either but that sounds right. I play Eldar and our Harlequins get the rule 'X many can have fusion pistols / kisses' alongside the rule 'one can be upgraded to shadowseer etc', and it's perfectly ok for the one you upgrade to seer to also be one of the guys with a fusion pistol - even though the pistol is not specifically listed under shadowseer wargear.

    Sounds like the same situation.

  15. #15

    Re: Ork advice

    another point im looking for a footslogger army what would you guys recommend for ork boys squad size would 15 in a squad be alright or would it have to be bigger? thx for any replies and advice

  16. #16

    Re: Ork advice

    Footslogging? 30, I would think. Or use the Green Tide and make it 100.
    "The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it."

  17. #17

    Re: Ork advice

    thx for that my brother is collecting chaos and he didn't seem to happy about me having 30 per squad hahaha but thx anyway

  18. #18

    Re: Ork advice

    At 180 points each, I would go for two mobs of 30 a couple of Gretchin mobs to screen them and a couple of trukk mobs to distract them early on or plug gaps/seize objectives later on. You'll be surprised how many points you'll have left over for fun stuff.

  19. #19

    Re: Ork advice

    yeh sounds like a good idea my dad who collects warhammer 40000 aswell said that most people know why their there and shoot around them and thier a waste of money i personally think their a good idea

  20. #20

    Re: Ork advice

    30 figure mobz for Sluggas, 20 figure mobz for Shootas. Generally, the Sluggas will need more in the mob to allow for casualties before they get into CC, and Shootas need smaller mobz to avoid wasting shots.
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