needing advice for ork boys squad is their any point in having two big shootas in one squad or have one big shoota one rocket launcher thx for any advice![]()
needing advice for ork boys squad is their any point in having two big shootas in one squad or have one big shoota one rocket launcher thx for any advice![]()
I take big shootas, the more the merrier really. They are cheap and I usually get a lucky shot ot two per game. Rokkit launchers are handy for taking out vehicles, but if they are not twin linked and mounted to deffkopters, or you have a lot of them like tankbusters, I don't fancy your chances of hitting much. And if you are shooting at vehicles, so are you infantry which means all their shots are wasted.
And with precision shooting, nobz with big shootas leading boyz might be able to target heavy weapons and sargeants.
I've kept mine cheap in the games so far, 20 boyz, 2 big shoota's. A few will hit. Going to try swapping to Rokkits, but mostly counting on my support (Dakkajets, Nobz/Warboss, Lootaz) for dealing with tanks.
Noise Marines
Personally, I think you should always give them big shootas as this will allow them to focus on the infantry, rather than attempt to take unreliable pot-shots at tanks.
Who needs a life when there are video games? (And Warhammer)
Orks: 2000 points
thanks guys for this it will really help in my bad moons army thx![]()
I always think Bad Moons should have loads of dakka, cos dey got da teef innit?
Orks arent exactly marksmen so : More Dakka the better .
I definitely wouldn't mix special weapons in one squad.
Personally i like rokkits - it means opponents' vehicles can't ignore your shooting. But against a low-armoured horde, big shootas would be better.
id definately go with the shooters, klaws are there for vehicles, dakka's there for infantry, well thats how i see it anyway
I didnt think you could give a nob a big shoota
As for me I would say I don't run big shootas in squards. I did in 4th when we couldnt run. But I think the 6/9 shots is not worth the extra distance you get with run. In 5th edition my boyz where in trucks so the 5 points was spent on riggers.
Just to let you know I am Dyslexic.
This means that some of my spelling and grammer will be incorrect.
Thanks
Or as Balerion put it,
Oh, wow. You are to language what a Hive Fleet is to biological matter and DNA. Realigning, recombining, amalgamating, recreating... perfecting.
I haven't got the codex, but I think it's worded so that you can give a boy a heavy weapon, and then one boy can be upgraded to a nob. I don't see anything to stop that being the boy with the heavy weapon.
I've got the nob in my ardboyz with a powerclaw and big shoota, which looks cool, but is kind of dumb because I lose the extra close combat attack. But now he might get a few shots off to pinpoint models in units, it kind of makes sense.
You'd need a second Klaw to get an extra attack anyway. I prefer Rokkits because they allow you to damage targets that the Boyz couldn't otherwise threaten.
"The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it."
thx guys for all this advice it will help for when i put the minatures together
Yeah I haven't got the Codex either but that sounds right. I play Eldar and our Harlequins get the rule 'X many can have fusion pistols / kisses' alongside the rule 'one can be upgraded to shadowseer etc', and it's perfectly ok for the one you upgrade to seer to also be one of the guys with a fusion pistol - even though the pistol is not specifically listed under shadowseer wargear.
Sounds like the same situation.
another point im looking for a footslogger army what would you guys recommend for ork boys squad size would 15 in a squad be alright or would it have to be bigger? thx for any replies and advice![]()
Footslogging? 30, I would think. Or use the Green Tide and make it 100.
"The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it."
thx for that my brother is collecting chaos and he didn't seem to happy about me having 30 per squad hahaha but thx anyway
At 180 points each, I would go for two mobs of 30 a couple of Gretchin mobs to screen them and a couple of trukk mobs to distract them early on or plug gaps/seize objectives later on. You'll be surprised how many points you'll have left over for fun stuff.
yeh sounds like a good idea my dad who collects warhammer 40000 aswell said that most people know why their there and shoot around them and thier a waste of money i personally think their a good idea
30 figure mobz for Sluggas, 20 figure mobz for Shootas. Generally, the Sluggas will need more in the mob to allow for casualties before they get into CC, and Shootas need smaller mobz to avoid wasting shots.
Forget the Heresy. That was a skirmish.
The 13th Crusade, nothing but a squabble.
The Tyranid invasion, a minor scuffle.
The real fight is beginning. The Orks are going to war.